The Matchless Kungfu progress
Heroes, long time no see! ːGiftingː
After the Steam Next Fest in June, the development progress have received concern from heroes, so we wrote a developer diary in July to disclose our content development plan and Q3 release plan . For details, please refer to Developer Log 2 (←click me directly).
Driven by this goal and everyone's feedback, the team has entered an intensive development period that is more focused and directional than ever before.
During these two and a half months, the game has more than doubled the number of new unique skills and internal skills, added a batch of adventure events, and completed the development of main content such as multi-roles and automatic generation of mini worlds. In the EA version, you can choose to generate a mini map that already has 20, 40 or 60 land masses.
But there are still some work need to be added. Due to the large number of changes and new additions in the new version, there will inevitably be many problems that are difficult to traverse in our usual development QA and places that need to be optimized. Therefore, on August 18, we invited some old players who participated in the previous confidential internal tests to start the internal test again. This internal test will last for more than a week.
Since there are still some content that we need to develop in the final sprint, the allocation of manpower is very tight, and this version involves some "spoilers", so it is not possible to release the demo publicly for more players to test like the last Steam Next Fest. For now, what we can do, is to fix the existing problems and adding events & animation resources into the build, so to make the EA release version richer in content than the Steam Next Fest.
Due to the laggy translation progress, we are not able to post the daily bugreport here in perfect English. And to be honest, most of them are just making our self embarrased... ːsteamfacepalmː If anyone is interested, we post buglist pictures every day and you can see them by switch the steam page into simplified Chinese.
Are we are worrying about the English translation of the Early Access release version too. Since there will be on-going updates and content adding, it will be hard to update qualified English translation along with the pace of the updates. Our plan is to use machine translation first to keep up with the updates, then update with a better translation when we got them from the translators.
We are likely to announce the release date soon, so stay tuned!!
After the Steam Next Fest in June, the development progress have received concern from heroes, so we wrote a developer diary in July to disclose our content development plan and Q3 release plan . For details, please refer to Developer Log 2 (←click me directly).
Driven by this goal and everyone's feedback, the team has entered an intensive development period that is more focused and directional than ever before.
During these two and a half months, the game has more than doubled the number of new unique skills and internal skills, added a batch of adventure events, and completed the development of main content such as multi-roles and automatic generation of mini worlds. In the EA version, you can choose to generate a mini map that already has 20, 40 or 60 land masses.
But there are still some work need to be added. Due to the large number of changes and new additions in the new version, there will inevitably be many problems that are difficult to traverse in our usual development QA and places that need to be optimized. Therefore, on August 18, we invited some old players who participated in the previous confidential internal tests to start the internal test again. This internal test will last for more than a week.
Since there are still some content that we need to develop in the final sprint, the allocation of manpower is very tight, and this version involves some "spoilers", so it is not possible to release the demo publicly for more players to test like the last Steam Next Fest. For now, what we can do, is to fix the existing problems and adding events & animation resources into the build, so to make the EA release version richer in content than the Steam Next Fest.
Due to the laggy translation progress, we are not able to post the daily bugreport here in perfect English. And to be honest, most of them are just making our self embarrased... ːsteamfacepalmː If anyone is interested, we post buglist pictures every day and you can see them by switch the steam page into simplified Chinese.
Are we are worrying about the English translation of the Early Access release version too. Since there will be on-going updates and content adding, it will be hard to update qualified English translation along with the pace of the updates. Our plan is to use machine translation first to keep up with the updates, then update with a better translation when we got them from the translators.
We are likely to announce the release date soon, so stay tuned!!