Card Survival: Tropical Island - Patch Notes 1
Hello everyone,
Hope you are all very well!
No that we are no longer releasing updates as frequently as before we figured it would be a good idea to start posting patch notes so you can find out about any new features we might have added or bugs we might have fixed.
So, let's take a look at all the things that have changed since release!

[h2]Minor New Features:[/h2]
- Puddles will now only convert any safe water added to them into unsafe water.
- You can no longer pour salt water or other liquids into puddles.
- Sealed containers now fill over time just like open ones.
- Containers that are being filled with rain now display so with an icon and with a text in their description window.
- Drinking now takes a minitick.
- Bee Skeps can now be crafted without bees and moved around, and then placed with a new blueprint once bees are acquired.
- Woven backpacks can now be dismantled to get the rope and basket back.
- Woven Backpacks can now be made by dragging ropes into baskets.
- Important improvements to the Rain, Sun and Bug systems.
- New Rain Start Perk added.
- New Perk Survival Trunk 2000 (really a modified version of the old supply trunk).
- You can now make honey water with honey too, not just with honeycombs.
- Changed Seafood Cup blueprint to make it simpler.
- Honey and honeywater can now be applied to wounds.
- Perforated Coconuts now show their spoilage level.
- Dry and Empty crop plots can no longer be infected by mites or fungus.
- You can now boil large amounts of rice at once.
- You can now carve holes on wood with embers and craft stone axes by dragging a sharpened stone in the resulting hole, just as it used to be before.
- Cinchona trees can now also be found in the jungle.
- Ropes can now be carried with you on shoulder slots.
- Stones can now be sharpened against small stones, but it takes longer.
- Combination interactions that have redundant blueprints now unlock them when used.
- Re-enabled hitting coconuts with stones.
[h2]Fixes:[/h2]
- Fixed an issue that was stopping rain from lowering bug population.
- Fixed some issues with the Diarrhoea, Rice Effect and some other stats not visualizing properly.
- Trees no longer heal from cuts as that was messing with the tree-cutting process.
- Fixed a bug that was preventing you from gaining distance from the hunter when swimming to and from the Bird Rock.
- Fixed a bug where things that were dragged out of shelter after a storm could still be affected by the storm damage when you leave a safe environment.
- Fixed a bug that would stop lung damage from killing you.
- Fixed a bug that was causing burnt mortar to give too much quicklime when ground.
- Fixed a bug that was causing Stiched lacerations to bleed.
- Fixed a bug with the Survival Trunk that was causing placement problems.
- Fixed an issue with the crashed plane and bugs.
- Weston can no longer be blown away by storm winds.
- Fixed a bug where some available blueprints would need to be researched again after loading a save.
- Fixed a bug that was making the drying rack not work properly.
- Fixed a bug where nested inventories would lose their content when their containers were dragged into another environment.
- Some fixes to perk prices.
- Minor fixes to the character journals.
- Items can now be dragged between cave system chambers whenever possible.
- Fixed some bugs with honeywater and sugarwater fermentation.
- Fixed a bug that was causing players not to wake up when too cold, putting them at risk of death from hypothermia.
- Fixed a bug that was causing roofs to collapse (and this time for real!).
- Difficulty adjustment to starting location perks.
- Fixed a bug with risk estimation when climbing palm trees.
- Fixed a bug that was causing storms to be able to affect you in stone huts.
- Lizard Fry was incorrectly marked as a vegetarian dish, this has been fixed.
- Tweaks to stat screens.
- Fixed bug that was causing tide pools to smell bad even when you were in a different environment.
That is all for now. Take care and see you next time!
Hope you are all very well!
No that we are no longer releasing updates as frequently as before we figured it would be a good idea to start posting patch notes so you can find out about any new features we might have added or bugs we might have fixed.
So, let's take a look at all the things that have changed since release!

[h2]Minor New Features:[/h2]
- Puddles will now only convert any safe water added to them into unsafe water.
- You can no longer pour salt water or other liquids into puddles.
- Sealed containers now fill over time just like open ones.
- Containers that are being filled with rain now display so with an icon and with a text in their description window.
- Drinking now takes a minitick.
- Bee Skeps can now be crafted without bees and moved around, and then placed with a new blueprint once bees are acquired.
- Woven backpacks can now be dismantled to get the rope and basket back.
- Woven Backpacks can now be made by dragging ropes into baskets.
- Important improvements to the Rain, Sun and Bug systems.
- New Rain Start Perk added.
- New Perk Survival Trunk 2000 (really a modified version of the old supply trunk).
- You can now make honey water with honey too, not just with honeycombs.
- Changed Seafood Cup blueprint to make it simpler.
- Honey and honeywater can now be applied to wounds.
- Perforated Coconuts now show their spoilage level.
- Dry and Empty crop plots can no longer be infected by mites or fungus.
- You can now boil large amounts of rice at once.
- You can now carve holes on wood with embers and craft stone axes by dragging a sharpened stone in the resulting hole, just as it used to be before.
- Cinchona trees can now also be found in the jungle.
- Ropes can now be carried with you on shoulder slots.
- Stones can now be sharpened against small stones, but it takes longer.
- Combination interactions that have redundant blueprints now unlock them when used.
- Re-enabled hitting coconuts with stones.
[h2]Fixes:[/h2]
- Fixed an issue that was stopping rain from lowering bug population.
- Fixed some issues with the Diarrhoea, Rice Effect and some other stats not visualizing properly.
- Trees no longer heal from cuts as that was messing with the tree-cutting process.
- Fixed a bug that was preventing you from gaining distance from the hunter when swimming to and from the Bird Rock.
- Fixed a bug where things that were dragged out of shelter after a storm could still be affected by the storm damage when you leave a safe environment.
- Fixed a bug that would stop lung damage from killing you.
- Fixed a bug that was causing burnt mortar to give too much quicklime when ground.
- Fixed a bug that was causing Stiched lacerations to bleed.
- Fixed a bug with the Survival Trunk that was causing placement problems.
- Fixed an issue with the crashed plane and bugs.
- Weston can no longer be blown away by storm winds.
- Fixed a bug where some available blueprints would need to be researched again after loading a save.
- Fixed a bug that was making the drying rack not work properly.
- Fixed a bug where nested inventories would lose their content when their containers were dragged into another environment.
- Some fixes to perk prices.
- Minor fixes to the character journals.
- Items can now be dragged between cave system chambers whenever possible.
- Fixed some bugs with honeywater and sugarwater fermentation.
- Fixed a bug that was causing players not to wake up when too cold, putting them at risk of death from hypothermia.
- Fixed a bug that was causing roofs to collapse (and this time for real!).
- Difficulty adjustment to starting location perks.
- Fixed a bug with risk estimation when climbing palm trees.
- Fixed a bug that was causing storms to be able to affect you in stone huts.
- Lizard Fry was incorrectly marked as a vegetarian dish, this has been fixed.
- Tweaks to stat screens.
- Fixed bug that was causing tide pools to smell bad even when you were in a different environment.
That is all for now. Take care and see you next time!