1. 绝世好武功 The Matchless Kungfu
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  3. 20241230 V1.1.0.0 update

20241230 V1.1.0.0 update

New Additions
1.Two New Kungfu Skills: These two new skills can be learned from the Nethershade Cult Salute.

2.Six New Inner Kungfu Mnemonics: These mnemonics will be carried by special NPCs, and will appear in specific maps when conditions are met. By engaging in a sparring session and winning, players can acquire the corresponding mnemonic.

3.New Character Traits: Nine categories of character traits have been introduced:
Material Desires (Generous, Stingy)
Personality (Loyal, Devious)
Approach to Tasks (Calm, Impulsive)
Social Behavior (Outgoing, Aloof)
Dealing with Situations (Compassionate, Ruthless)
Daily Life (Passionate, Introverted)
Communication (Straightforward, Cunning)
Behavior (Humble, Arrogant)
Dealing with Others (Forgiving, Despicable)
4.Each NPC may have different numbers of character traits, which reflect deviations from the norm in specific directions. These traits come with corresponding functions and effects. In the next AI update, we will base NPC behavior on these character traits, making their actions more aligned with their personalities and adding more life to the martial arts world.

5.Flower Name Feature: When players acquire an Inner Kungfu mnemonic, they can equip it in the equipment screen to gain a corresponding Flower Name. Flower Names come with tendencies, displayed in different colors depending on the tendency. NPCs will have different reactions based on the personality and reputation of the player, leading to changes in attitudes towards the player’s Flower Name. We will be adding more gameplay features related to Flower Names in future updates.

6.Faction Defeat and Inheritance: After defeating another faction in the game, a message via Flying Pigeon will prompt the player with the option to immediately inherit the faction’s abilities.

7.Two New Healing Items: These new items are designed for healing players after their health has been increased in later stages of the game.

8.New NPC Feeding Option: Players can now feed NPCs while they are in a normal state. Currently, you can feed NPCs with food items (except for poop) and healing items.

9.Invite to Drink or Hot Springs: Players can invite NPCs to drink or soak in hot springs by interacting with the corresponding items. Please note that if the items belong to others, a fee is required. If the items are your own, you will need to prepare the corresponding items, such as food and drink. For example, inviting NPCs to eat will consume 1 drink and 1 dish per NPC.

10.Sleep and Skip Time Feature: You can now skip up to 12 hours of game time by using the sleep function.

11.Law Enforcement System: Once a player joins a sect and becomes an Inner Disciple, they can apply to the Elders for law enforcement privileges. If a fellow disciple breaks the sect’s rules, the player can talk to them and enforce the sect’s laws. Beyond strict enforcement, players can also choose to extort the offenders. We will continue to improve this system and expand the available gameplay options in future updates.

Optimization
1. Optimized the production function, now players can schedule all the items in their own boxes on the plot when producing props. That is to say, if there are boxes for you to store materials in the local area, you don't need to carry them with you and can still proceed with production.
2. We have preliminarily iterated the sect function and redone the sect taboo system. Now all NPC sects will generate corresponding sect taboos during generation. When a player violates a sect taboo, the elders in the sect will come to enforce the law.
3. We have made initial iterations for playing the piano, and now the five tones of playing the piano have been changed to five ancient guzheng songs. We will continue to iterate this feature and add new piano playing methods in the future.


Repair
1. Fixed some issues with errors in the effectiveness of skills and tips
2. Fixed some other issues
3. Fixed the issue where certain entries in the sword box would mistakenly give the opponent gains (such as when the opponent's immune skills damage)