Card Survival: Tropical Island - Update 5
Hi everyone!
It's time for a new update again.
Here's the new content:
[h2]New Progression:[/h2]
Card Survival has considerably more content than when we launched it one month ago, for this reason we have updated the journal progression to better fit the current experience.
There is now one single way to win the game (escaping the island) but reaching it requires you to explore more of the game's content. We think the experience is working much better now!
These changes are also part of a bigger update that should be coming soon, which will be introducing a character creation system, where you will be able to build characters with perks you unlocked during your previous runs.
[h2]Seasons[/h2]
The game now features a dry season that starts around day 30 and during which there will be extremely low chances of rain (I'm sorry!). A wet season will start around day 90 during which rain will be incredibly common. After that the cycle will repeat.
Future updates will make the seasons more complex and interesting, with the addition of storms and other unique events.
[h2]Dark Cave:[/h2]
There is now a new cave with a small water source that is independent from the rain. If you manage to find it you will need a light source to explore it. The cave is relatively small for now, but it will be expanded further in future updates.
[h2]Sugar and Alcohol:[/h2]
You can now craft sap stations on palm trees which allow you to fill clay vases sap. The sap can be drunk or cooked into sugar, alternatively it can be left alone until it ferments and turns into palm wine.
Drinking wine will improve your mood, act as minor pain relief, and get you drunk. You can also throw up and even pass out if you drink too much. Wine can only be held in clay vases for now, but future updates will allow you to move it around like normal liquids.
Sugar can be used as part of a new recipe (fried bananas) and is now a requirement for the sago cake too.

[h2]New Items:[/h2]
We've added a couple new clothing items, a woven palm frond hat that offers some protection against the sun and a fiber shirt that does that as well and also protects you a bit from bug bites.
You can now also craft a basket with woven palm fronds that acts as a cheaper but more advanced alternative to the sack.
[h2]Minor Features a Balance Tweaks:[/h2]
- Sunburns are now a bit more dangerous.
- Important structures like campfires and beds now get placed in the location row.
- Blueprints now get placed in the location row.
- Bleeding Wounds now clot, causing bloodloss to last less.
- Malnourishment now causes you to get hungry faster.
- Fish Traps now only have 1 construction step.
- You can now make fiber out of husks while in darkness.
- Adjusted some blueprints, including the Raft one.
- It is now easier to find things while diving.
- Tweaked the plant populations in the island.
[h2]Bug Fixes:[/h2]
- Fixed a bug that caused Cleared Palm and Banana trees not to appear.
- Fixed bug where hunting seagulls with spears would give you partridges.
- Fixed bug that was stopping aloe vera from appearing in the highlands.
- Fixed an issue involving bookmarks and pins that was causing the game to crash.
That's all for now. Have a nice week everyone!
It's time for a new update again.
Here's the new content:
[h2]New Progression:[/h2]
Card Survival has considerably more content than when we launched it one month ago, for this reason we have updated the journal progression to better fit the current experience.
There is now one single way to win the game (escaping the island) but reaching it requires you to explore more of the game's content. We think the experience is working much better now!
These changes are also part of a bigger update that should be coming soon, which will be introducing a character creation system, where you will be able to build characters with perks you unlocked during your previous runs.
[h2]Seasons[/h2]
The game now features a dry season that starts around day 30 and during which there will be extremely low chances of rain (I'm sorry!). A wet season will start around day 90 during which rain will be incredibly common. After that the cycle will repeat.
Future updates will make the seasons more complex and interesting, with the addition of storms and other unique events.
[h2]Dark Cave:[/h2]
There is now a new cave with a small water source that is independent from the rain. If you manage to find it you will need a light source to explore it. The cave is relatively small for now, but it will be expanded further in future updates.
[h2]Sugar and Alcohol:[/h2]
You can now craft sap stations on palm trees which allow you to fill clay vases sap. The sap can be drunk or cooked into sugar, alternatively it can be left alone until it ferments and turns into palm wine.
Drinking wine will improve your mood, act as minor pain relief, and get you drunk. You can also throw up and even pass out if you drink too much. Wine can only be held in clay vases for now, but future updates will allow you to move it around like normal liquids.
Sugar can be used as part of a new recipe (fried bananas) and is now a requirement for the sago cake too.

[h2]New Items:[/h2]
We've added a couple new clothing items, a woven palm frond hat that offers some protection against the sun and a fiber shirt that does that as well and also protects you a bit from bug bites.
You can now also craft a basket with woven palm fronds that acts as a cheaper but more advanced alternative to the sack.
[h2]Minor Features a Balance Tweaks:[/h2]
- Sunburns are now a bit more dangerous.
- Important structures like campfires and beds now get placed in the location row.
- Blueprints now get placed in the location row.
- Bleeding Wounds now clot, causing bloodloss to last less.
- Malnourishment now causes you to get hungry faster.
- Fish Traps now only have 1 construction step.
- You can now make fiber out of husks while in darkness.
- Adjusted some blueprints, including the Raft one.
- It is now easier to find things while diving.
- Tweaked the plant populations in the island.
[h2]Bug Fixes:[/h2]
- Fixed a bug that caused Cleared Palm and Banana trees not to appear.
- Fixed bug where hunting seagulls with spears would give you partridges.
- Fixed bug that was stopping aloe vera from appearing in the highlands.
- Fixed an issue involving bookmarks and pins that was causing the game to crash.
That's all for now. Have a nice week everyone!