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Card Survival: Tropical Island News

Card Survival Tropical Island - Patch Notes 2

Hi everyone,

I hope you are all well.
Just a small announcement here to let you know of all the things that have been added and fixed since the last patch note.
Also, just so you know, achievements are now live. :)

Almost forgot to tell you. But this week we'll be a bit less available as we're going to be taking our first week off in more than a year! For this reason I won't be able to answer as many comments as usual as I will be visiting some family and won't have that much access to a computer, but I will be reading everything as usual and will try to catch up when I'm back if I can.





[h2]Minor New Features and Tweaks:[/h2]

+ Added an option to toggle vsync.
+ Added Game Achievements.
+ You can now use oil on reservoirs to help neutralise the effect these structures have on bug population.
+ You can now build simpler temporary fires that don't require stones.
+ Cellars, Enclosures, Sheds, Mud Huts and Stone Huts can now be renamed.
+ The filling icon now also appears for containers inside the Nipa Palms, Alembics and other similar things.
+ Butter, Fat and Oil no longer lose durability when used on blueprints.
+ Goats now provide a bonus against loneliness when you spend time with them (in addition to what you can get from petting them).
+ Darkness now has a lower effect on wakefulness and mental structure.
+ Irrigation now feeds more water to Rice Paddies.
+ Increased Seaweed Satiation.
+ Making mud costs only a minitick now.
+ Sealed Containers can now be used to collect liquids from Banana Stumps and Nipa Palms.
+ Alembics, Water Filters and Solar Stills now also work with sealed containers.
+ Water rations can no longer be directly used to clean wounds but can now be transferred to other containers.
- Digging Mud from puddles no longer requires light.
+ Added some new icons.
+ More Guide Entries added!



[h2]Fixes [/h2]

- Fixed a bug where the simple fire would give you stones when dismantled while burning.
- Fixed an issue where triggered traps would destroy their contents when dismantled.
- Mixing fine dirt with water now takes less time.
- Fixed a bug that was preventing you from storing perforated coconuts and coconut halves in clay pot coolers.
- Fixed a bug that was causing puddles to filled with safe water.
- Fixed a bug that was preventing you from storing coconut shells inside container bags.
- Fixed a bug that was allowing you to build cellars in some coastal locations.
- Text corrections and improvements.
- Fixed a remaining issue that was still unlocking perks on some saves.
- Forges now give you back some dirt when demolished.
- Fixed a bug that was returning you your dynamite after blowing up the macaque den.
- Perforated coconuts now refill with rain like other sealed containers.
- You can now give Macaques water from Perforated coconuts.
- Fixed a bug that was causing stack actions not to work on some cases.
- Changed some texts on the custom journal to make it clearer.
- Papers can now be lit on fire with embers.
- Fixed a bug that was preventing candles from being lit by other candles.
- Fixed one remaining bug with stitched lacerations.
- Fixed a bug when lighting bee smokers with lit tinder.
- Fixed a bug that was preventing banana stumps from helping accelerate the tanning process of skins.
- Fixed the bug that unlocked all perks and re-locked all the perks that were unlocked by it.
- Fixed a bug that was causing tied juvenile goats to give adult carcasses when they died.
- Added more food items to the filters.
- Fixed a bug that was allowing you to teleport back to the island from the atoll.
- Wounds now show their effects to appetite.
- Fixed a bug that caused China Rose to permanently improve your immune system.
- Fixed a bug that would allow you to never sleep again if you collapsed from exhaustion and vomited immediately after.
- Added some missing items to some filters.
- Fixed a bug that was allowing you to collect rain water from the cave system.
- Fixed a bug that was causing the filling with water text to appear on the waiting screen.
- Fixed a bug that was causing empty bee skeps to play the bee sound constantly.


That's all for now.
See you on the next announcement!

Card Survival: Tropical Island - The First Days

Hello everyone!!

[h2]Free Card Survival:[/h2]

Today we are happy to announce that "Card Survival: Tropical Island - The First Days" is finally live on steam!

https://store.steampowered.com/app/2147680/Card_Survival_Tropical_Island__The_First_Days/

This is a free experience that covers the first 7 days of Card Survival, letting you play with the Hunter character or a pre-made custom one.

This won't change much for the people that already have the game but should give everyone else a chance to try Card Survival without having to buy it first.

***

[h2]GDWC:[/h2]

On another note, it's a new month and we figured it might be a good idea to remind you all about the Game Development World Championship that Card Survival is participating in.
If you a have a moment and wan't to visit our Game's page and leave it a like that could really help us. :)
No need to create an account or anything, just a couple of clicks!

https://thegdwc.com/games/98d247eb-a40f-42fb-afe6-de490c598389


***

That is all for now.
See you for the next announcement!


P.S.: Achievements should be coming later this week. :)

Card Survival: Tropical Island - Patch Notes 1

Hello everyone,

Hope you are all very well!
No that we are no longer releasing updates as frequently as before we figured it would be a good idea to start posting patch notes so you can find out about any new features we might have added or bugs we might have fixed.
So, let's take a look at all the things that have changed since release!



[h2]Minor New Features:[/h2]

- Puddles will now only convert any safe water added to them into unsafe water.
- You can no longer pour salt water or other liquids into puddles.
- Sealed containers now fill over time just like open ones.
- Containers that are being filled with rain now display so with an icon and with a text in their description window.
- Drinking now takes a minitick.
- Bee Skeps can now be crafted without bees and moved around, and then placed with a new blueprint once bees are acquired.
- Woven backpacks can now be dismantled to get the rope and basket back.
- Woven Backpacks can now be made by dragging ropes into baskets.
- Important improvements to the Rain, Sun and Bug systems.
- New Rain Start Perk added.
- New Perk Survival Trunk 2000 (really a modified version of the old supply trunk).
- You can now make honey water with honey too, not just with honeycombs.
- Changed Seafood Cup blueprint to make it simpler.
- Honey and honeywater can now be applied to wounds.
- Perforated Coconuts now show their spoilage level.
- Dry and Empty crop plots can no longer be infected by mites or fungus.
- You can now boil large amounts of rice at once.
- You can now carve holes on wood with embers and craft stone axes by dragging a sharpened stone in the resulting hole, just as it used to be before.
- Cinchona trees can now also be found in the jungle.
- Ropes can now be carried with you on shoulder slots.
- Stones can now be sharpened against small stones, but it takes longer.
- Combination interactions that have redundant blueprints now unlock them when used.
- Re-enabled hitting coconuts with stones.


[h2]Fixes:[/h2]

- Fixed an issue that was stopping rain from lowering bug population.
- Fixed some issues with the Diarrhoea, Rice Effect and some other stats not visualizing properly.
- Trees no longer heal from cuts as that was messing with the tree-cutting process.
- Fixed a bug that was preventing you from gaining distance from the hunter when swimming to and from the Bird Rock.
- Fixed a bug where things that were dragged out of shelter after a storm could still be affected by the storm damage when you leave a safe environment.
- Fixed a bug that would stop lung damage from killing you.
- Fixed a bug that was causing burnt mortar to give too much quicklime when ground.
- Fixed a bug that was causing Stiched lacerations to bleed.
- Fixed a bug with the Survival Trunk that was causing placement problems.
- Fixed an issue with the crashed plane and bugs.
- Weston can no longer be blown away by storm winds.
- Fixed a bug where some available blueprints would need to be researched again after loading a save.
- Fixed a bug that was making the drying rack not work properly.
- Fixed a bug where nested inventories would lose their content when their containers were dragged into another environment.
- Some fixes to perk prices.
- Minor fixes to the character journals.
- Items can now be dragged between cave system chambers whenever possible.
- Fixed some bugs with honeywater and sugarwater fermentation.
- Fixed a bug that was causing players not to wake up when too cold, putting them at risk of death from hypothermia.
- Fixed a bug that was causing roofs to collapse (and this time for real!).
- Difficulty adjustment to starting location perks.
- Fixed a bug with risk estimation when climbing palm trees.
- Fixed a bug that was causing storms to be able to affect you in stone huts.
- Lizard Fry was incorrectly marked as a vegetarian dish, this has been fixed.
- Tweaks to stat screens.
- Fixed bug that was causing tide pools to smell bad even when you were in a different environment.


That is all for now. Take care and see you next time!

Card Survival: Tropical Island - Full Release

Hello everyone!

The moment has finally come. After more than a year in Early Access and an extra year of development before that, Card Survival is finally ready.

We want to give our personal thanks to all the people that helped us improve the game by reporting bugs and making suggestions, to those who helped our game reach more people by creating content about it, to those who have given us fuel by expressing their love for the game and really to all the people who've given Card Survival a try,
We are very happy that you all exist.




[h2]Short Term Plans:[/h2]

Our plan for now is to continue fixing bugs as we find them and pushing hotfixes as usual while I try to get more exposure for the game.
We'll also continue filling in the survival guide for the next few weeks until it's complete, hopefully soon! (-_-u)

Later in the month we're going to be releasing game achievements and more importantly, a free limited version of the game for those who want to give Card Survival a try before buying it.

Then, once things are a bit more settled we'd like to take a short break to recover and our plan would be to later return with an update for Halloween that should include the new Mermaid character, as well as new features and perks. We'd also like to release our iOS and Mac versions around this time.

On the background we'll also start working on performance improvements and potentially looking into starting the localisation process.


[h2]Long Term Plans:[/h2]

Like we've mentioned in the past, our idea is to continue updating Card Survival at a lower pace while we slowly shift our focus to our upcoming games, including the new Card Quest and the next game in the Card Survival series.

The amount of updates we release will most likely be dependent on what reception the game gets. So if you liked Card Survival and you like how we do things, consider leaving us a review and telling others about the game. These things can really go a long way and we need all the help we can get. :)



[h2]GDWC[/h2]

We are participating in the Game Development World Championship and we thought it might be a good idea to mention it here as any support could help Card Survival get some extra exposure.
You can help us improve our ranking by visiting our GDWC page, liking it or sharing it.
No registration is needed, so it's quite easy. :)

https://thegdwc.com/games/98d247eb-a40f-42fb-afe6-de490c598389



[h2]New Perks:[/h2]

We've added a few new perks to the game. Nothing too fancy, but players should now be able to have perks to start in almost all locations of the island and even in an Abandoned Farm in the Secret Valley, just like the Farmer character.


[h2]Minor Improvements + Fixes and Hotfixes:[/h2]

- Guide Entries layouts have been reworked.
- Blueprints steps now update better (images and numbers now change together).
- Grandfather no longer shows the medicine tooltip for liquids that are not actually medicinal. 
- Grandpa and Macaques now drink proportionally to the amount of drink that is given to them.
- Fixed some bugs that were causing roofs to collapse at strange times (again).
- Fixed a bug that was preventing tide pools from updating when you're not there.
- Added missing Yam and Mushroom Saturations to the Saturation List.
- Added some missing Art.
***
- Fixed some problems with alignment of visual elements in the journals
- Right-clicking to put something in an inventory will move the view of the inventory to the thing you just put inside.
- Clicking on locked blueprints that require another blueprint to be unlocked will take the view to that blueprint so you can check its requirements.
- Added sounds to menues and buttons.
- Drums now alter your mind less.
- Cleaning actions with brooms now inform you when it's too dark to clean.
***
- Fixed a bug where the time displayed by the confirmation popup on certain action didn't match the actual time of the action (for instance when detaching seats in the plane with the tourist)
- Eggs now give a lot less food to partridge feeders.
- Fixed bug that was preventing you from lighting tinder from a fire.
***
- Leaves now give the proper value when used as fuel.
- Sheltered Leaves can now be repaired with all leaves.
- Added a scroll view to the "current status" effects of the stat inspection window (ginger stat window bug).
- Fixed a bug where some chain of events would complete with a delay (macaque delay bug).
***
- Tweaks and fixes to the Farmer.
- Knapping is now easier to level up.
***
- Fixed another roof bug.
- Tweaks to farmer's journal.
- Saturation system improvements.
- Leaf Bed can now be built with every type of leaf.
- Fixed a bug with the honey blueprint.
- Visual improvements to blueprint research tab.
- Fixed sorting issues in the blueprint list.
***
- Implemented new Research System to replace Bluerptint Shop.
- Fixed a bug with the collapsing roofs.
- Balance Tweaks to saturation (specially on beach area food items)
- Saturation now takes longer to cause nausea.
- Added Tonic Water into the game.
- Balancing Tweaks and improvements to the Malaria System.


That's all for now. Thank you all again for having shared this journey with us.
We'll be here in the forums and on discord as usual. ;)
See you around!

Card Survival Update 37

Hello everyone!

Hope you are all well.

Let's go to straight to our content list:


[h2]New Blueprint Unlocking System:[/h2]

On this, our second and last mini update, we are releasing a new blueprint system that we believe should make the game less overwhelming to new players.

From now on, once a blueprints is unlocked, players will have to purchase them in order to be able to use them. Blueprints will now have to be bought with suns on each individual run. This will not only give a new use to suns, but also make the acquisition of new blueprints a more conscious action, which is something we think will help.
In addition to this, this system allows you to see all blueprints in the game at all times and informs you of the requirements to unlock them, making things a lot less obscure than before.





[h2]Guide Improvements:[/h2]

- Blueprints now have a help button that takes you directly to their guide entry. This way you can see what they are about before placing or purchasing them.
- Blueprint Ingredients now also have a help button, so you can find out what the ingredients are and where to get them.
- Stats now also have a help button that takes you to their entry on the guide.
- The survival guide interface has received some polish.
- We have added multiple concept/tutorial pages to help understand some of the game systems. Let us know if there are any other systems you would like us to explain better!
- We have improved the searching algorithm for finding entries in the survival guide.


[h2]Minor additions and Balance Changes:[/h2]

- The Shed is now more vulnerable to storms than the Mud Hut.
- The new Stone Hut is invulnerable to storms and a bit larger than the Mud Hut.
- Macaques are now harder to hurt, making them a worse source of meat and leather.
- Saturation now goes down slower, making it more important to vary your diet.
- Ginger is now better at lowering food saturation.
- Alcohol now has a stronger dehydrating effect.
- There are now more ways to get drunk: Mead and Sugar Wine.
- Rice now gives more satiation.
- Added a default journal for custom characters.
- Added descriptions for all stats.
- You can now find wood and sticks on the beach.
- Papers can now be lit with fires and candles.


[h2]Fixes and Hotfixes since the last Update:[/h2]

- Fixed a bug that was causing sharks to constantly bite you when trying to wash yourself in the raft.
- Repairing Supply Chests now requires confirmation.
- Added more Guide Entries.
- Added some new cards to the filters.
- Grandpa can now drink coconut water.
- Fixed a bug that was stopping roofs from collapsing properly.
- Reorganized blueprints.
- Fixed a bug with the path that goes from the eastern to the western highlands.
- Fixed a bug that was causing items to duplicate.
- Fixed an issue that was preventing the eastern to western highland path from appearing.
- Fixed an issue that was breaking the seat and debris objectives for the tourist and farmer characters respectively.
- Improved many guide entries and removed many incorrect ones.
- Heavy Stones can now be destroyed.
- Fixed a visual appetite bug.
- Cholera tweaks to how you catch it.
- Heavy stones can now be trashed.
- Added new tips.
- Fixed a bug that was preventing grandpa from getting healthy.
- Fixed a bug that allowed you to build raft fish traps anywhere.



[h2]Final Update:[/h2]

This will be the last update we release on early access as our final release is getting quite close.
Until then we're going to be working on balancing the game, fixing bugs, filling in the guide entries, listening to your feedback on the new blueprint system and trying to reach out to youtubers to try and get some promotion for our game.


Thank you all for your support.
Have a good week and see you for the final release! ;)