1. 绝世好武功 The Matchless Kungfu
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  3. Hello there, hero! Please take a seat, and let us tell you our story!

Hello there, hero! Please take a seat, and let us tell you our story!

This devlog has actually been thought over for a long time. Over the past year or so, we 10 people have been in a state of buried development, with few opportunities to communicate with everyone. It is our neglect and regret.

In fact, at the beginning of the project, it was more like a professional aspiration of a group of middle-aged people - wielding the "fantastic imagination" in the oil drum to build a martial arts dream. In the process of development, we saw that our ideas seemed to have some response and gained the attention of many players. Even the emoticons began to be added to community after a long absence, and we learned various memes such as "Shut up and take my money!" and "Where is the Demo, start the test quickly". We have experienced everyone's urging and expectations.

With everyone's company, we held three closed tests within our own manageable range. Thank you very much for every young hero who participated in the registration and testing. Your feedback is very valuable to us, and it also made us realize the difference in understanding of the word "martial arts" among people of different ages. We are currently working hard to digest and deal with this. This is a great help to the development of The Matchless Kungfu and also made us realize the importance of opening the game's "door" earlier.

In fact, the quotas released in the past few tests have been relatively limited, and we are also very anxious to meet everyone, especially fans who have already joined the player group. So this time, we boldly launched the latest trial version of "Peerless Martial Arts" during the "Gods Fighting" Steam new product festival.

What are the new changes in the DEMO of the new product festival?


[h3] [About the trial version] [/h3]
Compared with the "1-2 hour exquisite demo" released by the industry in the trial festival, this demo will not have too many restrictions, and it may take more than ten hours to experience it. To be honest, we think that the current demo is far from our goal, and it has not yet reached the point where we can say "trial tasting". More importantly, we hope to invite everyone to "test and share opinion". (Before writing to everyone, in fact, all the brainstorming we did internally for the expandable content may have reached about a year of development, but all design ideas need to be verified by you to better improve The Matchless Kungfu.)

If you are interested in the game, you can join our player community.

[h3] [About this open-test] [/h3]
It is true that we have never discussed the version openly with everyone before, and we have not achieved full transparency of information (we are improving), which makes us hesitate for a moment when writing this part. It is difficult to make everyone understand the version in a short time. After careful consideration, we decided to list some of the changes compared to the previous version in this post, and also extract some core modules to give new friends who love the "sandbox" and "martial arts" a quick understanding.

Specifically -
• The problem of weak guidance feedback from everyone before has been strengthened in this version: we have added mandatory guidance and instructions about the "combat" and "meridian" systems in the early stage of the game.





• An introduction to missing features such as "sect" has been added, allowing players to have a clearer understanding of the game's systems and mechanics when exploring the world for the first time.



• The AI logic of NPCs has been optimized. For example, NPCs with needs will consume within the player's profitable buildings and will not seek revenge from the player when they have low health.
• The contribution level of sects has been replaced by a more understandable faction reputation system, allowing players to have clearer growth goals after joining a sect.
• The UI has been redesigned, and the task and instruction interface has become more intuitive. Some pet interaction functions are also more user-friendly than before.





More importantly, in this DEMO, we have added even more new content: the land masses pool has been expanded to 75 blocks, and the upper limit for creating blocks has been increased to 35. We have also added new systems such as adventures, auctions, and the ability to create your own sect. Additionally, a stealth gameplay element has been added, providing players with more options when facing different events and tasks.



Demo Announcement


Of course, it's not advisable to always work behind closed doors. In the future, we will increase the frequency of our development logs and update everyone on our ideas and plans for the future of "The Matchless Kungfu". We hope that all players can communicate with us more.


About Future Plans


"The Matchless Kungfu" has actually been in development for a while, and this public trial is also an attempt to show everyone what we have done in this stage. This may not make everyone fully enjoy the game, but it can let everyone feel the more primitive state of the game. According to the original plan, the next version we provide should include:
• Multi-heroes system: Multiple heroes can exist in one or more small worlds, and when we play one of the characters, the former main control character in the same world will have self-action logic like an NPC;
• Sandbox mode: Similar to the creative mode, you can create a world with multiple data that can be customized, and characters can switch to the world they want to play in at will;
• Overall performance optimization, addition of adventure events, more martial arts and internal power skills, etc.;
Of course, these will also be adjusted based on everyone's feedback this time, and we will make certain priority adjustments. In the future, we will also keep the content development synchronized with everyone through some public methods such as [development documentation] [development logs].

In addition to everyone's concern about the game content, as mentioned at the beginning, we have also received a lot of attention from players about whether "The Matchless Kungfu" will be released in 2023. Although it is not yet clear when we will meet with everyone officially, what we can say is that we are working with a 120% energy to fill in the game. Everyone can follow our game and add it to your wishlist to get information about our future games.

If you encounter any bug in the demo, you can always submit it via bug submission link in the main menu or ESC menu
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Community:
Discourd https://discord.gg/SVRbJpFwdf