Card Survival: Tropical Island - Update 6
Hello everyone!
It's Sunday again, so it's time to update the game.
We had planned to release the character creator this week, but we ended up spending a large amount of time fixing bugs and in the end we had to change our objective midweek and go for something smaller and safer, as we started fearing we wouldn't have time to get things implemented properly!
That said, the character creator will most likely be coming on the next update. ;)
Here's the update's content:
[h2]Metalworking:[/h2]
You can now find copper ore in the highlands and the dark cave and use it to craft a copper knives axes and spears. These tools have more durability and can sometimes perform actions faster or better than their stone counterparts.
To craft them just make molds out of mud and smelt the metal into shape inside a kiln. Then attach the blades to craft the desired object.

[h2]New Important Features:[/h2]
Objects now have a special window that informs you when they break, this way we can avoid those cases where your clothes break and you have no idea when or where that happened.
You can now make Soap, which can be used to wash yourself with less water. It is created by mixing fat and lye and boiling it on a fire. Lye, which will have more uses in future updates, can be created by boiling ash water.
[h2]Minor Features a Balance Tweaks:[/h2]
- Added a new potless recipe: Chicken Sandwitch
- Moved some cooking recipes around.
- Having higher herbology makes it now easier to find plants when exploring.
- Embers now turn into charcoal once expired. They also don't get spent when used to light tinder.
- Charcoal and ash now get produced over time on Campfires and Stoves but can only be extracted once a fire has burned for long enough. (note: ashes can only be extracted when a fire is extinguished)
- Shelters and Leaf Beds can now be combined into one, which possesses the benefits of both cards.
- Made the spearfishing skill a little easier to learn.
- You can now train spear fighting with the fishing spear.
- You can now throw stones at palm trees to get coconuts, although it is extremely hard to succeed at it, specially if your rock throwing skill is low. (there was an exploit with this, because it was accidentally pushed before it was ready but it should now be working fine)
- You can now apply Aloe Vera during the night.
- Refilling flasks now takes time, making one of the known water exploits less profitable.
- Water Boiling exploit no longer works.
- Fixed a bug that was preventing egg saturation from appearing.
[h2]Bug Fixes:[/h2]
- Fixed some bugs that were preventing your throwing up when drinking too much alcohol or when drinking salt water.
- Fixed some infinite water bugs with the water skin.
- Fixed a bug that was causing some resources not to spawn once they became rare enough.
- Fixed an issue that was causing the dark cave to freeze the game.
- Fixed some wrong names that had arisen from a bad merge (dark cave was called mud hut)
- Fixed bug that prevented palm trees from spawning.
- Fixed a bug that allowed you store locations cards inside inventories.
- Fixed a bug that would soft lock the game when reaching day 2 on some computers.
- Fixed a bug that was stopping the jungle path from appearing on some computers.
That's all for now. Thank you everyone for giving our game a try!
See you on the next update! :)
It's Sunday again, so it's time to update the game.
We had planned to release the character creator this week, but we ended up spending a large amount of time fixing bugs and in the end we had to change our objective midweek and go for something smaller and safer, as we started fearing we wouldn't have time to get things implemented properly!
That said, the character creator will most likely be coming on the next update. ;)
Here's the update's content:
[h2]Metalworking:[/h2]
You can now find copper ore in the highlands and the dark cave and use it to craft a copper knives axes and spears. These tools have more durability and can sometimes perform actions faster or better than their stone counterparts.
To craft them just make molds out of mud and smelt the metal into shape inside a kiln. Then attach the blades to craft the desired object.

[h2]New Important Features:[/h2]
Objects now have a special window that informs you when they break, this way we can avoid those cases where your clothes break and you have no idea when or where that happened.
You can now make Soap, which can be used to wash yourself with less water. It is created by mixing fat and lye and boiling it on a fire. Lye, which will have more uses in future updates, can be created by boiling ash water.
[h2]Minor Features a Balance Tweaks:[/h2]
- Added a new potless recipe: Chicken Sandwitch
- Moved some cooking recipes around.
- Having higher herbology makes it now easier to find plants when exploring.
- Embers now turn into charcoal once expired. They also don't get spent when used to light tinder.
- Charcoal and ash now get produced over time on Campfires and Stoves but can only be extracted once a fire has burned for long enough. (note: ashes can only be extracted when a fire is extinguished)
- Shelters and Leaf Beds can now be combined into one, which possesses the benefits of both cards.
- Made the spearfishing skill a little easier to learn.
- You can now train spear fighting with the fishing spear.
- You can now throw stones at palm trees to get coconuts, although it is extremely hard to succeed at it, specially if your rock throwing skill is low. (there was an exploit with this, because it was accidentally pushed before it was ready but it should now be working fine)
- You can now apply Aloe Vera during the night.
- Refilling flasks now takes time, making one of the known water exploits less profitable.
- Water Boiling exploit no longer works.
- Fixed a bug that was preventing egg saturation from appearing.
[h2]Bug Fixes:[/h2]
- Fixed some bugs that were preventing your throwing up when drinking too much alcohol or when drinking salt water.
- Fixed some infinite water bugs with the water skin.
- Fixed a bug that was causing some resources not to spawn once they became rare enough.
- Fixed an issue that was causing the dark cave to freeze the game.
- Fixed some wrong names that had arisen from a bad merge (dark cave was called mud hut)
- Fixed bug that prevented palm trees from spawning.
- Fixed a bug that allowed you store locations cards inside inventories.
- Fixed a bug that would soft lock the game when reaching day 2 on some computers.
- Fixed a bug that was stopping the jungle path from appearing on some computers.
That's all for now. Thank you everyone for giving our game a try!
See you on the next update! :)