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Card Survival: Tropical Island News

Card Survival: Tropical Island - Mac Release and Update 39 Merge

Hello everyone!


We wanted to let you know that Card Survival is finally out for Mac!
So the game should already be available for all Mac users. :)
Next is going to be our iOS release, which should come soon.



On other news, we have merged the update branch to the main one, so all of the new game content from the last update should now be available in the official version, both the PC and Android ones.
We have also used this opportunity to update the Chinese branch with all the new content too. :)

That's all for now.
Have a good week everyone!

Special Card Survival - Card Quest Bundle

Hello everyone!
I hope you're all well.
We want to thank the community again for all the support they've been giving us!
Card Survival seems to be doing well in China at the moment and we wanted to celebrate by putting together a special bundle for this weekend!

As of now, Card Survival and Card Quest are available in a bundle together for 43% off during december 10th and 11th.
Once the weekend is over we'll change the bundle to be 10% off and leave it there permanently.

On other news, we wanted to let you know that the iOS and Mac versions should be coming before the end of the month. Optimization work is also advancing, we're trying our best to get the game to a good place performance-wise for Update 40. 😉


[h3]Fixes and Changes since the last announcement:[/h3]

- Made further improvements to the digestive system.
- Fixed an issue with the digestive system visuals.
- Fixed a bug that was stopping you from placing copper messes inside extinguished kilns and forges.
- Added some items to the filters.
- Reptile Meat Saturation implemented.
- Nerve Damage system has been improved and is no longer permanent.
- Gas Cooker can no longer be stored in the tent while it's on.
+ Copper Needles now have infinite durability.
+ You can now light Candles on small fires too.
- Fixed an issue that was preventing decorations for being cooked in the advanced kiln.
- Fixed an issue that was preventing you from building pottery wheels in some cases.

That's all for now.
Have a nice weekend everyone! 🙂

Card Survival: Tropical Island - Update 39

Hello everyone!


Update 39 is here!



First we'd like to let you know that from now on, new updates will not go immediately live on the official version of the game, but will instead be available on a new update branch. This way we can release new content faster without compromising the stability of the game for most players. Once the new updated has been tested enough we'll just merge the branches and the content will become available to all players.

If you want to get to the new content now, accessing the Update Branch is very easy, all you need to do is to follow these steps:

1) Go to your Steam Library and right click on Card Survival
2) Click on Properties
3) Go to BETAS
4) Select "updatebranch" in the dropdown list

The next time you hit play you will be playing in Update 39.

Now to the content list:


[h2]Quality of Life Improvements:[/h2]

[h3]Blueprint Liquid Requirements:[/h3]

Blueprints now show how much liquid they need in their slots. We use coconut halves as a measure unit, so everyone can more easily visualise how much liquid is required on each case.

[h3]Storms Destruction:[/h3]

Structures and items on the location row that get destroyed by storms now drop some of their parts. So heavy stones are no longer blown away now when your deadfall traps get destroyed. :)

[h3]Keyboard Shortcuts:[/h3]

We've had this one on our list for a while and we finally got to do it now. Thanks for the suggestions! ;)
Here's our current hotkeys:
Esc: Closes windows
Q-W: scrolls location row
A-S: scrolls base row / inventories
B: Toggles blueprint screen
J: Toggles journal
C: Toggle character sheet
T: Toggles waiting options
E: Toggles equipment
H: Toggle wound screen
D: Toggles stat screen


[h2]Food-Related Improvements:[/h2]

[h3]Digestive System:[/h3]

The digestive system has been made more complex in order to avoid some exploits and make it more realistic. Food will now gradually release its calories into your body as it gets digested. Throwing up while food is in your stomach will stop you from getting any calories that hadn't been already absorbed.

[h3]Eating Utensils:[/h3]

You can now craft eating utensils out of wood or copper. Eating with them will give you more structure and reduce the amount of filth you gain from eating. They can also double as decorations if you place them on a shelf.

[h3]Additional Stuff:[/h3]

The cooking skill now increases more gradually as its progression used to be too fast. Mastering it will now be a bit more difficult.
We've also replaced the old Scrappy soup for the more unique and practical Bone Broth which gives a new use to bones. Finally we have also added a new recipe: Egg Fried Rice.





[h2]Copper-Related Improvements:[/h2]

[h3]Metalworking:[/h3]

We added a new skill that will allow you to craft new things out of copper.
It will increase every time you smelt something or craft something using metal.

[h3]Recycling Copper:[/h3]

You can now smelt any copper tools or items you have to recover their metal. To do this simply put them inside a Forge or Advanced Kiln.

[h3]Copper Decorations:[/h3]

You can now make copper decorations that have a stronger bonus than their wooden counterparts. Similar to wooden carvings, the higher your skill the higher your chances of making them come out right.

[h3]Copper Liquid Containers:[/h3]

You can now make copper jars and bottles. These containers can boil water faster than their clay counterparts making them specially useful for preparing brews or obtaining salt. They also double as decorations!

[h3]Additional Stuff:[/h3]

Other new copper items are Copper Necklaces, Needles and Eating Utensils.


[h2]Tailoring-Related Improvements:[/h2]

[h3]Needle Improvements:[/h3]

You can now make needles out of copper and wood once your appropriate skills get high enough, making bird bones no longer a necessity for tailoring blueprints.
In addition to this, needles are now reusable, with wooden needles having more durability than bone ones, and copper ones having the most durability of the 3 types.

[h3]Repairing Clothes:[/h3]

Most clothes can now be repaired by dragging threaded needles into them. To thread a needle just combine them with cord.


[h2]Additional Features:[/h2]

[h3]Bow Drill:[/h3]

Finally a better fire starting tool. :)
It gets unlocked once your crafting gets high enough.

[h3]Pottery Wheel:[/h3]

You can now build a Pottery Wheel that will make it easier to make Clay crafts, speeding up the process.

[h3]Repairable Sails:[/h3]

The raft's sail can now be repaired once it breaks, making the raft trip a bit less punishing.


[h2]Minor Additions since the last Announcement:[/h2]
+ Baby can now be renamed.
+ Fallen trees can now be found while exploring the jungles.
+ Added art for the Seagull Charm.
+ Perk-exclusive stats are no longer visible when those perks are not equipped.
+ Tourniquets can now be used on shark bites.


[h2]Fixes and Hotfixes since the last Announcement:[/h2]

- Fixed an issue that was causing a stone image to appear in the glue recipe.
- Fixed a bug that was getting the game stuck when the jerrycan with fuel exploded in a campfire.
- Leather Backpack can now also be unlocked with the hunter's satchel.
- Grandpa can now drink milk, sugarwater, honeywater, mead and sugarwine.
- Adding leaves to solar stills no longer requires light.
- Fixed a bug that was letting you mix honey with large bodies of water.
- Fixed a bug that was causing macaques to sometimes raid too often.



That's all for now.
We actually had more content that we wanted to add for this update but this month has been so crazy and busy that we had to cut some of our planned things. In any case, we'll add these things to the next update.

Next on our list is the Mac/iOS version, localisation to other languages and performance improvements.
We'll keep you all update in our next announcements. ;)

By the way, lately it's been getting specially hard for me to keep up with all our forum and discord messages. We read everything but I just don't have the time to answer things as often as I used to.
I'll make sure to catch up to all next week as soon as I finish with some priorities I need to focus on during the weekend. ;)

Have a great weekend everyone.
Until next time!

Card Survival: Tropical Island - Chinese Translation Beta

Hello everyone!

Hope you are all well.
This time we come with an announcement that is mostly for our chinese players, but it might also be of interest to you if your native language is not english.

Thanks to the hard work of our great volunteers Card Survival: Tropical Island is now fully translated into Chinese! The work has been done in record time and is a testament to how great this community is! We can't express how thankful and humbled we are by your work. :)

The Chinese version of Card Survival will be first released in a public beta branch so that we can have time to hear the feedback from all our players and iron out any translation issues.
If you want to access it you can do it by following these steps:

1) Go to your Steam Library and right click Card Survival
2) Click on Properties
3) Go to BETAS
4) Select "chinesebeta" in the dropdown list

The game will then update and appear in Chinese the next time you hit play. :)


If you experience any issues or have suggestion for certain translations, you can let us and our translators know in these places:

On the game's Steam discussion forums at
https://steamcommunity.com/app/1694420/discussions/3/

On the dedicated Discord channel at
https://discord.com/channels/962835072115937340/1044753219567497346

If you don't have access to discord
Please contact our moderators via QQ (673261547 / 1092548936)

We would like to know more about how you feel and solve possible issues asap.


We have learned a lot from this first translation experience and we will soon be opening new translation projects, including German, French and Spanish. If any of you would like to see Card Survival in your language and would like to help translate it just send us an email at [email protected] and we'll contact you when we're ready to start!

Have a nice week everyone!

Card Survival: Tropical Island - Patch Notes 3

Hi everyone!

Hope you are all well!
We thought it would be a good idea to post some patch notes to let you all know what has been fixed and added since the Halloween update and to give you some news on the things to come. :)



[h2]Chinese Translations:[/h2]
The Chinese version of Card Survival has been progressing very nicely thanks to the great work of all our volunteers. We believe that with some luck we should be able to release a special Chinese Beta Branch after the end of next week so that our Chinese players can start enjoying the game in their language earlier while helping us iron out any issues with the localizations.
We are learning a lot with this process so hopefully this will also help us with future translations into other languages.

[h2]Update 39:[/h2]
We would like to let you know that we will be releasing a new update at the end of the month. It's not going to have a specific theme but will instead introduce many new blueprints to enrich the mid and late game as well as improvements to many of our existing systems and more.

[h2]Update 40:[/h2]
We are planning on releasing a big performance update around the end of the year that should hopefully get rid of those long loading times when moving to environments that have many items.
Thank you all very much for you patience with this! We wish we could have dealt with this earlier, but unfortunately it is a very complex issue that requires us to rewrite some important game systems which was something we just couldn't afford to do before.


And now let's go to the patch notes:

[h2]Minor New Features and Tweaks:[/h2]
+ Added Mermaid Achievement.
+ Improved Baby, it now cries when hungry, has a new play action and gives entertainment as well.
+ Blueprints for Cellars, Cisterns and well now also give dirt upon finishing them.
+ You can now see your chances of retreating successfully.
+ You can now use coconut shells as fuel.
+ Kava can now be dried in the stove too.

[h2]Fixes:[/h2]
- Fixed a bug that was allowing you to do equip both bug resistant and bug attractant perks at once.
- Added some missing elements to the filter lists.
- Some plates with chillies now give you capsaicin too.
- Fixed an issue that was preventing macaques from raiding people.
- Fixed an issue that was making characters with the carnivore perk throw up when drinking goat milk.
- Fixed an issue that was stopping players from crafting cooking recipes that used fat.
- Fixed a bug that was causing storms to reach enclosures in non-coastal environments in certain cases.
- Removed a debug feature that was left in raft shark visitors.
- Fixed a bug that was preventing one of the mermaids objectives from being visible.
- Fixed a bug that was causing the straw cape to drop plastic sheet when running out of durability.
- Fixed a bug that would break the main menu after Save and Quitting a run
- Fixed that bug with scrap axes not destroying themselves when you broke them.
- Tweaked success labels.
- Stove Comfort stats no longer stack.
- Fixed a bug that was allowing seahounds to appear too early.
- Fixed a bug that was causing land sickness in instanced environments.
- Chances of finding sharks now increase if you are wounded or have fish or meat in your inventory.
- Reduced the amount of energy seahound parasites consume.
- Scrap Shovels and Axes can now be manually broken for some of their parts.
- Added new guide entries.
- Tweaked seahound population.
- Feeding Coconut Shells to a fire now has a confirmation popup.
- Fixed a bug that was causing monitor lizards to appear too early.
- Tweak Seahound fight values.
- Disabled a feature that was causing fps drops.
- Fixed an issue where seahound parasites would cause permanent land sickness if you never returned to coastal areas.
- Fixed an issue that was causing boars to get trapped in locations outside of their normal range.
- Fixed a bug that was making fish traps not work properly in the desolate beach.
- Fixed a bug that would cause water to stop boiling while on a fire.
- Fixed an issue that was causing a duplicate nap button to appear on the mermaid nest.
- Fixed a bug that allowed you to salt Seahounds into fish. 
- Fixed an issue that was causing the raincoat to not return its plastic sheet after dismantling it.
- Tweaks to Seahound Parasites.
- Fixed some issues with feeding the baby.
- Fixed a bug that was stopping you from spreading honey on flatbread.

That's all for now.
Until the next time! :)