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绝世好武功 The Matchless Kungfu News

绝世好武功内测总结

Greetings to all the Heroes who have been following us,

Ever since we announced the upcoming launch of version 1.0, we've been feeling quite anxious about whether this decision would gain your support. After this round of internal testing, we wanted to sit down and have an honest conversation with you all.

During the internal test in mid-October, over 140 players (Including players from China and other regions.)provided invaluable assistance, helping us identify and fix more than 120 bugs, as well as optimizing some of the suggestions raised by the community. We've completed multiple updates during this time.

Rest assured, after the launch of version 1.0, we will continue to develop and update The Matchless Kungfu. There will be no abrupt end to our journey.

Here are some evaluations and suggestions from our players:







[h3]Some Optimizations and Changes for the Official Version:

1.Brand New Updates for Three Major Sects

2.Revamped Character Ability System (More detailed leveling system)

3.Redesigned Teaching and Learning Mechanics (Reduced rewards from repetitive teaching, making it harder to acquire Inner Kungfu ultimate skills)

4.Expanded Main Storyline (New events will be triggered after Longquan Town)

5.Exclusive Gameplay Features for Each of the Eight Sects (Each sect will have more unique characteristics)

6.Revamped Meridians and Inner Kungfu System (New points for upgrades, Inner Kungfu enhancements, and reverse practice mechanics)

7.Further Restructuring of Combat Values

8.Optimized Event System (Easier task deliveries)

9.Initial Skills Adjustments for NPCs

10.Optimized Farming System (Different crops will have terrain preferences, etc.)[/h3]

There are many more details for you to explore in the official version. We will provide a comprehensive update list in the official announcement and address any key concerns from the community. If you have any questions for us, please leave your comments below!

Heroes, we’ll see you at the official version announcement on November 6!

The Matchless Kungfu
October 28, 2024

The Matchless Kungfu Internal Testing Report 10.14-10.17

Dear Heroes, we hope you're all doing well! ːsteamhappyː

Since we announced the 1.0 release date, many of you have been eager to know about the development progress and updates for The Matchless Kungfu. Therefore, we want to share some details about the current internal testing to keep you informed about what we’re working on. Given that the 1.0 version will introduce a lot of changes and new content, it's inevitable that there will be areas we couldn’t fully address during development. As The Matchless Kungfu is an open-world sandbox game, each hero’s journey through the martial world is unique, so we expect players will encounter a variety of unforeseen issues.

On October 15th, we invited some veteran players, along with a few new friends, to begin this round of internal testing. Just like the pre-EA launch, this test will last for over a week. Since we’ll need to continuously fix and develop certain features during the testing period, our development team has already switched to “super overtime mode,” so we’re unable to invite more players to participate. We appreciate your understanding!

At the same time, we will compile all the issues discovered during this test along with the fixes into a report to share with everyone, so that all of you heroes can stay informed about the problems encountered in the internal test version and the progress of our fixes!


Due to the laggy translation progress,Since testing for players in English-speaking regions won’t begin until October 15th, we will upload any subsequent player feedback and fixes in future updates to this announcement.

For the update notice of version 1.0, please refer to the link below
Click to go directly!

As we are currently focusing on handling development tasks, internal test feedback, and bug fixes, updates to the official branch may not be as frequent during this period. We kindly ask for your understanding and patience, heroes!



The Matchless Kungfu
2024.10.14

[Price Adjustment Announcement] The matchless kungfu

Hello, Heroes!
As mentioned in the 1.0 update preview, we have been considering a price adjustment. After internal discussions, we've decided to implement a moderate price increase.

Starting from September 30, 2024, at 3 PM (Beijing Time), the price of The Matchless Kungfu will be adjusted to the official version price, which will be the final price at launch.

For the Chinese region, the official version of The Matchless Kungfu will be priced at $19.99, an increase of $5. This is our way of expressing gratitude to all the heroes who supported us during Early Access.

We ask for your understanding, as this price adjustment will help us continue providing updates and support, further enhancing the gameplay experience of The Matchless Kungfu. Please note that our 1.0 version is not the final version you might think; we will continue to update the game, just like some outstanding predecessor open-world sandbox games. We hope you can understand.

In the official version, we will be introducing an achievement system. Additionally, to give our heroes more time to enjoy the launch discount, we will extend the discount period by two days until November 7.

Thank you for your ongoing support during Early Access. We look forward to seeing you at the official launch!

The Matchless Kungfu" 1.0 Version Update Announcement

Dear Heroes! Here we are!

After more than one year of development, we are nervous to announce that "The Matchless Kungfu" will launch its 1.0 release version on November 7, 2024, Beijing time!

Since the game's EA launch, the suggestions, support, and feedback from all heroes have been immensely helpful to us. However, we apologize for the limited aspects and feedback we could address.

In the past two months, we have not made significant version updates, only filling in the events content, which is also in preparation for the game's 1.0 release. We will continue to maintain updates of events and optimized content before the 1.0 version goes live.

In the next two months, we will fully commit to the development of the 1.0 version content, hoping to bring you a different feeling of "The Matchless Kungfu," allowing everyone to find the "freedom" and "jianghu spirit" in it. We want more players to fall in love with our game and also want the players who already like it to have a different experience. As a small studio, we are well aware that this is actually quite difficult. Due to the initial underlying framework, we cannot optimize many aspects quickly. We hope for your understanding and thank you again for your continuous support!

After the release of version 1.0, we will continue to develop and maintain the update of the content of "The Matchless Kungfu".

At the same time, after part of the content of version 1.0 is completed, we will invite some players to participate in the test. You can join our discord community or follow our official steam to get relevant information.


1.0 version update content:


[h2]1.New contact for the 13 original Sects[/h2]

As the last announcement said, we have created exclusive gameplay for the original 13 Sects.
In addition to the parts we revealed last time, there are the following gameplays (some art resources are not final):

[h3]Misfortune: Divination[/h3]






[h3]Poisonous Insects: More poisonous insects[/h3]





[h3]Millibeast: More pet training features[/h3]







[h3]Ice Sword: Unique props like ice jade, etc.[/h3]



[h2]2.New Sect with New Inner Kungfu, New Skills and New Mnemonic[/h2]

Skyforge Pavilion: Specializes in heavy weaponry. Their supreme art, "Force," allows them to accumulate and control "Force" during combat. The more "Force" they have, the higher the damage they can deal. However, accumulating too much "Force" can put them at a disadvantage.

Linglong Swordhouse: Focuses on the unique sword casket gameplay. The sword casket is a special piece of equipment that only Swordhouse disciples can fully utilize

Esoteric Buddhist Sect: Specializes in persuasion and conversion. They have a unique mechanism called "Persuasion." When certain conditions are met, they can directly convince opponents to abandon their weapons and seek enlightenment. Additionally, the Esoteric Sect excels in verbal duels and is highly skilled in Buddhist teachings.

The above is just a small part of the gameplay of the three factions, leaving more content as a suspense.


[h2]3.Basic Value adjustmment[/h2]

We will merge personal ability levels with basic values, and the improvement of abilities will change compared to previous methods.
At the same time, we have also modified the restrictions on learn, making them more stringent.


[h2]4.New nickname system[/h2]

As you have mentioned before, the current ability level titles are a bit too monotonous and lack the Kungfu spirit in everyone's hearts. We have referred to some classic Kungfu works and introduced a nickname system. Like players, some NPCs will also have nicknames. NPCs with nicknames will be the peerless masters in "The Matchless Kungfu." Players will obtain their sublimation secrets and nicknames after completing specific adventure tasks and defeating them.


[h2]5.Optimization of world forces[/h2]

The crime system of the Imperial City will be optimized, considering the relationship between the NPCs who discover the player's misdeeds and the player to determine their behavior.
The Blood List of the Black Sparrow Force will also be optimized for task release, and players will no longer face a situation where there are no assassination tasks on the Blood List.
At the same time, we have also changed the NPC relationship module, and there will be more negative relationships between NPCs, not as harmonious as before.


[h2]6.Plot content enrichment[/h2]

The main plot content will be fully updated.
The events of each plot will be gradually updated to have at least 2-3 small events.
Special NPC challenges as mentioned above for nicknames
Unlocking plots related to factions


[h2]7.Internal skills and Meridians[/h2]

Some internal skills will have a reverse training function, with reversed activated acupoints and completely different effects.
A new internal skill level system has been added, with each internal skill divided into three levels.


[h2]8.Other system optimizations[/h2]

Optimization of Sects names
Optimization of AI actor events
Optimization of music gameplay, where players can choose music scores to play
Optimization of farming gameplay
Optimization of tutorial-related content


[h2]9.Adjustable plots (updated on September 6)[/h2]

After completing the event of opening the Heavenly Gate, opening the Great Thousand Atlas will trigger an events, activating the button to rearrange the plots







Update history since EA


Many players may have knew about us during the New Product Festival in June last year and the EA launch in August. In the past year, we have made the following updates, which may be loved by everyone or may have shortcomings in our production. We hope for your understanding again. As a new team, we are the first time to do a product of the magnitude of "The Matchless Kungfu," and it is inevitable that there will be some errors due to lack of experience.









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Price adjustment

We have also been considering whether to adjust the price after the 1.0 release, and we are still struggling. We will announce the relevant adjustments to you later.

We will continue to actively adopt opinions, regularly update development logs, and introduce to you what we are doing.

Finally, we would like to express our gratitude to all the players who supported us during the EA stage! After 1.0, we will continue to maintain updates, continuously iterate and upgrade the original content that is not perfect, and make "The Matchless Kungfu" a truly jianghu in everyone's hearts!






20240906 V0.16.6.0 update

Addition
1.Added chat, added opponent's faction function to faction function. Players can use this method to join the sect they created. The other party needs to be the elder or head of the sect, and the favorability is not less than 100.
2.Added the function of moving mountains and filling the sea: After the player character completes the opening of the sky gate, you can open the map. A new land migration button will be added in the lower right corner. Click to enter and you can place the land in the current world at will. Click Confirm to reload the world. Click Return to cancel this change.
Optimization
1.The triggering method of the Natural History Adventure has been optimized. It will now automatically find the player to trigger when there are more than 4 plots on the map. The Jianghu Book is still triggered near the highest point of the Eagle Chaser.

Repair
1.Fixed the issue where begging was not effective and items could not be obtained normally.