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Dune: Imperium News

Dune: Imperium Digital Patch 2.2.10



This release fixes a few rules bugs and corrects some iOS display issues on the skirmish results screen.

[h2]Bugs[/h2]
  • Fixed a bug where reserve cards could not be purchased if one was trashed from discard the same turn.
  • Fixed a bug where Shai-Hulud would incorrectly give an extra strength in combination with Artillery or Imperial Bashar.
  • Fixed a few iOS display issues on the skirmish results screen.
  • Fixed a bug where canceling Imperial Bashar's trash ability could freeze the application.


[h2]Known issues[/h2]
  • The cursor on 4K displays is too small.
  • Tech tile activations can appear in the previous player’s action log
  • Missing warning for gaining Tech Negotiators when at troop supply limit.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
  • In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.


As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Dune: Imperium Digital Patch 2.2.7



Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

[h2]Updates[/h2]
  • The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).


[h2]Bugs[/h2]
  • Fixed some visual and calculation errors in the Play History feature.
  • Fixed some sizing defects for foldable phones to improve visibility and legibility.
  • Display resolution settings are now visible on widescreen desktop displays.
  • Action log icons now support resource counts in excess to 20.
  • The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit.
  • Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one.
  • Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.
  • Acquiring Invasion Ships now generates all gained troops simultaneously.
  • Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.


[h2]Known issues[/h2]
  • Desync can occur when two users reconnect to an async game around the same time.
  • The cursor on 4K displays is too small.
  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard.
  • Missing troop supply limit warning when recalling from the Shipping track.
  • Tech tile activations can appear in the previous player’s action log
  • Missing Masterstroke warning when Treachery troops are added after deployment.
  • Missing warning for gaining Tech Negotiators when at troop supply limit.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
  • Other players appear offline when 2+ players resume an async game at the exact same time.
  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
  • In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.
  • In Ranked, the timer does not display hour intervals.
  • Mobile keyboard is missing the language selection button.


As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Dune: Imperium Digital Patch 2.2.6



Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

[h3]Bugs[/h3]
  • We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results.
  • The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings.
  • We fixed VFX sizing on the influence track for some mobile layouts.
  • We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck.


[h3]Known issues[/h3]
  • Desync can occur when two Users reconnect around the same time.
  • Cursor on 4K displays is too small.
  • Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
  • Tiles are being darkened in the tech offer outside of the modal to purchase them.
  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
  • HUD Elements can overlap in a 1280 x 2800 resolution
  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • Unexpected Terrain does not list the number of remaining Conflict I cards.
  • Other players appear offline when 2+ players resume an async game at the exact same time.
  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
  • Swords for Restricted Ordinance display incorrectly in the action log.
  • Ranked timer does not display hour intervals.
  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Dune: Imperium Digital Patch 2.2.4



Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

[h3]Bugs[/h3]
  • The list of active games in the lobby now distinguishes each active game by game mode rather than showing all of them as Ranked
  • Players starting a new skirmish are now prompted to continue a saved game or make a new "attempt".
  • The missing cursor for Mac players on 4K displays should now be visible again.
  • Animation speed for advancing on the Influence track should now work with speed settings.
  • Going forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data.


[h3]Known issues[/h3]
  • 🆕 Desync can occur when two Users reconnect around the same time
  • 🆕 Cursor on 4K displays is too small.
  • 🆕 Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
  • 🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them.
  • 🆕 Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
  • 🆕 HUD Elements can overlap in a 1280 x 2800 resolution
  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • Unexpected Terrain does not list the number of remaining Conflict I cards.
  • Other players appear offline when 2+ players resume an async game at the exact same time.
  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
  • Swords for Restricted Ordinance display incorrectly in the action log.
  • Ranked timer does not display hour intervals.
  • Mobile keyboard is missing the language selection button.


As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Dune: Imperium Digital Patch 2.2.3



Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

[h3]Bugs[/h3]
  • Clicking a card pile icon opens the correct tab on the expanded HUD.
  • The animation speed slider should remain in place when set to 0.75X instead of snapping to 1X.
  • Fixed an issue where some animations were too fast even when on 1x Speed.
  • After saving and exiting a Rise of Ix challenge, players are returned to the challenge menu with that challenge selected.
  • Players can no longer undo acquiring the last tech in a given stack.
  • Leader selection for Skirmishes will show the Tech Tiles button only if Rise of Ix is enabled in game creation
  • Earl Memnon Thorvald's Connections prompt now appears only when playing an agent to High Council, and uses the correct art.


[h3]Known issues[/h3]
  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • Unexpected Terrain does not list the number of remaining Conflict I cards.
  • Other players appear offline when 2+ players resume an async game at the exact same time.
  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
  • Swords for Restricted Ordinance display incorrectly in the action log.
  • Ranked timer does not display hour intervals.
  • Mobile keyboard is missing the language selection button.
  • Some OSX users with 4K displays see a broken cursor. Note, the top left portion of the "box" still functions as the cursor point.
  • The VFX which appears on the player's VP when they reach the second space on an influence track animates too quickly and is only visible for a fraction of a second.


As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!