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  3. Card Survival: Tropical Island - Patch Notes 3

Card Survival: Tropical Island - Patch Notes 3

Hi everyone!

Hope you are all well!
We thought it would be a good idea to post some patch notes to let you all know what has been fixed and added since the Halloween update and to give you some news on the things to come. :)



[h2]Chinese Translations:[/h2]
The Chinese version of Card Survival has been progressing very nicely thanks to the great work of all our volunteers. We believe that with some luck we should be able to release a special Chinese Beta Branch after the end of next week so that our Chinese players can start enjoying the game in their language earlier while helping us iron out any issues with the localizations.
We are learning a lot with this process so hopefully this will also help us with future translations into other languages.

[h2]Update 39:[/h2]
We would like to let you know that we will be releasing a new update at the end of the month. It's not going to have a specific theme but will instead introduce many new blueprints to enrich the mid and late game as well as improvements to many of our existing systems and more.

[h2]Update 40:[/h2]
We are planning on releasing a big performance update around the end of the year that should hopefully get rid of those long loading times when moving to environments that have many items.
Thank you all very much for you patience with this! We wish we could have dealt with this earlier, but unfortunately it is a very complex issue that requires us to rewrite some important game systems which was something we just couldn't afford to do before.


And now let's go to the patch notes:

[h2]Minor New Features and Tweaks:[/h2]
+ Added Mermaid Achievement.
+ Improved Baby, it now cries when hungry, has a new play action and gives entertainment as well.
+ Blueprints for Cellars, Cisterns and well now also give dirt upon finishing them.
+ You can now see your chances of retreating successfully.
+ You can now use coconut shells as fuel.
+ Kava can now be dried in the stove too.

[h2]Fixes:[/h2]
- Fixed a bug that was allowing you to do equip both bug resistant and bug attractant perks at once.
- Added some missing elements to the filter lists.
- Some plates with chillies now give you capsaicin too.
- Fixed an issue that was preventing macaques from raiding people.
- Fixed an issue that was making characters with the carnivore perk throw up when drinking goat milk.
- Fixed an issue that was stopping players from crafting cooking recipes that used fat.
- Fixed a bug that was causing storms to reach enclosures in non-coastal environments in certain cases.
- Removed a debug feature that was left in raft shark visitors.
- Fixed a bug that was preventing one of the mermaids objectives from being visible.
- Fixed a bug that was causing the straw cape to drop plastic sheet when running out of durability.
- Fixed a bug that would break the main menu after Save and Quitting a run
- Fixed that bug with scrap axes not destroying themselves when you broke them.
- Tweaked success labels.
- Stove Comfort stats no longer stack.
- Fixed a bug that was allowing seahounds to appear too early.
- Fixed a bug that was causing land sickness in instanced environments.
- Chances of finding sharks now increase if you are wounded or have fish or meat in your inventory.
- Reduced the amount of energy seahound parasites consume.
- Scrap Shovels and Axes can now be manually broken for some of their parts.
- Added new guide entries.
- Tweaked seahound population.
- Feeding Coconut Shells to a fire now has a confirmation popup.
- Fixed a bug that was causing monitor lizards to appear too early.
- Tweak Seahound fight values.
- Disabled a feature that was causing fps drops.
- Fixed an issue where seahound parasites would cause permanent land sickness if you never returned to coastal areas.
- Fixed an issue that was causing boars to get trapped in locations outside of their normal range.
- Fixed a bug that was making fish traps not work properly in the desolate beach.
- Fixed a bug that would cause water to stop boiling while on a fire.
- Fixed an issue that was causing a duplicate nap button to appear on the mermaid nest.
- Fixed a bug that allowed you to salt Seahounds into fish. 
- Fixed an issue that was causing the raincoat to not return its plastic sheet after dismantling it.
- Tweaks to Seahound Parasites.
- Fixed some issues with feeding the baby.
- Fixed a bug that was stopping you from spreading honey on flatbread.

That's all for now.
Until the next time! :)