Sect System remade! Ride on the eagle, try out Workshop and ModTool!
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Dear heroes, long time no see! Starting from version v 0.9.0.xx, you can now ride on eagle, chiken, monkey, wolve, giant frogs and so on in the game!
This update also simultaneously opened the Steam workshop and launched the first phase of the "Creation Editor (The Matchless Kungfu ModTool)" . We also provide a novice tutorial on how to use the editor, which is convenient for heroes who have never made a mod but want to try their skills with good martial arts!
Guide to obtaining and using the editor: Click me to jump to the Steam post
With this update, the reconstruction of the sect system is basically completed! The key updates of the new version of the sect are martial arts management, land revenue, disciple management, and some diplomatic functions. There are definitely still a lot of problems with the current version at the beginning of the update. You are welcome to submit problems through the bug submission button to help us locate bugs and fix them as soon as possible!
Next, let’s take a look at the interfaces and functions of the new martial arts system!
[h2]1. Martial arts development[/h2]
After updating the game to the latest version, enter the game and press the shortcut key R. You can see the sect related interface tabs next to relationship page. Here, you can see the summary details of the sect you are currently in. At the same time, you can also leave or dissolve the sect here.
Move the mouse over various key information to view attribute details, making it easier to understand how the new sect system operates.

In the new version of the sect system, the number of land blocks owned by the sect determines how much tax and resources our sect can receive each month, and also determines the upper limit of the number of disciples. If the number of disciples exceeds the upper limit, they will be expelled starting with the disciple with the lowest position; if all the plots of the sect are occupied by others, the sect will be judged as exterminated at the next monthly settlement.
When our sect occupies more plots in the small world, it will obtain more property resources produced by the plots. These resources are produced by local villagers and automatically submitted to the sect. At the same time, the more civilians there are in the sect's territory, the more tax revenue there will be.

In order to obtain more resources, we need to expand our territory. But occupying a new territory requires resources, manpower and time. The required money is deducted from the sect's funds, and the sect's funds are the sum of money in all containers in the sect's Warehouse.
If the territory you wish to occupy is already occupied by another sect, you need to negotiate with the opposite sect. Choosing a battle will teleport the player and his disciples to the battle area, where the two sides will engage in a melee. Whichever sect can have disciples who can survive to the end will get this land. If the player leaves the land block during combat, the results will be calculated automatically. Fighting will reduce the relationship between sects.

Currently, you can only occupy blocks that are connected to the owned plots of the sect (either side or corner connected).
Spoiler: In the current game, the only way to compete for land is through fighting. But in the near future, it can also be achieved through "art of talks".
[h2]2. Martial Arts[/h2]
In the new version of the sect system, players can assign martial arts to their own sect. A sect can add multiple sets of martial arts, and different sets can include different combinations of battle skills and internal skills. Only the battle skills and internal skills that the leader has learned can be configured in the martial arts sets of the sect.

In the disciple management interface, select the martial art set you want your disciples to learn. Disciples will first learn the internal skills, and then learn the battle skills of the set.

Players who join a sect also need to go to the practice room to find a teacher to learn unique skills and internal skills.
[h2]3. Disciple management[/h2]
In the disciple management interface, you can see the monthly status, loyalty, monthly contribution, reputation, current job and current reputation of the disciples in the sect.

Among them, the monthly salary is the money that the sect needs to pay to the disciples every month, which is the disciple's salary. Loyalty is actually the net worth of this disciple's attitude towards the leader. If a disciple has enough reputation but does not promote others, or fails to pay wages, it will cause the disciple to feel disgusted when the monthly settlement is made. If loyalty is negative, there is a chance of defection.
Monthly contribution is the income that can be generated at each monthly settlement. The output rules are displayed by hovering the mouse.
If the disciple does not currently have a job, he can click the work button to assign a job. For example, select a facility and click to assign a job. The disciple will increase the corresponding ability experience and change to the corresponding occupation. At the same time, he will guard the facility where he works. . Assigning disciples to the main hall will not increase their abilities. The disciples will take turns standing guard at the entrance of the main hall.

Disciples who are assigned work will produce output or perform their duties according to the assigned work. For example, the medical skill level of a disciple assigned to a medical center determines what diseases he can cure and how many hidden diseases and debuffs he can treat; when a disciple is assigned to a training room, the disciple will be responsible for teaching the martial arts skills. Stronger shifu teaches faster!

For disciples who run taverns and hot springs, the stronger they are, the greater the profits; the disciples who run the cloth shop, blacksmith shop will produce different equipment according to their corresponding abilities.

If the player is an elder or the leader, the positions of the inner and outer disciples can be modified. It is best for the position to match the reputation of the disciple. If you promote someone with insufficient reputation, and this person is not related to you, it will cause this person to be jealous or despised by others.
[h2]4. Power relations[/h2]
This interface will display all the forces that currently exist in the world and their relationships with other forces. Each force has a column that can be displayed by sliding horizontally. If a sect is strong, it can order other weak sects to contribute resources. Fighting will reduce the relationship between sects, and giving gifts will increase the relationship between sects.

Sects that have formed an alliance are not allowed to make an appointment, so please get along well!
The above is the brief introduction to the content of this sect update! Due to space and time constraints, there is no way to tell you all the rules and details of the reconstructed sect, so please forgive me! If you have any awkward experiences with the new version of the sect, or if you find anything unreasonable, just like before, you can tell us through the bug submission link in the game, or the Steam forum or the comment area of this blog.
Hey guys, see you in the next update!
Dear heroes, long time no see! Starting from version v 0.9.0.xx, you can now ride on eagle, chiken, monkey, wolve, giant frogs and so on in the game!
This update also simultaneously opened the Steam workshop and launched the first phase of the "Creation Editor (The Matchless Kungfu ModTool)" . We also provide a novice tutorial on how to use the editor, which is convenient for heroes who have never made a mod but want to try their skills with good martial arts!
Guide to obtaining and using the editor: Click me to jump to the Steam post
With this update, the reconstruction of the sect system is basically completed! The key updates of the new version of the sect are martial arts management, land revenue, disciple management, and some diplomatic functions. There are definitely still a lot of problems with the current version at the beginning of the update. You are welcome to submit problems through the bug submission button to help us locate bugs and fix them as soon as possible!
Next, let’s take a look at the interfaces and functions of the new martial arts system!
[h2]1. Martial arts development[/h2]
After updating the game to the latest version, enter the game and press the shortcut key R. You can see the sect related interface tabs next to relationship page. Here, you can see the summary details of the sect you are currently in. At the same time, you can also leave or dissolve the sect here.
Move the mouse over various key information to view attribute details, making it easier to understand how the new sect system operates.

In the new version of the sect system, the number of land blocks owned by the sect determines how much tax and resources our sect can receive each month, and also determines the upper limit of the number of disciples. If the number of disciples exceeds the upper limit, they will be expelled starting with the disciple with the lowest position; if all the plots of the sect are occupied by others, the sect will be judged as exterminated at the next monthly settlement.
When our sect occupies more plots in the small world, it will obtain more property resources produced by the plots. These resources are produced by local villagers and automatically submitted to the sect. At the same time, the more civilians there are in the sect's territory, the more tax revenue there will be.

In order to obtain more resources, we need to expand our territory. But occupying a new territory requires resources, manpower and time. The required money is deducted from the sect's funds, and the sect's funds are the sum of money in all containers in the sect's Warehouse.
If the territory you wish to occupy is already occupied by another sect, you need to negotiate with the opposite sect. Choosing a battle will teleport the player and his disciples to the battle area, where the two sides will engage in a melee. Whichever sect can have disciples who can survive to the end will get this land. If the player leaves the land block during combat, the results will be calculated automatically. Fighting will reduce the relationship between sects.

Currently, you can only occupy blocks that are connected to the owned plots of the sect (either side or corner connected).
Spoiler: In the current game, the only way to compete for land is through fighting. But in the near future, it can also be achieved through "art of talks".
[h2]2. Martial Arts[/h2]
In the new version of the sect system, players can assign martial arts to their own sect. A sect can add multiple sets of martial arts, and different sets can include different combinations of battle skills and internal skills. Only the battle skills and internal skills that the leader has learned can be configured in the martial arts sets of the sect.

In the disciple management interface, select the martial art set you want your disciples to learn. Disciples will first learn the internal skills, and then learn the battle skills of the set.

Players who join a sect also need to go to the practice room to find a teacher to learn unique skills and internal skills.
[h2]3. Disciple management[/h2]
In the disciple management interface, you can see the monthly status, loyalty, monthly contribution, reputation, current job and current reputation of the disciples in the sect.

Among them, the monthly salary is the money that the sect needs to pay to the disciples every month, which is the disciple's salary. Loyalty is actually the net worth of this disciple's attitude towards the leader. If a disciple has enough reputation but does not promote others, or fails to pay wages, it will cause the disciple to feel disgusted when the monthly settlement is made. If loyalty is negative, there is a chance of defection.
Monthly contribution is the income that can be generated at each monthly settlement. The output rules are displayed by hovering the mouse.
If the disciple does not currently have a job, he can click the work button to assign a job. For example, select a facility and click to assign a job. The disciple will increase the corresponding ability experience and change to the corresponding occupation. At the same time, he will guard the facility where he works. . Assigning disciples to the main hall will not increase their abilities. The disciples will take turns standing guard at the entrance of the main hall.

Disciples who are assigned work will produce output or perform their duties according to the assigned work. For example, the medical skill level of a disciple assigned to a medical center determines what diseases he can cure and how many hidden diseases and debuffs he can treat; when a disciple is assigned to a training room, the disciple will be responsible for teaching the martial arts skills. Stronger shifu teaches faster!

For disciples who run taverns and hot springs, the stronger they are, the greater the profits; the disciples who run the cloth shop, blacksmith shop will produce different equipment according to their corresponding abilities.

If the player is an elder or the leader, the positions of the inner and outer disciples can be modified. It is best for the position to match the reputation of the disciple. If you promote someone with insufficient reputation, and this person is not related to you, it will cause this person to be jealous or despised by others.
[h2]4. Power relations[/h2]
This interface will display all the forces that currently exist in the world and their relationships with other forces. Each force has a column that can be displayed by sliding horizontally. If a sect is strong, it can order other weak sects to contribute resources. Fighting will reduce the relationship between sects, and giving gifts will increase the relationship between sects.

Sects that have formed an alliance are not allowed to make an appointment, so please get along well!
The above is the brief introduction to the content of this sect update! Due to space and time constraints, there is no way to tell you all the rules and details of the reconstructed sect, so please forgive me! If you have any awkward experiences with the new version of the sect, or if you find anything unreasonable, just like before, you can tell us through the bug submission link in the game, or the Steam forum or the comment area of this blog.
Hey guys, see you in the next update!