Card Survival: Tropical Island - Update 7
Hi everyone!
Update time again. :)
Here's the new content:
[h2]Character Creation:[/h2]
The character creator is finally ready.
It is quite simple: when starting a game you'll be given the option to create a new character or to pick from the existing ones.

The creation screen has the following sections:
- Name:
Self-explanatory.
- Description:
For immersion or roleplaying purposes, if you are feeling inspired.
- Portrait:
Where you can pick a face for your character. There are only 4 for now, but we'll be adding more with each update. We aim to have a good selection of different looking people from all over the world and we are also planning on letting you upload your own pictures if you so wish.
- Perks:
The most important section. Here you can pick from a selection of perks, each giving you certain advantages or disadvantages that will affect the difficulty rating of your character. Perks start locked, but you can unlock them by playing the game.
They can give you anything from a different starting location, to a different set of unique starting equipment, to different traits that can help or hinder you. Needless to say, we will be adding more perks with new updates, so feel free to give us ideas or suggestions if any come to mind!
- Difficulty Rating:
Each character has a difficulty rating. Mostly so that you can see how challenging the experience is going to be with the perks you selected. The difficulty rating needs to be balanced, as it might still not reflect well the actual difficulty of the experience, but let's say it's a start. :)
[h2]New Characters:[/h2]
We have added a couple of new characters to go along the old normal guy.
Both characters were made with the character creator, so they should give you an idea of what you can do.

These characters are:
1) The islander guy, which now acts as some sort of new easy mode (we have removed the old one as it had become a bit redundant and it didnt work well with the character creator). He starts with a bone knife, a stone spear and a couple more things;he has better skills and is affected a lot less by sunburns, sickness, backpain and bugs.
2) The Unlucky guy, which acts as a hard mode for those who are looking for a more different and challenging experience. He starts in a crashed plane in the middle of the wetlands, and while he has some equipment, he's also shortsighted, attracts bugs, gets sunburnt easily and has a weak immune system. Oh, and he also starts with a bleeding wound caused by the plane accident!
Minor Features a Balance Tweaks:
- You can now use advanced knives (copper and military) to craft wood shavings, which you can use as tinder.
- Bones can now be broken into splinters, which can be used for making hooks and needles.
- Bones can now be used to craft bone knives.
- You now get sick if you are too saturated of one type of food, which can make you throw up.
- Eating Lemon Grass now gives you a bit of insect protection.
- Washing yourself now also removes bug repellent.
- Shelters and leaf beds now take longer to expire.
- Made Leaf Bed cheaper to build.
- Cutting fish into slices is now called making bait to prevent confusion and it also gives fish scraps.
- Aloe Vera Plots now give 4 plants.
- You can now dry up mud on campfires.
- Made Dry and Wet Seasons less extreme.
- Areas are now a bit larger and announce when they are fully explored (event which gives you some happiness).
- Spears can no longer be stored in sacks.
- Cutting Logs no longer gives long sticks but it gives more wood, if you want long sticks you'll have to cut down small trees or find them in the jungle or wetlands.
- Removing coconut meat now takes time, but eating it does not.
- Bananas can now be found in the wetlands, although in smaller numbers.
Bug Fixes:
- Fixed the Torch's light.
- Fixed a bug that was causing boiled coconut water to become normal water.
- Fixed bug that messed up cave puddles.
- Fixed bug where one of the puddle actions had no time cost.
- Fixed bug that allowed you to build coops in the cave and trapped you outside of the world.
- Fixed bug where washing yourself with a salt water coconut shell would give you salt.
- Coops, Crop Plots, Kilns and certain other structures can lo longer be built inside.
That is all for now!
Enjoy the update and have a nice week!
Update time again. :)
Here's the new content:
[h2]Character Creation:[/h2]
The character creator is finally ready.
It is quite simple: when starting a game you'll be given the option to create a new character or to pick from the existing ones.

The creation screen has the following sections:
- Name:
Self-explanatory.
- Description:
For immersion or roleplaying purposes, if you are feeling inspired.
- Portrait:
Where you can pick a face for your character. There are only 4 for now, but we'll be adding more with each update. We aim to have a good selection of different looking people from all over the world and we are also planning on letting you upload your own pictures if you so wish.
- Perks:
The most important section. Here you can pick from a selection of perks, each giving you certain advantages or disadvantages that will affect the difficulty rating of your character. Perks start locked, but you can unlock them by playing the game.
They can give you anything from a different starting location, to a different set of unique starting equipment, to different traits that can help or hinder you. Needless to say, we will be adding more perks with new updates, so feel free to give us ideas or suggestions if any come to mind!
- Difficulty Rating:
Each character has a difficulty rating. Mostly so that you can see how challenging the experience is going to be with the perks you selected. The difficulty rating needs to be balanced, as it might still not reflect well the actual difficulty of the experience, but let's say it's a start. :)
[h2]New Characters:[/h2]
We have added a couple of new characters to go along the old normal guy.
Both characters were made with the character creator, so they should give you an idea of what you can do.

These characters are:
1) The islander guy, which now acts as some sort of new easy mode (we have removed the old one as it had become a bit redundant and it didnt work well with the character creator). He starts with a bone knife, a stone spear and a couple more things;he has better skills and is affected a lot less by sunburns, sickness, backpain and bugs.
2) The Unlucky guy, which acts as a hard mode for those who are looking for a more different and challenging experience. He starts in a crashed plane in the middle of the wetlands, and while he has some equipment, he's also shortsighted, attracts bugs, gets sunburnt easily and has a weak immune system. Oh, and he also starts with a bleeding wound caused by the plane accident!
Minor Features a Balance Tweaks:
- You can now use advanced knives (copper and military) to craft wood shavings, which you can use as tinder.
- Bones can now be broken into splinters, which can be used for making hooks and needles.
- Bones can now be used to craft bone knives.
- You now get sick if you are too saturated of one type of food, which can make you throw up.
- Eating Lemon Grass now gives you a bit of insect protection.
- Washing yourself now also removes bug repellent.
- Shelters and leaf beds now take longer to expire.
- Made Leaf Bed cheaper to build.
- Cutting fish into slices is now called making bait to prevent confusion and it also gives fish scraps.
- Aloe Vera Plots now give 4 plants.
- You can now dry up mud on campfires.
- Made Dry and Wet Seasons less extreme.
- Areas are now a bit larger and announce when they are fully explored (event which gives you some happiness).
- Spears can no longer be stored in sacks.
- Cutting Logs no longer gives long sticks but it gives more wood, if you want long sticks you'll have to cut down small trees or find them in the jungle or wetlands.
- Removing coconut meat now takes time, but eating it does not.
- Bananas can now be found in the wetlands, although in smaller numbers.
Bug Fixes:
- Fixed the Torch's light.
- Fixed a bug that was causing boiled coconut water to become normal water.
- Fixed bug that messed up cave puddles.
- Fixed bug where one of the puddle actions had no time cost.
- Fixed bug that allowed you to build coops in the cave and trapped you outside of the world.
- Fixed bug where washing yourself with a salt water coconut shell would give you salt.
- Coops, Crop Plots, Kilns and certain other structures can lo longer be built inside.
That is all for now!
Enjoy the update and have a nice week!