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  3. Build Update #063: New V1035.2 Hotfix

Build Update #063: New V1035.2 Hotfix

[p]This is a small patch to address various issues introduced in V1035.
[/p]
  • [p]Fixed T-posing after picking up a shotgun shell from the ground[/p]
  • [p]Fixes for AI hearing, smoke, and flee logic[/p]
    • [p]Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios[/p]
    • [p]AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out[/p]
    • [p]Their morale meter has been tweaked to properly flee again when the morale is depleted[/p]
  • [p]Updated navmesh for Creek and Tanker maps[/p]
  • [p]Updated AI grenade cooldown period to be longer between grenades[/p]
  • [p]Updated AI grenade logic to improve visibility trace prior to throw[/p]
  • [p]Added DedicatedServer.bat back in, so new dedicated server installs should work[/p]
  • [p]Skylight override has had a first pass to help restore the darkness underground in Storage Facility (further revisions will take place in the next major update)[/p]
  • [p]Updated interaction radius of dropped firearms[/p]
    • [p]Dropped sidearms (pistols) are no longer extremely difficult to pick up[/p]
    • [p]Also fixes the extremely generous pick-up prompts for most primary weapons[/p]
  • [p]Fixed issue with replication of doors on The Farm's shoothouse (online)[/p]
  • [p]Fixed logic with Vote Kick command failing[/p]
  • [p]Updated UI color widgets for teams to be more readable[/p]