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Card Survival: Tropical Island News

Card Survival: Tropical Island - Update 3

Hello everyone,

It's Sunday again, so it's time to release our weekly update.
Here's a list of the new content:


[h2]Crops:[/h2]
We have added a new skill, herbology, which on a high enough level will grant the ability to build crop plots in which you can plant Kava, Lemon Grass, Aloe Vera, Spider Lily and Snake Grass.
Crops need to be watered daily or they will die, but once ready will produce a large amount of plants of the desired type.




[h2]Highlands Environment:[/h2]
The new highlands environment is now accessible. You can find some cliffs by exploring the jungle that should give you access to the highlands after climbing them.
This environment does not have much content yet, but for now it acts as a closer stone, lemon grass and aloe vera source for those that have built their bases in the jungle.




[h2]New Bookmark System and Gameplay Improvements:[/h2]
A new bookmark system has been implemented. With it you can bookmark up to 4 cards on each environment and gain the ability to automatically scroll to them by pressing their corresponding bookmark button. We believe this will make navigating the "base" row much easier!
We have also added a couple of arrow buttons that will scroll to the left and right ends of the base row when pressed.

In addition to the bookmarks, actions that take 45 minutes or more will now require you to hold the card on them for a second before executing. This will help prevent those pesky accidents where one would unintentionally craft a sharpened stone when stacking stones together. :)


[h2]Minor Features a Balance Tweaks:[/h2]
- Clay bowls can now be crafted by dragging any temper to clay, and they can also be fired in a normal campfire (no kiln needed for them).
- Now Fiber works as clay temper too.
- Analgesics (kava and painkillers) are now stronger, helping you deal better with pain.
- The bug repellent is now much stronger and can now be created through a blueprint that can be gained by increasing your herbology skill.
- Washing yourself from water containers is now more effective, making going to the sea for washing less necessary.
- Bananas can now be separated from their hand.
- Water Containers now have water icons to show how full they are.
- You can now find more things by diving in the sea as you improve your swimming skills, making the ocean an infinite source of conch and urchin meat.
- Made Kava and Aloe more common.


[h2]Bug Fixes:[/h2]
- Fixed many water container bugs.
- Fixed bug where logs would be placeable in containers and then get stuck.
- Fixed bug with the water reservoir blueprint.


That's all for now, thanks for everything and have a nice week!

Card Survival: Tropical Island - Update 2

Hello again everyone,

It's been two weeks since our release and Here's our second update.
We're again including many fixes and balance tweaks like last time as well as some new features.




[h2]Easy Mode:[/h2]
The game now features a very simple easy mode that makes you start with a bag of food and water rations as well as a first aid kit. This minor feature should help make the experience less punishing to new players by providing them with a safety net.




[h2]Improved Cooking:[/h2]
Now you are no longer limited to roasting food, you can also prepare more advanced recipes.
There are 10 different recipes. Here are a few examples:
- Scrappy Soup: A soup made of fish scrap that while it's poor in nutrients can help you fill your stomach when there's nothing better.
- Sago Cake: A rich filling cake made with sago flour and coconut, it has a high nutritional value and you can eat from it a few times before finishing it.
- Coconut Fish: A very tasty dish made by cooking fish in coconut milk and adding cut lemongrass. (tasty things give more happiness when eaten)
- Protein Bars: An advanced recipe that uses coconut, tropical almonds and bugs to make practical, long lasting, nutritious bars.
- Pork Feast: A heavy and delicious meal made with boar meat cooked in its own fat, accompanied by fried eggs and spiced with sea salt.
- Seafood Cup: A selection of softened conch meat, crab and urchin meat, seasoned with lemongrass and coconut juice.





[h2]New Items:[/h2]
- Lemon Grass: A new edible plant that can be found in the beach and the outskirts.
- Cooking Pot: A clay pot that can be used to cook advanced recipes.


[h2]Minor Features and Balance Tweaks:[/h2]
- The stat section of the screen now shows the stats that are being updated more clearly.
- Clay Vases are now crafted with Blueprints.
- Clay no longer needs to be tempered outside of blueprints.
- Aloe Vera can now also be found on the beach.
- Skills and their rewards have been rebalanced.
- Now the sack and the hammock are unlock by increasing your tailoring skill.


[h2]Bug Fixes:[/h2]
- Fixed a bug in the journal where some objectives would not notify you that they were complete
- Fixed bug where you spear skill would get worse at higher levels.
- Fixed bug with stone axe taking more time for cracking drained coconuts.
- Fixed bug where you couldn't gain access to the beach anymore.
- Fixed bugs with certain water containers.
- Fixed a bug where coconut shells would sometimes disappear when coming back to a location.


That's all for now. Thanks for reading and see you next week!

Card Survival is Out!

Hello everyone!

We're happy to announce that the game is finally out.

Don't hesitate to let us know if you find any bugs, or even to tell us if there's something you would like to see added into the game. ;)

At this stage we are going to be aiming for weekly updates, each with bug fixes and new content.
So expect many improvements in the coming weeks.

Thanks for everything and we hope you will enjoy Card Survival!

Card Survival Delay

Hello everyone, the devs here.
As many of you know our idea was to release Card Survival this past Monday. Unfortunately there's been a bit of a delay... so we wanted to give you all a bit more context on that.

This is the first time we release a game on our own without a publisher and both Plissken
and I are not the best at dealing with worldly things. As a result, when we submitted our build last Sunday, we were surprised to find out that the build would need to be reviewed and that the process could end up taking up to a few days.
In addition to that, yesterday steam contacted us, asking us to make some changes to our store page and resubmit the build, which could cause us to have to wait for a few more extra days again.

So, in conclusion, it is still quite possible that the game will end up taking a few more days before it can be accessible. In any case, we'll release the game as soon as Steam gives it a go.

Thanks for sticking around guys!