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绝世好武功 The Matchless Kungfu News

v.0.8.15.0 patch notes

repair
1. Fix the script error of the true method.
2. Fix the problem that the multi-stage strike point of the Sword of Defeat is wrong.
3. Fix the problem that the script passed parameters incorrectly and reported an error.
4. Fix the problem that the animation may be played repeatedly when the NPC faints.
5. Fix the problem of repeated playback of cg animations when entering the game. (It will be played again after the update, and then it will be normal).

Optimization and addition
1. Remove the scorching buff from Eagle Chasing Terrace.
2. Optimize the adventure text

Early Access Release Log: Internal Test Summary +Version Status

If you have ever run beta or demo version of The Matchless Kungfu, please use "clear all data" on the main menu first to start playing Early Access version, since we have changed the structure of save files.



[h3]Greetings to all players who have been following us.[/h3]

With the support of everyone since the 2021 bilibili game festival, The Matchless Kungfu was released today in an Early Access form to meet you.

Compared to the emotions of the previous month, the apprehension has actually been diluted quite a bit now. On the contrary, today we would like to talk to all about the current version and our plans for the future with an honest and open mind.

For this kind of game, Early Access seems to be a reasonable and necessary process. As a content developer for this type of game, we are eager for the feedback from the community to digest and create the right content for development.

Below we'll go over the current version of the situation as best we can. Rather than painting a big picture, we'd like to give you enough information to determine whether or not it's a suitable purchase for you at this stage. For those who want the full version, we would recommend following our game for now, and staying tuned to our announcements.



First, the summary of the August internal test.


During the August close beta, we received help from beta players, located and fixed a cumulative total of 200+ bugs, and optimized several issues of concern based on players’ comments, and completing several updates.
For example, the archery tower in the sect, which caused a lot of unnecessary trouble for everyone, has been cut out for the time being in the current version;
The maximum number of talent points for each ability after the return to Karma is also shown in a clearer way;
The doctor NPC interaction option adds help for healing, and so on. There are also various optimization items, which will be too many to list here.
Compared with before the closed beta, our repair scope should have covered the early, middle and late stages of the current game. The version is much more stable, but there are still various unnoticed problems. However, we are excited to receive more bug reports from players after the Early Access release, which will be very much helpful to us and the game.

2. Problems and considerations in the current version

Through your feedback in our community comments and internal test comments, we have summarized several issues that still exist in the current version and need to be improved and supplemented in the future:

[h2]1) Adaptation issues and difficulty adjustments in the novice stage;[/h2]
Many gameplays of the game itself are actually composed of some ideas hatched within the team, and we are also very happy to have been recognized by some players in the community, but this release will still target many players who have never experienced this game before. In view of this consideration, the novice stage of the current version has changed compared with the demo version of the Steam Next Fest. We have adjusted the performance of the opening plot and early Land Blocks. We believe that this version’s difficulty in the early stage is more friendly to novice players. If you encounter any problems in the experience, or there are things you need to know but not included in the Heavenly Scroll, welcome to join our complain in our "submit a bug" feature in game main menu, or join our Discord channel and share your idea.

[h2]2) Depth of martial art, management, life, and NPC interaction[/h2]
In the current version, you will see that we have added a little more content for sects, life sim and NPC interaction.
However each of these systems still have long way to go. For example, there currently are no richer and special interaction options after the marriag. We will consider comprehensively, and then present these contents to players in the form of successive updates or major version updates. There is also the long-awaited baby-making system, which already has an implementation plan and will be updated at the right time.

[h2]3) Not the smartest NPC yet[/h2]
Ashamed to say, we still have a lot to make up for in terms of NPC behavior logic. And we believe that this will also be a long-term accumulation process. For example, the current owner of the building does not have a corresponding identity, and when goods are out of stock, NPCs will not issue tasks for players to collect materials, NPCs can easily jump around in a certain place, and so on.
At the same time, the linkage between the NPC's behavior and the adventure system is fun but also requires rigorous tuning. The current version does not do a good enough job on this point, so it will lead to some contradictory behaviors of NPCs.
But we believe that with the update and iteration of the game version, old players will find that NPC will give people a little surprise from time to time; and every time new players join, they will have different feelings about NPC interaction.

[h2]4) The Complement of Adventure – the “random” little story between you and the NPCs[/h2]

This is something we've been hoping to find time to add to. Although the overall positioning of "The Matchless Kungfu" is high-degree-of-freedom sandbox, as a martial arts-themed game, we also hope that players can experience rich and exciting stories of the world.
Compared with traditional martial arts, we have designed a set of [Adventure System]. Ideally, all adventures can be connected through a net-like system to give players a sense of [story]. The current version has 80+ short adventures and nearly 20 long-term adventures. Among them, the current version of the long-term adventure is relatively “silent” due to the triggering conditions, not all players can trigger these stories in one game. This is something that needs to be kept efficient and updated for a long time, and it is also one of the reasons why we hope to meet you in the way of early access. Many designs relying on community co-creation require everyone to have the premise of playing the game. We also hope that you will pay more attention to our community event in the future, and bring your favorite martial arts content to "The Matchless Kungfu".

3. Public development schedule and mod support issues

We must also convey to you again: the Early Access version released this time is not a finished game. We will continue to add content in the subsequent development process, and test major updates through the test branch.

In order to let everyone – in case there is any – that wish to know more about our development progress have a place to see it, we have opened our development progress list directly to players. Heroes, you can click the link below to view and supervise:

https://shimo.im/tables/Wr3Dpx60BWC9ZG3J?table=OdCFAH5ZJFU&view=cJ08HlqrgbO#/
【Please copy this link and paste it into an external browser for access. For some reason, this website is being recognized as a dangerous site by Steam, but it is simply a work scheduling table.】

* Please notice that the content of this link is not translated into English. You might need a little help from web translation to understand what we are dealing with now.
In the early days after the early access version is released, we will focus on solving the existing bugs of the version, and keep up with continuous small optimization and adventure filling. Then develop and test our "big ones" one by one.

At the same time, we have always kept in mind the issue of whether the workshop is open, which is of great concern to the majority of players. However, the early access version will face frequent changes and updates in the early stage. We are also very worried that if we ope n the workshop/mod support too soon, the mods that players and friends have worked so hard may be failed overnight, causing losses and troubles. So please heroes for now to stay tuned to our official account for good news!

Finally, thank you heroes for your support and attention to our game. We will, as always, listen to players' opinions and suggestions, continuously improve the game, and bring you a better gaming experience.
It will be our happiest thing if anyone can have unique fun in this Early Access version, give suggestions and witness the growth of The Matchless Kungfu!
See you in our patch notes! !


—     Sincerely, HuanMos and bilibili

Early Access date and price!!

After intensive development following the Steam Next Fest in June, The Matchless Kungfu will be released on the Steam platform at 20:00 PDT on August 29th. This release will be in Early Access form, priced at 14.99 USD tier. ːsteamhappyː

Early Access remains a necessary step for independent game developers like us. We have conducted multiple online tests since January 2023, and the content and quality of the game have grown rapidly through these tests and communication with players. Therefore, meeting users earlier, engaging in more communication with them, and expanding and improving the game based on their feedback is the ideal approach for small teams like ours at HuanMos.

Of course, Early Access is an opportunity for us and inevitably involves some risks for players. So, if you are still hesitant about purchasing the Early Access version of The Matchless Kungfu, you can always follow our official announcements, update notes to make decision any time :-). After all, we still have a long way to go.

The Matchless Kungfu is not a traditional Wuxia game in any sense. It embodies our current understanding of "fun." Although we are filled with trepidation, we hope everyone can find joy in the world of The Matchless Kungfu! ːsteamhappyː

Compared to the previous version showcased during the Steam Next Fest, the Early Access version at its release day of The Matchless Kungfu includes updated contents:

Currently, player can create and switch between up to three characters.
They can generate mini worlds that already has 20/40/60 land masses with different stats. The characters you created can dive into any of them.
There will be no number limit on land masses this time.
The number of battle and internal skills has doubled, more sects can be chosen from.
There are also more adventures, special animals, as well as new mysterious challenges.


[h3]** For the English localization, considering the fast-paced updates of the game, we decide to use Machine Translation first for the updates and the early days of Early Access, and update the build with improved translation.[/h3]


We will gradually expand and enrich the world of The Matchless Kungfu. Please stay tuned for our future announcements and developer logs after the release of the Early Access version!ːGiftingː

The Matchless Kungfu progress

Heroes, long time no see! ːGiftingː


After the Steam Next Fest in June, the development progress have received concern from heroes, so we wrote a developer diary in July to disclose our content development plan and Q3 release plan . For details, please refer to Developer Log 2 (←click me directly).

Driven by this goal and everyone's feedback, the team has entered an intensive development period that is more focused and directional than ever before.


During these two and a half months, the game has more than doubled the number of new unique skills and internal skills, added a batch of adventure events, and completed the development of main content such as multi-roles and automatic generation of mini worlds. In the EA version, you can choose to generate a mini map that already has 20, 40 or 60 land masses.
But there are still some work need to be added. Due to the large number of changes and new additions in the new version, there will inevitably be many problems that are difficult to traverse in our usual development QA and places that need to be optimized. Therefore, on August 18, we invited some old players who participated in the previous confidential internal tests to start the internal test again. This internal test will last for more than a week.

Since there are still some content that we need to develop in the final sprint, the allocation of manpower is very tight, and this version involves some "spoilers", so it is not possible to release the demo publicly for more players to test like the last Steam Next Fest. For now, what we can do, is to fix the existing problems and adding events & animation resources into the build, so to make the EA release version richer in content than the Steam Next Fest.

Due to the laggy translation progress, we are not able to post the daily bugreport here in perfect English. And to be honest, most of them are just making our self embarrased... ːsteamfacepalmː If anyone is interested, we post buglist pictures every day and you can see them by switch the steam page into simplified Chinese.

Are we are worrying about the English translation of the Early Access release version too. Since there will be on-going updates and content adding, it will be hard to update qualified English translation along with the pace of the updates. Our plan is to use machine translation first to keep up with the updates, then update with a better translation when we got them from the translators.

We are likely to announce the release date soon, so stay tuned!!

DevLog vol.2 Thank you all for playing demo! Here's what we are doing now

Hello, every Daxia and Nvxia, our dear players! Steam Next Fest had come to an end. During the festival, "The Matchless Kungfu" released its first open demo, which garnered unexpected attention and feedback. We are extremely surprised and delighted by this.

In fact, The Matchless Kungfu has conducted 3 closed beta tests in the past six months. This public demo can get a good evaluation, largely thanks to the players who have participated in these 3 closed betas. It is because of their enthusiastic sharing of their gaming experience, complaints about the unreasonable spots in the game, and the confusing things in the novice stage, that we have always had a relatively clear answer on how to improve the game.

However, as an open world non-typical martial arts RPG game that emphasizes high degree of freedom and high interactivity, blosed beta tests with around 200 players in each round cannot fully reflect the strange situations that players can encounter in their own games. Fortunately, during the past Steam Next Fest, we met the most enthusiastic players and friends. Not only were you willing to help novice players find various ways to solve the problems encountered in the demo in the community, but also contributed more than 600 bug reports worldwide, and discussions in steam forum.

While we are honored and excited, we also hope that players also had fun time during the fest. After all, it is our greatest wish to make a fun game!

What are we doing now and after?


After the Steam Next Fest 2023, the developer team took a short break, and has now returned to the development work of The Matchless Kungfu. Due to the unexpected number of downloads during the event, it took a lot of effort for us to collect and review everyone's voice on various platforms. Many problems could not be fixed in time during the open period of the demo. We apologize for those issues.
At present, we have re-digested and sorted out the suggestions and bug feedback, and arranged them on the development schedule.

For us, receiving these bug reports and suggestions is the most beneficial thing, while seeing the strange/awkward situation that some players have met during gameplay is the happiest thing in our busy work.

We were amazed every day by the complexity of the causes of bugs reported by players, and the variety of how players wanted to play the game.

We will continue to add content to the game in the next phase of developement. Since the follow-up To Do List is a bit long, here we will first preview a few content that players are generally concerned about:

The generation of the mini world will be improved, the types of land masses will be more diverse, and the number of sects and forces will increase according to the increase of landscale.

A Sandbox Mode that was not available in the demo: Players can set the environment bias of the mini world and directly generate a mini world that already has settled land masses. For example: if the player chooses a snowy environment, then 60% of the area of this mini world will be a continuous snowy environment, and special land masses will appear due to other mechanisms; in this mode, what the player experiences is a relatively completed big world and unique challenges.

New special land resources: such as decorations, monsters, martial arts, inner kungfu, treasures, enlightenment stones, etc.

More sects: Beggar Gang, Shaolin, Wudang and other sects will be added in subsequent versions. In addition, sect buildings will be more diverse, and there will be other land masses connecting between sects as intervals.

More identities: We will provide players with more identities, such as lumberjack, fisherman, miner, farmer, etc. These identities will bring more adventures...

● In response to the fact that [NPC behavior] was not smart enough or even self-contradictory, we will quickly improve the basic rules of NPC behavior according to various problems encountered by players during the Steam Next Fest, and increase the trigger preconditions of adventures. As long as enough situations are considered and rules written clearly, NPCs will become smarter and behave more reasonably.


What we wish to tell the players…


  • Test Branch that will be accessible after game release.


As we listed in the "Development Plan" in the main menu of the demo version, The Matchless Kungfu will be released on the Steam in the form of Early Access. The reason for EA release is because we know that games like this need to meet players as soon as possible on the premise of a certain degree of integrity and gameplay, and gradually improve and progress. This is also the ideal release form that many indie game studios is using.

Our goal is to make the Early Access launch version greatly improved compared with the demo version, with more abundant and reasonable content, and more surprises and challenges in the later stage of gamplay.
The Matchless Kungfu is a non-linear, highly interactive open world game. And after the game’s Early Access release, we will continue to add new content. This leads to more and more possible situations/conditions a player may meet during gameplay, and the demand for testing is growing huge.
For such games, ordinary QA teams and processes cannot expect all act that may be done by the players. So we will start a long-term test branch after the EA version is released. This method of branch testing has been proved to work fine by many strategy game predecessors. Players who are willing to experience new systems, new functions, and new bugs that have not yet been implemented in the main version can directly enter the test branch and complain about new content 😊. When the content is stable, we will update to the main version.

  • A peaceful and enjoyable community


During the past Steam Next Fest 2023 in June, we got some attention from influencers very unexpectedly, which gave us the opportunity to appear in front of the public together with the names of many excellent works. While we were surprised and moved, we were also apprehensive.

We have always positioned ourselves as a indie game that everyone will play differently. In fact, many old games that have been developed for many years, or games that have been released soon, or even new games that will appear in the future, are designed and pursued towards this goal.

The DEMO version was to verify the core mechanism and the optimization scheme summarized in the previous internal test, and there are still many deficiencies in the content. Although there are players at home and abroad who want us to release right after the fest, but in order to live up to the support of players, and to make the EA version more interesting than the demo version, we still hope to calm down to develop and optimize the content for now, and plan to release it someday in Q3 of this year.

Whether it is before the game's release or after the release in the future, we hope or implore players to help us maintain a friendly and peaceful discussion atmosphere. For any news about The Matchless Kungfu and our own thoughts and situations, please refer to the posts published by our official social accounts.



Thanks again for your support and help!

from Huanmos Game and bilibili