1. 绝世好武功 The Matchless Kungfu
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绝世好武功 The Matchless Kungfu News

20241230 V1.1.0.0 update

New Additions
1.Two New Kungfu Skills: These two new skills can be learned from the Nethershade Cult Salute.

2.Six New Inner Kungfu Mnemonics: These mnemonics will be carried by special NPCs, and will appear in specific maps when conditions are met. By engaging in a sparring session and winning, players can acquire the corresponding mnemonic.

3.New Character Traits: Nine categories of character traits have been introduced:
Material Desires (Generous, Stingy)
Personality (Loyal, Devious)
Approach to Tasks (Calm, Impulsive)
Social Behavior (Outgoing, Aloof)
Dealing with Situations (Compassionate, Ruthless)
Daily Life (Passionate, Introverted)
Communication (Straightforward, Cunning)
Behavior (Humble, Arrogant)
Dealing with Others (Forgiving, Despicable)
4.Each NPC may have different numbers of character traits, which reflect deviations from the norm in specific directions. These traits come with corresponding functions and effects. In the next AI update, we will base NPC behavior on these character traits, making their actions more aligned with their personalities and adding more life to the martial arts world.

5.Flower Name Feature: When players acquire an Inner Kungfu mnemonic, they can equip it in the equipment screen to gain a corresponding Flower Name. Flower Names come with tendencies, displayed in different colors depending on the tendency. NPCs will have different reactions based on the personality and reputation of the player, leading to changes in attitudes towards the player’s Flower Name. We will be adding more gameplay features related to Flower Names in future updates.

6.Faction Defeat and Inheritance: After defeating another faction in the game, a message via Flying Pigeon will prompt the player with the option to immediately inherit the faction’s abilities.

7.Two New Healing Items: These new items are designed for healing players after their health has been increased in later stages of the game.

8.New NPC Feeding Option: Players can now feed NPCs while they are in a normal state. Currently, you can feed NPCs with food items (except for poop) and healing items.

9.Invite to Drink or Hot Springs: Players can invite NPCs to drink or soak in hot springs by interacting with the corresponding items. Please note that if the items belong to others, a fee is required. If the items are your own, you will need to prepare the corresponding items, such as food and drink. For example, inviting NPCs to eat will consume 1 drink and 1 dish per NPC.

10.Sleep and Skip Time Feature: You can now skip up to 12 hours of game time by using the sleep function.

11.Law Enforcement System: Once a player joins a sect and becomes an Inner Disciple, they can apply to the Elders for law enforcement privileges. If a fellow disciple breaks the sect’s rules, the player can talk to them and enforce the sect’s laws. Beyond strict enforcement, players can also choose to extort the offenders. We will continue to improve this system and expand the available gameplay options in future updates.

Optimization
1. Optimized the production function, now players can schedule all the items in their own boxes on the plot when producing props. That is to say, if there are boxes for you to store materials in the local area, you don't need to carry them with you and can still proceed with production.
2. We have preliminarily iterated the sect function and redone the sect taboo system. Now all NPC sects will generate corresponding sect taboos during generation. When a player violates a sect taboo, the elders in the sect will come to enforce the law.
3. We have made initial iterations for playing the piano, and now the five tones of playing the piano have been changed to five ancient guzheng songs. We will continue to iterate this feature and add new piano playing methods in the future.


Repair
1. Fixed some issues with errors in the effectiveness of skills and tips
2. Fixed some other issues
3. Fixed the issue where certain entries in the sword box would mistakenly give the opponent gains (such as when the opponent's immune skills damage)

20241216 V1.0.16.0 update

Repair
1. Fix the issue where the attack power converted by the Blood Sha Pill is affected when switching worlds
2. Fix the issue of incorrect blood feeding BUFF for NPC fainting when using blood feeding
3. Fixed the issue where the sword box has the entry: When dealing immune damage, the opponent will also receive immune damage
4. Fixed the issue where some adventures could not be triggered properly
5. Fixed some other issues that could cause the game to freeze

20241204 V1.0.15.0 update

Dear heroes, we will now enter the development of the December version, which will reduce the update frequency. Non malicious bugs will be updated and fixed on a weekly basis. Thank you all for your continuous support and feedback, heroes

The focus of development in December is to add some unique skills, tips, optimize some life gameplay and sect related content, and add a flower name system. When players obtain the cultivation tips, they can equip and inherit flower names. Flower names tend to have four tendencies: chivalry, strangeness, madness, and evil. In subsequent versions, NPCs will change their attitude towards players based on their flower name preferences. And in the December version, we will add personality tags to NPCs, anchoring their actions through multiple personality tags, laying the foundation for future AI refactoring design.



Repair

1. Fixed a problem that may not be triggered by the subtask 4 of the sickly village master, now carry 3 traps, and come to the open space behind the Yunxia Zhuangle Building at 20 PM - 1 o 'clock the next day to trigger, if it cannot be triggered, you can talk to a doctor, ask for information, and choose to repair the problem of not finding a doctor.
2. Fixed some copywriting errors

20241125 V1.0.14.0 update

Optimization
1. Increased the zoom limit of the meridian page, now it is possible to zoom in and out of the meridian page on a larger scale for easy connection
2. Now as an elder, you can also invite other NPCs to join your sect
3. After completing the opening of Tianmen, the main task will be completed
Repair
1. Fixed the issue of being able to repeatedly join the Great Inner Guard
2. Fixed the issue where disassembling the sword box may cause the sword to jam
3. Fixed the issue where receiving multiple village leaders after completing benevolent medicine and reducing medication would result in the inability to complete the task
4. Fixed some other bugs that could cause game lag

20241122 V1.0.13.0 update

Addition
1. Add a function to resolve grievances, click on NPC to view relationships, and select the NPC with whom you have a grudge to display the View Relationships button on the left side. Resolving grievances can be achieved through five methods: reasoning, enticement, coercion, favoritism, and appeasement. Different methods have varying effects on NPCs of different reputations. The depth of animosity between NPCs can also reduce the success rate of players resolving grievances. This feature will continue to be adjusted in the future, adding and optimizing new branches. Provide a functional gameplay foundation for AI optimization of future NPCs.

Optimized the situation where a player's page would leave a level 1 menu when exiting the social page, and now it will be closed directly.


Repair
1. Removed the invalid territory development button from the dispatch page
2. Fixed some other issues