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Dune: Imperium Digital 2.2.0 Patch Notes


[h2]A Note About Ranked Rollover[/h2]
Today’s patch release unintentionally caused the current Ranked season to end, and a new one to begin. (We’re apparently in one of the timelines we weren’t able to foresee.) We’ve been investigating the issue and, while we’ve identified the cause, it’s not something that we’d be able to undo without additional complications. Because of this, we’ve decided to allow the premature rollover to stand, and the new Ranked season to play out as normal, starting today and ending on April 1st. Apologies to those affected!
[h2]New Features![/h2]
[h3]Player Stats[/h3]
By popular demand, game stats are coming to Dune: Imperium! Going forward, you can track your win rate with each leader, your favorite alliance, average conflicts won, and much more! (Adding historical play data is a work in progress.)
[h3]Game History[/h3]
Ever wanted to keep better track of your past matches? You can now view your last 20 games, including details like your placement, VP, rounds, spice, and chosen leader.
[h3]Additional Animation Speed Settings[/h3]
Expanded to include five speed options, ranging from a new slower-than-default setting up to 4x speed.
[h3]Ranked Play Improvements[/h3]
  • Your current stars are now displayed on your ranked badge on the ranked play landing page.
  • Star gain and loss prompts now include details about the referenced game, such as start time and opponent names.
[h3]Rise of Ix Tech Improvements[/h3]
  • Added spice and Tech Negotiator counts to the tech offer tooltip.
  • You can now tooltip an enemy’s tech count to see which tech they own.
  • Each tech stack in the offer now indicates how many tech are available.
  • Various polish improvements to tech highlights and mouse-over states.

[h2]Bug fixes[/h2]
[h3]Gameplay[/h3]
  • Undoing an action that topdecks a card now returns the card to its previous spot.
  • Refocus can be played either before or after each deferred card draw.
  • A Disposal Facility button ability appears on the Reveal prompt.

[h3]AI[/h3]
  • Improved AI's discard behavior to ensure it more consistently discards lower value cards.
  • Improved timing logic for AI using Glimpse the Path.

[h3]Ranked[/h3]
  • Ranking up or down at season turnover now plays SFX.
  • Added some missing localized strings related to Ranked play.

[h3]Achievements[/h3]
  • Undoing an action no longer undoes an earned Achievement.
  • Muad'Dib and Kwisatz Haderach now properly unlock when their criteria are met.
  • Android achievements now yield XP.

[h3]Action Log[/h3]
  • Tech Negotiation's action log entries now have an appropriate icon.
  • Action log entries for Invasion Ship discards now fit within their text box.
  • Restricted Ordnance shows bonus strength in the Action Log only when a player has a High Council Seat.

[h3]Visual[/h3]
  • The Take a Seat rules mod now shows a Restricted Ordnance icon.
  • Epic Mode games in the lobby directory now display an identifying icon.
  • Card art properly displays in the animation for cards that trash themselves.
  • The animations for Double Cross now play in the order indicated by the card's text.
  • Recalling a Freighter now plays its own animation.
  • Fixed a case where playing one's last Tech Tile and then undoing that play didn't restore the VFX to indicate they have 1 or more Techs in hand.
  • Recalling a freighter from the 2nd or 3rd place now plays a single opponent leader stinger, not two.
  • Sonic Snoopers now has a top-level ability button over the player's local HUD.
  • Improved button layout and sizing on the Reveal prompt.
  • The tab order for a player's expanded HUD and the tab order for an opponent's expanded HUD now use the same order
  • When acquiring cards during the Reveal phase, the acquire area is moved to a more accessible position on the right.
  • Fixed pagination arrows in the player info modal that were obstructing some content in Tessia's expanded HUD.
  • Fixed a case where adding 2+ cards to the top of one's deck with Spaceport produced blank thumbnails in the Imperium Row preview sidebar.
  • In the Waste Not skirmish modifier, Fremen Cards in the sidebar Imperium Preview Row show a trash acquire effect icon.
  • Control marker tooltips now include information for Dreadnoughts and their owners.
  • Dragging a card to the Imperium Row acquire area now uses an undo cursor.
  • Conflict Results for the heroic challenge Neutral Shipping Conglomerate no longer display VP earned when a player fails to have a dreadnought in combat.
  • Imperium Row will show only different-cost cards during setup when the Diversity Initiative rules mod is active.
  • Rapid Mobilization hints only when a player has troops, not just dreadnoughts, in their garrison.

[h3]Mobile[/h3]
  • Fixed an assortment of visual issues on mobile layouts, particularly for tablet and widescreen phones.
  • Tablet users will now see the Skip Replay button
  • iOS years should get push notifications, so long as they're not disabled in the OS

[h3]Multiplayer[/h3]
  • The password box on the Create Game screen completely fills its frame.
  • Adding friends from the playmat now shows a properly sized confirmation prompt.
  • Players can now chat on the Create Game screen.
  • Usernames and timestamps no longer overlap on the in-game chat preview.
  • Entering the online play menu no longer flashes Ranked information
  • Entering a lobby game password after the game creator has left the game no longer freezes the client.

[h2]Other[/h2]
  • Fixed some buttons in the tutorial to attach properly to Rabban's prompts.
  • Fixed some Rise of Ix tutorial pointers intruding on the buttons to which they pointed.
  • Fixed an assortment of localization errors.
  • Improved kudos messaging for users earning a skirmish badge at end of season.
  • On Steam Deck, Ilesa's One Step Ahead hanger is now fully on-screen.
  • Fixed positioning and highlights for some gamepad buttons.

[h2]Known issues[/h2]
  • After this update, there are potentially issues involving saved games disappearing; updating your client should fix this, but if it doesn’t please contact us at [email protected] with your device info and client version to help us investigate.
  • Ranked Season was rolled several days ahead of time, resulting in users getting reset sooner than expected.
  • Clicking on/Selecting your discard pile, erroneously opens a view of your deck.
  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops
  • The Tech Negotiation Persuasion tooltip in Reveal Action Log entry provides no meaningful information
  • Player does not get a Masterstroke warning when Treachery troops are added after deploy
  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile
  • Stinger does not display for discarded card in Skirmish with Desperate Measures rules modifier
  • Action log does not correctly reflect number of Tech Negotiators gained when troop supply is empty
  • Players are not warned when attempting to gain Tech Negotiators if they do not have enough troops in the supply
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX
  • Unexpected Terrain does not list the number of remaining Conflict I cards
  • Other players appear offline when 2+ players resume an async game at the exact same time
  • When Tessia's Careful Observation Bonus 1 is triggered via winning combat, ability button appears that can be selected to no effect
  • Saving after player ends their turn in vs. AI resumes the player before they ended their turn
  • Tech Swords for Restricted Ordinance are displaying incorrectly in action log


As always, if you run into trouble or need help, drop us a line at [email protected] so can see what’s up. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

Dune: Imperium Digital 2.1.7 Release Notes



We’re kicking off the New Year with a ton of improvements, including a new Skip Replay feature and Animation Speed Controls. Go get that Spice.

New Features!

[h2]Skip Replay:[/h2] Thanks for the feedback! Players who reconnect to matches will now see a Skip Replay button, giving you the ability to skip replays and getting you back to the game as soon as possible!
  • Live timer games will automatically skip replays!

[h2]Animation Speed Controls
[/h2]
  • Players can now set preferences for both Animation Speed and opponent Actions.
  • Animation speed affects the speed of every animation in-game.
  • Opponent Action Presentation will allow you to disable reminders of an Opponent's actions, such as playing cards, passing, trashing cards.
Improvements
  • Improvements have been made to end of game notifications and visibility of end game results when a multiplayer game ended away from the playmat.
Bug Fixes
  • Imperial Bashar and Artillery’s Sword Bonus should now activate when Swords are chosen
  • Restricted Ordnance should now give its Sword bonus to the player immediately when it is acquired during the Reveal Turn.
  • Undoing Reveal with Artillery should now grant additional swords if a player uses Artillery Reveal again.
  • Imperial Bashar and Artillery should grant conditional swords when acquired with conditional swords already active.
  • Combat Strength should now be added when cards are drawn after the initial Reveal with Artillery and Imperial Bashar
  • Playing Poison Snooper and drawing Imperial Bashar should now add the correct value to the combat Strength.
  • Troop deployment buttons should now be visible and usable at all resolutions.


Frequently Asked Questions How do I link my account across platforms?
  1. You can link your account across all platforms by creating a free Dire Wolf account.
  2. Login onto the console of your choosing.
  3. Play!

If you run into any issues or need to send us additional information, drop us a line at [email protected].

Thanks for playing Dune: Imperium Digital!


Dune: Imperium Digital 2.1.5 Release Notes



The end of the year is quickly approaching and with it, the first year of Dune: Imperium Digital being out in the world! This patch aims to tie up the year in a tiny package with updates to both the client and game server, aimed at fixing a handful of issues, including:
  • Fixing remaining Yuna bugs.
  • Fixing cases where players were not receiving notifications that a multiplayer game ended while off the playmat.
  • Fixing a case where attempts to view the results of an async game in Active Games lobby list failed if the game results file were too large to load.
Fixes
  • Gameplay: Playing undo while using Disposal Facility should no longer cause game to freeze.
  • Gameplay: Four strength should now be added when Undoing reveal with Restricted Ordinance.
  • Client: Player should now receive a prompt allowing them to view the results when a multiplayer game ends.
  • Gameplay: Yuna’s Smuggling Operation prompt should now show the same thing as Web of Power when player has 3 influence in the Bene Gesserit track.
  • Gameplay: Yuna should now only get extra Solari when obtaining Solari during her turn.
  • Client: Unload ability for Freighter Fleet should now trigger when a player trashes the card from play.
  • View Results should now show results of the game as long as it appears in the Active Tab.
Frequently Asked Questions
  • How do I link my account across platforms?
  • You can link your account across all platforms by creating a free Dire Wolf account.
  • Login onto the console of your choosing.
  • Play!

If you run into any issues or need to send us additional information, drop us a line at [email protected].


Thanks for playing Dune: Imperium!


Dune: Imperium Digital 2.1 Release Notes



How do you stack up against the competition? In 2.1, players can expect a variety of tweaks and improvements to the overall player experience, including the ability to keep an eye on estimated event queue times, an in-game Info button for events with rule modifiers, and our first pass on *drum roll* a Ranked Play system!

New Features and Improvements

[h2]Ranked Play[/h2]
  • Rise of Ix Ranked Play! We're excited to introduce Ranked Play! To join ranked matches, you'll need the DLC (Rise of Ix). We're looking forward to hearing your thoughts and feedback on this new feature
  • Rise of Ix Ranked Play matches begin every hour, on the hour, pairing players of similar skill and experience levels.
  • Each match awards Stars based on your finish: Two for first place, one for second (and at higher tiers, you’ll lose one if you finish last!)
  • Rise through the ranks in 30-day Seasons. Once you reach Master Tier, you’ll see your name on the leaderboards!

Along with the introduction of Rise of Ix Ranked Play, we are pleased to announce that it is now available on all supported platforms!
[h2]Improvements[/h2]
  • Various improvements to selection prompts, including removal of redundant buttons. Tooltip text has undergone an assortment of changes, including localization, dynamic counters for challenges and skirmishes, and mobile adjustments.
  • Various visual fixes to highlights, positioning, and other minor artifacts.
    • Unusable Tech Tiles are now grayed out or transparent.
    • Tech Tiles should now appear correctly in opponent-facing stingers when activated.
    • Detonation Devices message prompt should now display correctly when opponents are choosing Dreadnought control.
    • Bypass Protocolprompt during Intrigue should now have the ability to be canceled.

[h3]Bug Fixes[/h3]
  • Various localization and gamepad fixes.
  • Various fixes to softlocks and crashing instances, including connectivity issues with the shop.
    • Game should no longer freeze when acquiring CHOAM Directorship to gain a game-ending Faction Alliance in Tutorial 3.
    • Game should no longer freeze when using Lady Jessica’s Acquire ability.
    • Game should no longer freeze when players win combat with a dreadnought for the first time while using Detonation Devices.
  • Various visual bug fixes for Steam Deck.
  • Various fixes to Rise of Ix action log entries.
  • Challenge fixes:
  • Shipping and Ix spaces now have combat icons
  • Base leaders should show properly in challenges (i.e Players can only use ROI leaders in ROI Challenges)
    • The Rules reminder now has info on the game setup screen.
    • During Challenges, Tessia does not gain leader bonus when 2 faction influence is granted during setup.
  • Action Logs:
    • Resource icons for Local Fence should now display correctly.
    • Persuasion gained from Tech Negotiation when Tecch modal is declined should now display correctly in Action logs.
  • AI:
    • There should no longer be an AI infinite loop when Sonic Snoopers and Troop Transport interact.
    • AI should no longer take premature turns during Tutorial 4.
  • Agent Turn:
    • “If you Reveal” Persuasion amount should now count Full Scale Assault.
    • Truthsayer’s Agent Ability should now work if the player has one card in hand.
  • Challenges & Skirmishes:
    • Tessia’s Leader Ability should now trigger on Maker spaces during Interstellar Warfare/
    • Guerilla Warfare should no longer allow players to retreat a Troop multiple times before the Reveal turn/after Conflict Resolution.
Frequently Asked Questions
  • How do I link my account across platforms?
    • You can link your account across all platforms by creating a free Dire Wolf account.
    • Login onto the console of your choosing.
    • Play!


We’re continuing to learn from the community every day, so let us know what you love about the game, and drop us a line at [email protected] if you need help with anything.

Thanks for playing Dune: Imperium!


Dune: Imperium Digital Ranked Play



Today’s patch releases Rise of Ix cross-platform on phones, tablets & XBOX, and introduces our first test of Ranked Play for Dune: Imperium Digital!

Ranked Play for 4-player board games has some special considerations relative to more traditional 2-player games. We’re excited about this initial approach, and looking forward to player feedback to help guide iteration and ongoing development – so let us know what you think!

Here’s everything you need to know about how it currently works, to prepare for your conquest of the known universe and/or Leaderboards:

[h2]Rise of Ix Ranked Play[/h2]
Looking to scratch that competitive itch? Ranked Play matches begin every hour, on the hour in a special queue in the Online Play menu:



Ranked Games require Rise of Ix to play, and match players against other players of similar levels of skill and experience, creating tables of four whenever possible.

[h2]Ranking Up[/h2]
In Ranked Play, you’ll earn Stars – two for finishing First, one for finishing Second – that will help you rank up through five tiers from Bronze to Master. At ranks Gold and above, finishing last or disconnecting from a game will cause you to lose a Star, so it’s important to fight to the finish!



You’ll need progressively more Stars to rank up…but don’t worry: Losing Stars won’t cause you to lose a rank.

[h2]Seasonal Leaderboards[/h2]
A new season kicks off every 30 days, with a fresh chance to make your mark as one of the Top 100 players on the Master Leaderboard.



With each new season, the Leaderboard resets and all players lose two Ranks (dropping from Master to Gold, or Gold to Bronze, for example), with a new chance to fight your way to the top!



Ranked Play raises the stakes for Dune: Imperium Digital with a new way to test your mettle against your fellow players. May thy knife chip and shatter!