The Matchless Kungfu" 1.0 Version Update Announcement
Dear Heroes! Here we are!
After more than one year of development, we are nervous to announce that "The Matchless Kungfu" will launch its 1.0 release version on November 7, 2024, Beijing time!
Since the game's EA launch, the suggestions, support, and feedback from all heroes have been immensely helpful to us. However, we apologize for the limited aspects and feedback we could address.
In the past two months, we have not made significant version updates, only filling in the events content, which is also in preparation for the game's 1.0 release. We will continue to maintain updates of events and optimized content before the 1.0 version goes live.
In the next two months, we will fully commit to the development of the 1.0 version content, hoping to bring you a different feeling of "The Matchless Kungfu," allowing everyone to find the "freedom" and "jianghu spirit" in it. We want more players to fall in love with our game and also want the players who already like it to have a different experience. As a small studio, we are well aware that this is actually quite difficult. Due to the initial underlying framework, we cannot optimize many aspects quickly. We hope for your understanding and thank you again for your continuous support!
After the release of version 1.0, we will continue to develop and maintain the update of the content of "The Matchless Kungfu".
At the same time, after part of the content of version 1.0 is completed, we will invite some players to participate in the test. You can join our discord community or follow our official steam to get relevant information.
[h2]1.New contact for the 13 original Sects[/h2]
As the last announcement said, we have created exclusive gameplay for the original 13 Sects.
In addition to the parts we revealed last time, there are the following gameplays (some art resources are not final):
[h3]Misfortune: Divination[/h3]


[h3]Poisonous Insects: More poisonous insects[/h3]


[h3]Millibeast: More pet training features[/h3]



[h3]Ice Sword: Unique props like ice jade, etc.[/h3]

[h2]2.New Sect with New Inner Kungfu, New Skills and New Mnemonic[/h2]
Skyforge Pavilion: Specializes in heavy weaponry. Their supreme art, "Force," allows them to accumulate and control "Force" during combat. The more "Force" they have, the higher the damage they can deal. However, accumulating too much "Force" can put them at a disadvantage.
Linglong Swordhouse: Focuses on the unique sword casket gameplay. The sword casket is a special piece of equipment that only Swordhouse disciples can fully utilize
Esoteric Buddhist Sect: Specializes in persuasion and conversion. They have a unique mechanism called "Persuasion." When certain conditions are met, they can directly convince opponents to abandon their weapons and seek enlightenment. Additionally, the Esoteric Sect excels in verbal duels and is highly skilled in Buddhist teachings.
The above is just a small part of the gameplay of the three factions, leaving more content as a suspense.
[h2]3.Basic Value adjustmment[/h2]
We will merge personal ability levels with basic values, and the improvement of abilities will change compared to previous methods.
At the same time, we have also modified the restrictions on learn, making them more stringent.
[h2]4.New nickname system[/h2]
As you have mentioned before, the current ability level titles are a bit too monotonous and lack the Kungfu spirit in everyone's hearts. We have referred to some classic Kungfu works and introduced a nickname system. Like players, some NPCs will also have nicknames. NPCs with nicknames will be the peerless masters in "The Matchless Kungfu." Players will obtain their sublimation secrets and nicknames after completing specific adventure tasks and defeating them.
[h2]5.Optimization of world forces[/h2]
The crime system of the Imperial City will be optimized, considering the relationship between the NPCs who discover the player's misdeeds and the player to determine their behavior.
The Blood List of the Black Sparrow Force will also be optimized for task release, and players will no longer face a situation where there are no assassination tasks on the Blood List.
At the same time, we have also changed the NPC relationship module, and there will be more negative relationships between NPCs, not as harmonious as before.
[h2]6.Plot content enrichment[/h2]
The main plot content will be fully updated.
The events of each plot will be gradually updated to have at least 2-3 small events.
Special NPC challenges as mentioned above for nicknames
Unlocking plots related to factions
[h2]7.Internal skills and Meridians[/h2]
Some internal skills will have a reverse training function, with reversed activated acupoints and completely different effects.
A new internal skill level system has been added, with each internal skill divided into three levels.
[h2]8.Other system optimizations[/h2]
Optimization of Sects names
Optimization of AI actor events
Optimization of music gameplay, where players can choose music scores to play
Optimization of farming gameplay
Optimization of tutorial-related content
[h2]9.Adjustable plots (updated on September 6)[/h2]
After completing the event of opening the Heavenly Gate, opening the Great Thousand Atlas will trigger an events, activating the button to rearrange the plots



Many players may have knew about us during the New Product Festival in June last year and the EA launch in August. In the past year, we have made the following updates, which may be loved by everyone or may have shortcomings in our production. We hope for your understanding again. As a new team, we are the first time to do a product of the magnitude of "The Matchless Kungfu," and it is inevitable that there will be some errors due to lack of experience.




——————————
We have also been considering whether to adjust the price after the 1.0 release, and we are still struggling. We will announce the relevant adjustments to you later.
We will continue to actively adopt opinions, regularly update development logs, and introduce to you what we are doing.
Finally, we would like to express our gratitude to all the players who supported us during the EA stage! After 1.0, we will continue to maintain updates, continuously iterate and upgrade the original content that is not perfect, and make "The Matchless Kungfu" a truly jianghu in everyone's hearts!
After more than one year of development, we are nervous to announce that "The Matchless Kungfu" will launch its 1.0 release version on November 7, 2024, Beijing time!
Since the game's EA launch, the suggestions, support, and feedback from all heroes have been immensely helpful to us. However, we apologize for the limited aspects and feedback we could address.
In the past two months, we have not made significant version updates, only filling in the events content, which is also in preparation for the game's 1.0 release. We will continue to maintain updates of events and optimized content before the 1.0 version goes live.
In the next two months, we will fully commit to the development of the 1.0 version content, hoping to bring you a different feeling of "The Matchless Kungfu," allowing everyone to find the "freedom" and "jianghu spirit" in it. We want more players to fall in love with our game and also want the players who already like it to have a different experience. As a small studio, we are well aware that this is actually quite difficult. Due to the initial underlying framework, we cannot optimize many aspects quickly. We hope for your understanding and thank you again for your continuous support!
After the release of version 1.0, we will continue to develop and maintain the update of the content of "The Matchless Kungfu".
At the same time, after part of the content of version 1.0 is completed, we will invite some players to participate in the test. You can join our discord community or follow our official steam to get relevant information.
1.0 version update content:
[h2]1.New contact for the 13 original Sects[/h2]
As the last announcement said, we have created exclusive gameplay for the original 13 Sects.
In addition to the parts we revealed last time, there are the following gameplays (some art resources are not final):
[h3]Misfortune: Divination[/h3]


[h3]Poisonous Insects: More poisonous insects[/h3]


[h3]Millibeast: More pet training features[/h3]



[h3]Ice Sword: Unique props like ice jade, etc.[/h3]

[h2]2.New Sect with New Inner Kungfu, New Skills and New Mnemonic[/h2]
Skyforge Pavilion: Specializes in heavy weaponry. Their supreme art, "Force," allows them to accumulate and control "Force" during combat. The more "Force" they have, the higher the damage they can deal. However, accumulating too much "Force" can put them at a disadvantage.
Linglong Swordhouse: Focuses on the unique sword casket gameplay. The sword casket is a special piece of equipment that only Swordhouse disciples can fully utilize
Esoteric Buddhist Sect: Specializes in persuasion and conversion. They have a unique mechanism called "Persuasion." When certain conditions are met, they can directly convince opponents to abandon their weapons and seek enlightenment. Additionally, the Esoteric Sect excels in verbal duels and is highly skilled in Buddhist teachings.
The above is just a small part of the gameplay of the three factions, leaving more content as a suspense.
[h2]3.Basic Value adjustmment[/h2]
We will merge personal ability levels with basic values, and the improvement of abilities will change compared to previous methods.
At the same time, we have also modified the restrictions on learn, making them more stringent.
[h2]4.New nickname system[/h2]
As you have mentioned before, the current ability level titles are a bit too monotonous and lack the Kungfu spirit in everyone's hearts. We have referred to some classic Kungfu works and introduced a nickname system. Like players, some NPCs will also have nicknames. NPCs with nicknames will be the peerless masters in "The Matchless Kungfu." Players will obtain their sublimation secrets and nicknames after completing specific adventure tasks and defeating them.
[h2]5.Optimization of world forces[/h2]
The crime system of the Imperial City will be optimized, considering the relationship between the NPCs who discover the player's misdeeds and the player to determine their behavior.
The Blood List of the Black Sparrow Force will also be optimized for task release, and players will no longer face a situation where there are no assassination tasks on the Blood List.
At the same time, we have also changed the NPC relationship module, and there will be more negative relationships between NPCs, not as harmonious as before.
[h2]6.Plot content enrichment[/h2]
The main plot content will be fully updated.
The events of each plot will be gradually updated to have at least 2-3 small events.
Special NPC challenges as mentioned above for nicknames
Unlocking plots related to factions
[h2]7.Internal skills and Meridians[/h2]
Some internal skills will have a reverse training function, with reversed activated acupoints and completely different effects.
A new internal skill level system has been added, with each internal skill divided into three levels.
[h2]8.Other system optimizations[/h2]
Optimization of Sects names
Optimization of AI actor events
Optimization of music gameplay, where players can choose music scores to play
Optimization of farming gameplay
Optimization of tutorial-related content
[h2]9.Adjustable plots (updated on September 6)[/h2]
After completing the event of opening the Heavenly Gate, opening the Great Thousand Atlas will trigger an events, activating the button to rearrange the plots



Update history since EA
Many players may have knew about us during the New Product Festival in June last year and the EA launch in August. In the past year, we have made the following updates, which may be loved by everyone or may have shortcomings in our production. We hope for your understanding again. As a new team, we are the first time to do a product of the magnitude of "The Matchless Kungfu," and it is inevitable that there will be some errors due to lack of experience.




——————————
Price adjustment
We have also been considering whether to adjust the price after the 1.0 release, and we are still struggling. We will announce the relevant adjustments to you later.
We will continue to actively adopt opinions, regularly update development logs, and introduce to you what we are doing.
Finally, we would like to express our gratitude to all the players who supported us during the EA stage! After 1.0, we will continue to maintain updates, continuously iterate and upgrade the original content that is not perfect, and make "The Matchless Kungfu" a truly jianghu in everyone's hearts!