1. Card Survival: Tropical Island
  2. News

Card Survival: Tropical Island News

Card Survival: Tropical Island - Halloween Update

Hello everyone!

I hope you're all well, it's time for Update 38, the Halloween update.
Let's go straight to our list of content:


[h2]Mermaid:[/h2]

A new improved Mermaid is now available as the 4th official character.
She is a "desperate" character that should provide some challenge to veteran players, as it is one difficulty level higher than the tourist.
While the mermaid is able to see in the dark and drink salt water, the fact that her skin cracks easily when out of the water and gets severely damaged by sunlight makes her a difficult character to play. As if this wasn't enough, she is also pregnant with a child, starts in the dangerous Desolate Beach and is being actively hunted by sea monsters.





[h2]New Perks:[/h2]

We've added some new perks that where related to the mermaid and an additional horror one for halloween. Here's the list:

[h3]Main Perks:[/h3]


Alien Lifeform:
Shortly after starting your island adventure an asteroid will fall from the sky. You will then notice something growing from the crater. Something that smells good and appears to be edible...
Smells great, strangely tasty, very nutritious and easy to grow. What could go wrong!?

Seahounds:
Horrible sea monsters obsessed with eating mermaid flesh (or human if no mermaid is available). They will hunt the coastal areas of the island and can inject you with parasites if they manage to sting you. Their parasites will grow inside your body if left unchecked and alter your mind to make you want to stay close to the sea so that the seahounds can finish their job.

Pregnancy:
This perk will cause your character to start pregnant. Pregnancy will give you nausea during its first stages, increase your hunger and calorie needs afterwards, and finally make it harder for you to walk. After 3 months you will then be able to give birth to a little baby!

[h3]Additional Perks:[/h3]

- Feral: Become immune to the effects of discomfort. Perfect for cave living.
- Hypermetabolism: Burn energy very fast and have a higher body temperature.
- Land Sickness: Your character will get nauseous when far from the sea.



[h2]Localisations:[/h2]

On an unrelated note, we also wanted to let you know that we're almost done with our localisations system! So we're going to be contacting all the volunteers that wrote us over the following days so we can start with translations as soon as possible!
If you are interested in helping us translate Card Survival to your language, write us an email at [email protected] and we'll add you to our contact list. ;)

We would also like to take this opportunity to thank all off our Chinese players for all the support they've been giving our game since our recent release. Seeing how well the game has been received by you has been a very nice surprise for us.
We have included a new cooking recipe that had been suggested by your community, Drunken Crab, as a way to thank you. :)
Hopefully we'll be able to get Card Survival in Chinese very soon!


[h2]Minor Changes and New Features:[/h2]
- Added a new Straw Cape that serves as less effective alternative to the raincoat.
- Some plants (including bark) can now be dried in the smoker.
- Added a new Drunken Crab recipe (made with alcohol, crabs and ginger).
- Most skill perks now have a stronger effect on the difficulty score.
- Gluttonous and Inappetent perks now have effects on food saturation.
- Snake Grass now also grows in the Mangroves.
- Mud Deposits are now more common in the Mangroves.
- Small game traps can now be destroyed by storms.
- Bone Knife has more durability now.
- Island Chicken no longer needs salt.
- Made official character portraits available to everyone.



[h2]Bug Fixes since the last Patch Note:[/h2]

- Fixed the Speedrun achievement triggering even past the 60 days mark
- Added some redundancy so that achievements that you completed offline get unlocked on Steam once you are back online
- Fixed a bug that was stopping the honey blueprint from producing honey.
- Fixed "only available in full version" text showing up in some places
- Fixed a stone image showing in blueprint ingredient slots that don't need a stone
- Fixed an issue that was preventing a tourist objective from being completed.
- Fixed an issue where eating butter or fat directly would still use spoilage.
- Corrected the fertilizer icon for mushroom beds.
- Fixed a bug that would show the water reservoir adding to bug population even when you put oil in the water
- Yam Jam now also uses portions instead of durability, just like Fat and Butter.
- Fixed a bug with Honey Candy that would duplicate cooking pots
- Fixed some typos in the guide
- Fixed an issue with the Island Gourmet achievement.
- Fixed an issue where honey glazed pork was giving the wrong saturation type.
- Fixed a bug that was causing rafts to move slower after stopping at an atoll.
- Fixed a bug that was causing the honey candy recipe to use no honey.
- Alembics will now fill any type of containers when making aqua fortis.
- Fixed a bug that was causing the flare to show 200% durability.
- Fixed some issues where the Bird Rock and the Desolate Beach were showing the wrong names in saves.
- Fixed a bug that caused dynamite to kill a lot more fish that it was supposed to when used in certain areas of the island.



That's all for now.
Happy halloween everyone and see you for the next update!!

Card Survival Tropical Island - Patch Notes 2

Hi everyone,

I hope you are all well.
Just a small announcement here to let you know of all the things that have been added and fixed since the last patch note.
Also, just so you know, achievements are now live. :)

Almost forgot to tell you. But this week we'll be a bit less available as we're going to be taking our first week off in more than a year! For this reason I won't be able to answer as many comments as usual as I will be visiting some family and won't have that much access to a computer, but I will be reading everything as usual and will try to catch up when I'm back if I can.





[h2]Minor New Features and Tweaks:[/h2]

+ Added an option to toggle vsync.
+ Added Game Achievements.
+ You can now use oil on reservoirs to help neutralise the effect these structures have on bug population.
+ You can now build simpler temporary fires that don't require stones.
+ Cellars, Enclosures, Sheds, Mud Huts and Stone Huts can now be renamed.
+ The filling icon now also appears for containers inside the Nipa Palms, Alembics and other similar things.
+ Butter, Fat and Oil no longer lose durability when used on blueprints.
+ Goats now provide a bonus against loneliness when you spend time with them (in addition to what you can get from petting them).
+ Darkness now has a lower effect on wakefulness and mental structure.
+ Irrigation now feeds more water to Rice Paddies.
+ Increased Seaweed Satiation.
+ Making mud costs only a minitick now.
+ Sealed Containers can now be used to collect liquids from Banana Stumps and Nipa Palms.
+ Alembics, Water Filters and Solar Stills now also work with sealed containers.
+ Water rations can no longer be directly used to clean wounds but can now be transferred to other containers.
- Digging Mud from puddles no longer requires light.
+ Added some new icons.
+ More Guide Entries added!



[h2]Fixes [/h2]

- Fixed a bug where the simple fire would give you stones when dismantled while burning.
- Fixed an issue where triggered traps would destroy their contents when dismantled.
- Mixing fine dirt with water now takes less time.
- Fixed a bug that was preventing you from storing perforated coconuts and coconut halves in clay pot coolers.
- Fixed a bug that was causing puddles to filled with safe water.
- Fixed a bug that was preventing you from storing coconut shells inside container bags.
- Fixed a bug that was allowing you to build cellars in some coastal locations.
- Text corrections and improvements.
- Fixed a remaining issue that was still unlocking perks on some saves.
- Forges now give you back some dirt when demolished.
- Fixed a bug that was returning you your dynamite after blowing up the macaque den.
- Perforated coconuts now refill with rain like other sealed containers.
- You can now give Macaques water from Perforated coconuts.
- Fixed a bug that was causing stack actions not to work on some cases.
- Changed some texts on the custom journal to make it clearer.
- Papers can now be lit on fire with embers.
- Fixed a bug that was preventing candles from being lit by other candles.
- Fixed one remaining bug with stitched lacerations.
- Fixed a bug when lighting bee smokers with lit tinder.
- Fixed a bug that was preventing banana stumps from helping accelerate the tanning process of skins.
- Fixed the bug that unlocked all perks and re-locked all the perks that were unlocked by it.
- Fixed a bug that was causing tied juvenile goats to give adult carcasses when they died.
- Added more food items to the filters.
- Fixed a bug that was allowing you to teleport back to the island from the atoll.
- Wounds now show their effects to appetite.
- Fixed a bug that caused China Rose to permanently improve your immune system.
- Fixed a bug that would allow you to never sleep again if you collapsed from exhaustion and vomited immediately after.
- Added some missing items to some filters.
- Fixed a bug that was allowing you to collect rain water from the cave system.
- Fixed a bug that was causing the filling with water text to appear on the waiting screen.
- Fixed a bug that was causing empty bee skeps to play the bee sound constantly.


That's all for now.
See you on the next announcement!

Card Survival: Tropical Island - The First Days

Hello everyone!!

[h2]Free Card Survival:[/h2]

Today we are happy to announce that "Card Survival: Tropical Island - The First Days" is finally live on steam!

https://store.steampowered.com/app/2147680/Card_Survival_Tropical_Island__The_First_Days/

This is a free experience that covers the first 7 days of Card Survival, letting you play with the Hunter character or a pre-made custom one.

This won't change much for the people that already have the game but should give everyone else a chance to try Card Survival without having to buy it first.

***

[h2]GDWC:[/h2]

On another note, it's a new month and we figured it might be a good idea to remind you all about the Game Development World Championship that Card Survival is participating in.
If you a have a moment and wan't to visit our Game's page and leave it a like that could really help us. :)
No need to create an account or anything, just a couple of clicks!

https://thegdwc.com/games/98d247eb-a40f-42fb-afe6-de490c598389


***

That is all for now.
See you for the next announcement!


P.S.: Achievements should be coming later this week. :)

Card Survival: Tropical Island - Patch Notes 1

Hello everyone,

Hope you are all very well!
No that we are no longer releasing updates as frequently as before we figured it would be a good idea to start posting patch notes so you can find out about any new features we might have added or bugs we might have fixed.
So, let's take a look at all the things that have changed since release!



[h2]Minor New Features:[/h2]

- Puddles will now only convert any safe water added to them into unsafe water.
- You can no longer pour salt water or other liquids into puddles.
- Sealed containers now fill over time just like open ones.
- Containers that are being filled with rain now display so with an icon and with a text in their description window.
- Drinking now takes a minitick.
- Bee Skeps can now be crafted without bees and moved around, and then placed with a new blueprint once bees are acquired.
- Woven backpacks can now be dismantled to get the rope and basket back.
- Woven Backpacks can now be made by dragging ropes into baskets.
- Important improvements to the Rain, Sun and Bug systems.
- New Rain Start Perk added.
- New Perk Survival Trunk 2000 (really a modified version of the old supply trunk).
- You can now make honey water with honey too, not just with honeycombs.
- Changed Seafood Cup blueprint to make it simpler.
- Honey and honeywater can now be applied to wounds.
- Perforated Coconuts now show their spoilage level.
- Dry and Empty crop plots can no longer be infected by mites or fungus.
- You can now boil large amounts of rice at once.
- You can now carve holes on wood with embers and craft stone axes by dragging a sharpened stone in the resulting hole, just as it used to be before.
- Cinchona trees can now also be found in the jungle.
- Ropes can now be carried with you on shoulder slots.
- Stones can now be sharpened against small stones, but it takes longer.
- Combination interactions that have redundant blueprints now unlock them when used.
- Re-enabled hitting coconuts with stones.


[h2]Fixes:[/h2]

- Fixed an issue that was stopping rain from lowering bug population.
- Fixed some issues with the Diarrhoea, Rice Effect and some other stats not visualizing properly.
- Trees no longer heal from cuts as that was messing with the tree-cutting process.
- Fixed a bug that was preventing you from gaining distance from the hunter when swimming to and from the Bird Rock.
- Fixed a bug where things that were dragged out of shelter after a storm could still be affected by the storm damage when you leave a safe environment.
- Fixed a bug that would stop lung damage from killing you.
- Fixed a bug that was causing burnt mortar to give too much quicklime when ground.
- Fixed a bug that was causing Stiched lacerations to bleed.
- Fixed a bug with the Survival Trunk that was causing placement problems.
- Fixed an issue with the crashed plane and bugs.
- Weston can no longer be blown away by storm winds.
- Fixed a bug where some available blueprints would need to be researched again after loading a save.
- Fixed a bug that was making the drying rack not work properly.
- Fixed a bug where nested inventories would lose their content when their containers were dragged into another environment.
- Some fixes to perk prices.
- Minor fixes to the character journals.
- Items can now be dragged between cave system chambers whenever possible.
- Fixed some bugs with honeywater and sugarwater fermentation.
- Fixed a bug that was causing players not to wake up when too cold, putting them at risk of death from hypothermia.
- Fixed a bug that was causing roofs to collapse (and this time for real!).
- Difficulty adjustment to starting location perks.
- Fixed a bug with risk estimation when climbing palm trees.
- Fixed a bug that was causing storms to be able to affect you in stone huts.
- Lizard Fry was incorrectly marked as a vegetarian dish, this has been fixed.
- Tweaks to stat screens.
- Fixed bug that was causing tide pools to smell bad even when you were in a different environment.


That is all for now. Take care and see you next time!

Card Survival: Tropical Island - Full Release

Hello everyone!

The moment has finally come. After more than a year in Early Access and an extra year of development before that, Card Survival is finally ready.

We want to give our personal thanks to all the people that helped us improve the game by reporting bugs and making suggestions, to those who helped our game reach more people by creating content about it, to those who have given us fuel by expressing their love for the game and really to all the people who've given Card Survival a try,
We are very happy that you all exist.




[h2]Short Term Plans:[/h2]

Our plan for now is to continue fixing bugs as we find them and pushing hotfixes as usual while I try to get more exposure for the game.
We'll also continue filling in the survival guide for the next few weeks until it's complete, hopefully soon! (-_-u)

Later in the month we're going to be releasing game achievements and more importantly, a free limited version of the game for those who want to give Card Survival a try before buying it.

Then, once things are a bit more settled we'd like to take a short break to recover and our plan would be to later return with an update for Halloween that should include the new Mermaid character, as well as new features and perks. We'd also like to release our iOS and Mac versions around this time.

On the background we'll also start working on performance improvements and potentially looking into starting the localisation process.


[h2]Long Term Plans:[/h2]

Like we've mentioned in the past, our idea is to continue updating Card Survival at a lower pace while we slowly shift our focus to our upcoming games, including the new Card Quest and the next game in the Card Survival series.

The amount of updates we release will most likely be dependent on what reception the game gets. So if you liked Card Survival and you like how we do things, consider leaving us a review and telling others about the game. These things can really go a long way and we need all the help we can get. :)



[h2]GDWC[/h2]

We are participating in the Game Development World Championship and we thought it might be a good idea to mention it here as any support could help Card Survival get some extra exposure.
You can help us improve our ranking by visiting our GDWC page, liking it or sharing it.
No registration is needed, so it's quite easy. :)

https://thegdwc.com/games/98d247eb-a40f-42fb-afe6-de490c598389



[h2]New Perks:[/h2]

We've added a few new perks to the game. Nothing too fancy, but players should now be able to have perks to start in almost all locations of the island and even in an Abandoned Farm in the Secret Valley, just like the Farmer character.


[h2]Minor Improvements + Fixes and Hotfixes:[/h2]

- Guide Entries layouts have been reworked.
- Blueprints steps now update better (images and numbers now change together).
- Grandfather no longer shows the medicine tooltip for liquids that are not actually medicinal. 
- Grandpa and Macaques now drink proportionally to the amount of drink that is given to them.
- Fixed some bugs that were causing roofs to collapse at strange times (again).
- Fixed a bug that was preventing tide pools from updating when you're not there.
- Added missing Yam and Mushroom Saturations to the Saturation List.
- Added some missing Art.
***
- Fixed some problems with alignment of visual elements in the journals
- Right-clicking to put something in an inventory will move the view of the inventory to the thing you just put inside.
- Clicking on locked blueprints that require another blueprint to be unlocked will take the view to that blueprint so you can check its requirements.
- Added sounds to menues and buttons.
- Drums now alter your mind less.
- Cleaning actions with brooms now inform you when it's too dark to clean.
***
- Fixed a bug where the time displayed by the confirmation popup on certain action didn't match the actual time of the action (for instance when detaching seats in the plane with the tourist)
- Eggs now give a lot less food to partridge feeders.
- Fixed bug that was preventing you from lighting tinder from a fire.
***
- Leaves now give the proper value when used as fuel.
- Sheltered Leaves can now be repaired with all leaves.
- Added a scroll view to the "current status" effects of the stat inspection window (ginger stat window bug).
- Fixed a bug where some chain of events would complete with a delay (macaque delay bug).
***
- Tweaks and fixes to the Farmer.
- Knapping is now easier to level up.
***
- Fixed another roof bug.
- Tweaks to farmer's journal.
- Saturation system improvements.
- Leaf Bed can now be built with every type of leaf.
- Fixed a bug with the honey blueprint.
- Visual improvements to blueprint research tab.
- Fixed sorting issues in the blueprint list.
***
- Implemented new Research System to replace Bluerptint Shop.
- Fixed a bug with the collapsing roofs.
- Balance Tweaks to saturation (specially on beach area food items)
- Saturation now takes longer to cause nausea.
- Added Tonic Water into the game.
- Balancing Tweaks and improvements to the Malaria System.


That's all for now. Thank you all again for having shared this journey with us.
We'll be here in the forums and on discord as usual. ;)
See you around!