【Verbal Duel System Update】 Talk your way to beating enemies!
Hello, heroes! We're back again! How's everyone enjoying the new sects and the steam Workshop? With this latest update, the Verbal Duel System has finally arrived for all you warriors. Have you ever experienced being knocked out by bandits due to insufficient strength, chased by enemies, or captured and imprisoned by other sect leaders? Since your martial arts skills may not be enough, why not give "Verbal Duels" a try
Without moving a muscle, defeating enemies solely with a silver tongue, without a drop of blood spilled. This novel experience awaits all you heroes in the latest Verbal Duel System update
Certainly, at the beginning of the version update, the Verbal Duel System is bound to have some issues. We welcome all heroes to submit problems through the in-game bug button or through the Steam comment section, helping us identify bugs and optimize the Verbal Duel System!
Below is an introduction to the content of the Verbal Duel System in this update:
[h2]1.System Introduction[/h2]
After updating the game to the latest version, players will find the Verbal Duel button options in the interface when engaging in combat, trading, and regular interactions with NPCs. Players can use Verbal Duels to weaken the opponent's strength or defeat them directly during combat. In trading, players can negotiate prices, persuade the NPC to offer discounts, or even enhance the NPC's goodwill. Additionally, players can use Verbal Duels to deplete the opponent's health before a battle, thereby eliminating their intent to attack.

In verbal duels, the player's and opponent's Spirits determine the "health" of both sides. The central bar, known as the Clash Bar, displays the current situation of the verbal duel and the intensity levels of the verbal exchanges for both sides. The numerical values below the characters' avatars represent the "Clash Value" of each side, which can be considered as the current total Eloquence (attack power) of each side. During the duel, the difference in Clash Values between the two sides affects the Clash Bar, causing it to increase or decrease. If the attacker's Clash Value is greater than the defender's, the Clash Bar moves toward the defender, and at the same time, the attacker's Spirits increase while the defender's Spirits decrease.

At the start of a Verbal Duel, two random verbal duels and three fillers will be drawn from the player's unlocked verbal duel pool and added to the verbal duel lineup. Each verbal duel has a base "Eloquence" value, which can be understood as the verbal duel's "attack power." Additionally, each verbal duel has its unique effect. By combining various effects, their "Eloquence" (combat power) can be enhanced.

During the battle, nine verbal duels will be randomly drawn from the verbal duel lineup and arranged in the verbal duel attack column. At the end of each round, the base "Eloquence" of all verbal duels for that round will be calculated, along with the cumulative total "Eloquence" values (attack power) after considering the effects.

After each round, players can draw three verbal duels from all unlocked options, choose one to add to their verbal duel lineup, or skip or delete them. This allows players to gradually build their own combination of verbal duels in their lineup
(Note: Each battle will have a fresh draw, and the verbal duel combination cannot be carried over to the next verbal duel battle)
(After training the ability through Verbal Duel battles, the maximum number of verbal duels that can be drawn per round can be increased to six options)

Some verbal duels can serve as ingredients for synthesizing new verbal duels. If they have all been effective in a single clash, they can be combined to create a new verbal duel (provided that the synthesized verbal duel has already been unlocked).
Example:Give Advice×2 +Like It Is ×1 Can be synthesized asTemptation
After choosing to synthesize, the material verbal duels will disappear from the verbal duel lineup.
Synthesized verbal duels often come with higher base "Eloquence" (attack power) and special finishing move options

After winning a verbal duel, the player enters a selection phase. If a synthesized verbal duel with a special finishing effect has been created during the duel, the player can choose from multiple options for the finishing move. If the player is not satisfied with the victory target on the left, they can choose to continue using verbal duels (which can include those from the previous verbal duel lineup) to accumulate multiple challenges and improve the numerical results of victories.

Friendly reminders:
●After winning a Verbal Duel in the regular interaction interface, there will be standard victory options that can make the opponent appreciate the player.
●After winning a Verbal Duel in the trading interface, there will be standard victory options that can persuade the opponent to lower the selling price.
(Not effective against coins, and it cannot directly take the coins from NPCs.)
●After winning a Verbal Duel in turn-based combat, there will be standard victory options that can make the opponent abandon their attack intent.

If a player fails in a Verbal Duel, their Spirits will be reduced as a penalty.

[h2]2.Verbal Duel Ability Development[/h2]
After the update, players can see new branches of Verbal Duel abilities in the ability interface. They can enhance their "Oratory Skills" by engaging in continuous Verbal Duels.
1.Basic Verbal Duel: Unlock more verbal duels (Unlocked verbal duels remain permanently accessible, and new characters can also use them).
2.Enhance Spirits: Increase the maximum spirits limit.
3.Rethink:Increase the number of times a player can reconsider and choose a different option during Verbal Duel selections.
4.Contemplation: Increase the number of times a player can delete verbal duels from the verbal duel lineup.
5.Open-Minded:Increase the number of times a player can reconsider and choose Verbal Duels each round in Verbal Duels

At the same time, players can also see their currently unlocked verbal duels and some verbal duel unlocking conditions in the lower-right corner, where verbal duels are collected.

The above is the content introduction for the Verbal Duel System in this update! Words can be as powerful as actions, come and experience the Verbal Duel System where you can subdue enemies without drawing a sword! If you encounter any issues or have suggestions while playing the new Verbal Duel System, as always, feel free to let us know through the in-game bug submission link, Steam forums, or the comment section of this post!
Hey guys, see you in the next update!
Without moving a muscle, defeating enemies solely with a silver tongue, without a drop of blood spilled. This novel experience awaits all you heroes in the latest Verbal Duel System update
Certainly, at the beginning of the version update, the Verbal Duel System is bound to have some issues. We welcome all heroes to submit problems through the in-game bug button or through the Steam comment section, helping us identify bugs and optimize the Verbal Duel System!
Below is an introduction to the content of the Verbal Duel System in this update:
[h2]1.System Introduction[/h2]
After updating the game to the latest version, players will find the Verbal Duel button options in the interface when engaging in combat, trading, and regular interactions with NPCs. Players can use Verbal Duels to weaken the opponent's strength or defeat them directly during combat. In trading, players can negotiate prices, persuade the NPC to offer discounts, or even enhance the NPC's goodwill. Additionally, players can use Verbal Duels to deplete the opponent's health before a battle, thereby eliminating their intent to attack.



In verbal duels, the player's and opponent's Spirits determine the "health" of both sides. The central bar, known as the Clash Bar, displays the current situation of the verbal duel and the intensity levels of the verbal exchanges for both sides. The numerical values below the characters' avatars represent the "Clash Value" of each side, which can be considered as the current total Eloquence (attack power) of each side. During the duel, the difference in Clash Values between the two sides affects the Clash Bar, causing it to increase or decrease. If the attacker's Clash Value is greater than the defender's, the Clash Bar moves toward the defender, and at the same time, the attacker's Spirits increase while the defender's Spirits decrease.

At the start of a Verbal Duel, two random verbal duels and three fillers will be drawn from the player's unlocked verbal duel pool and added to the verbal duel lineup. Each verbal duel has a base "Eloquence" value, which can be understood as the verbal duel's "attack power." Additionally, each verbal duel has its unique effect. By combining various effects, their "Eloquence" (combat power) can be enhanced.

During the battle, nine verbal duels will be randomly drawn from the verbal duel lineup and arranged in the verbal duel attack column. At the end of each round, the base "Eloquence" of all verbal duels for that round will be calculated, along with the cumulative total "Eloquence" values (attack power) after considering the effects.

After each round, players can draw three verbal duels from all unlocked options, choose one to add to their verbal duel lineup, or skip or delete them. This allows players to gradually build their own combination of verbal duels in their lineup
(Note: Each battle will have a fresh draw, and the verbal duel combination cannot be carried over to the next verbal duel battle)
(After training the ability through Verbal Duel battles, the maximum number of verbal duels that can be drawn per round can be increased to six options)


Some verbal duels can serve as ingredients for synthesizing new verbal duels. If they have all been effective in a single clash, they can be combined to create a new verbal duel (provided that the synthesized verbal duel has already been unlocked).
Example:Give Advice×2 +Like It Is ×1 Can be synthesized asTemptation
After choosing to synthesize, the material verbal duels will disappear from the verbal duel lineup.
Synthesized verbal duels often come with higher base "Eloquence" (attack power) and special finishing move options



After winning a verbal duel, the player enters a selection phase. If a synthesized verbal duel with a special finishing effect has been created during the duel, the player can choose from multiple options for the finishing move. If the player is not satisfied with the victory target on the left, they can choose to continue using verbal duels (which can include those from the previous verbal duel lineup) to accumulate multiple challenges and improve the numerical results of victories.



Friendly reminders:
●After winning a Verbal Duel in the regular interaction interface, there will be standard victory options that can make the opponent appreciate the player.
●After winning a Verbal Duel in the trading interface, there will be standard victory options that can persuade the opponent to lower the selling price.
(Not effective against coins, and it cannot directly take the coins from NPCs.)
●After winning a Verbal Duel in turn-based combat, there will be standard victory options that can make the opponent abandon their attack intent.


If a player fails in a Verbal Duel, their Spirits will be reduced as a penalty.

[h2]2.Verbal Duel Ability Development[/h2]
After the update, players can see new branches of Verbal Duel abilities in the ability interface. They can enhance their "Oratory Skills" by engaging in continuous Verbal Duels.
1.Basic Verbal Duel: Unlock more verbal duels (Unlocked verbal duels remain permanently accessible, and new characters can also use them).
2.Enhance Spirits: Increase the maximum spirits limit.
3.Rethink:Increase the number of times a player can reconsider and choose a different option during Verbal Duel selections.
4.Contemplation: Increase the number of times a player can delete verbal duels from the verbal duel lineup.
5.Open-Minded:Increase the number of times a player can reconsider and choose Verbal Duels each round in Verbal Duels

At the same time, players can also see their currently unlocked verbal duels and some verbal duel unlocking conditions in the lower-right corner, where verbal duels are collected.

The above is the content introduction for the Verbal Duel System in this update! Words can be as powerful as actions, come and experience the Verbal Duel System where you can subdue enemies without drawing a sword! If you encounter any issues or have suggestions while playing the new Verbal Duel System, as always, feel free to let us know through the in-game bug submission link, Steam forums, or the comment section of this post!
Hey guys, see you in the next update!