Patch V1034.1 now available
Happy Thursday, folks!
This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly.
We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.
[h2]General[/h2]
[h2]AI[/h2]
[h2]Maps[/h2]
[h2]Art[/h2]
[h2]Audio[/h2]
[h2]VFX[/h2]
This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly.
[h3]📢 IMPORTANT NOTICE to server owners re: rubber-banding[/h3]
We're aware of the severe online rubber-banding issue, and although we haven't fully determined the cause yet (we have a lead!) we did notice that the issue keeps increasing in severity the longer the server is live. Restarting the server usually fixes the issue.
👉 As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.
We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.
Patch notes
[h2]General[/h2]
- Hostage Rescue: fixed restraints and hood not being removed after the hostage was released
- Fixed issues with kit being applied on top of existing kit in Training mode (such as when in The Farm online)
- Various crash fixes
- Cleaned up a lot of under-the-hood logic and log spam
[h2]AI[/h2]
- Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby)
- Tweaked "Untrained" AI difficulty to make it a bit easier
[h2]Maps[/h2]
- Docks: fixed ramp/boat connections causing bots to get stuck
- Docks: fixed getting stuck in spools
- Small Town: fixed visible hole in rocks (southwest spawn area)
- The Farm: fixed small light above the exit door that wouldn’t turn off when the power box was disabled)
- Fixed issue in Storage Facility with the landscape LOD covering part of the main tunnel entrance when viewing at distance
- Cleaned up some collision issues in City subway area
[h2]Art[/h2]
- Fixed bad normal map on the MPX submachine gun
[h2]Audio[/h2]
- Possible fix for gunshots and explosions on the map being audible from the Ready Room (NOTE: frags might still be audible)
- Updated player footsteps: slight attenuation change and volume increase
- Fixed MK14 EBR reload audio being out of sync with animation
- Added female voice line for "Covering" comms (G)
[h2]VFX[/h2]
- Added footstep particles to the forest floor surface type