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devlog #00

As promised, I've created a brief roadmap of where things are, and what's next for Apotheorasis.

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After carefully reading all 53 questionnaires that were answered (see imgur picture), and analyzing the gameplay data to figure out "Where people drop out most" (see the reddit post for more info), I've come to a few conclusions.

1. šŸŽÆ Creatively, the direction is on the right track ; the Concept is well received, and people are willing to forgive rough edges regarding the demo (for now)
2. šŸŽ¤ Though the Voice Acting ranged from good (girl in the car, instructor) to bad (female doctor), and I'm considering my alternatives within the budget I have, it seems to not be the main issue with the demo (for now)
3. āš”ļø The main thing that was missing was Gameplay ; and it's also the most elusive part to nail down in this type of game.
4. šŸ“” The Narrative (setting, themes, characters) was well-received, and it piqued curiosity as to where this game may go.

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So what this means is that the demo does a "good enough" job of demonstrating the concept, prompting players to wishlist and can therefore stay as-is, while I will focus all my efforts for the rest of the month on prototyping gameplay mechanics and reviewing the full game's script.

I've got a few ideas regarding gameplay that I want to try out, and I'll be sharing a demo containing small "situations" (ie. target practice, stealth missions, action sequences, puzzles, navigation, etc) to see which of them make sense to you. I hope I'll have your feedback at that time : )

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For now, have a look at the roadmap and share your thoughts on various mechanics here ::
https://trello.com/c/Tu0FgQ2M/1-prototyping-gameplay

- Questionnaire summary -> https://i.imgur.com/0AaUxuH
- Drop-out data -> https://www.reddit.com/r/gamedev/comments/q6i4kk/

To get in touch with me and other members of this community, hop over on our Discord server
https://discord.gg/tallguyprods

See You Soon !