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绝世好武功 The Matchless Kungfu News

20241106 V1.0.0.0 update

[h2] Additions[/h2]

1. Three New Sects: We’ve added three completely new sects, complete with their own unique locations, *Inner Kungfu*, *skills*, and gameplay features.

2. Overhaul of Personal Abilities: Characters’ personal abilities have undergone a large-scale rework, now with six tiers (*Beginner*, *Expert*, *Veteran*, *Master*, *Guru*, and *Sage*) across a total of 100 points. Even if you don’t level up, any 1-point increase in stats will provide a corresponding ability boost.
- For example, each point in fist skill translates into an increase in *Fist ATK*, and every point in *Geomancy* will add a 1% boost to lockpicking and stealing success rates, among other similar effects.

3. Redesigned Consult Function: Now, consulting on *skills* and *Inner Kungfu* doesn’t directly teach the ability. Instead, it progresses the *Inner Kungfu* and *skills* into a state of insight, where progress gradually builds according to the character’s understanding until the *skill* or *Inner Kungfu* is fully learned.

4. Reworked Learning Function: Instead of simply increasing the corresponding ability attribute, learning now boosts the rate at which experience for that ability is gained over a certain period. The higher the other character’s ability level, the greater the experience boost.
- We’ve revamped the learning and growth paths for all abilities—now, all abilities can be learned through actions available to players in the game.
- When teaching *Inner Kungfu* or *skills* to NPCs, they will now express great gratitude, significantly boosting favor. However, for a short time after, NPCs will not gain favor simply from further instruction in *Inner Kungfu* or *skills*.

5. Revamped Meridian and *Inner Kungfu* Systems: Added new *Acupoint* upgrades, *Inner Kungfu* upgrades, and reverse cultivation methods for *Inner Kungfu*.
- *Acupoints* can now be leveled up by joining specific sects, increasing attributes.
- Each upgraded *Acupoint* will consume more qi once linked.
- *Inner Kungfu* can be upgraded to increase its effects, with a maximum of three levels available.
- Reverse cultivation requires the corresponding reverse cultivation manual, which can then be activated by pressing the reverse cultivation button on *Inner Kungfu*. However, reverse cultivation flips the activation order of the *Acupoints*.
- If your meridian setup doesn’t support this reversed activation, you may understand the method but cannot correctly use it.

6. Revised Combat Mechanics: Rebalanced combat values—*skills* now have a stronger impact on move damage, while *Inner Kungfu* has less effect on move damage.

7. New Sect Features: Eight major sects now have official names and unique gameplay features.
- Drunken Immortal's Parlor: Formerly the drunken sect, this sect masters the art of *Brew* in the vast wilderness, providing unique buffs through drinking.
- Nethershade Cult: Formerly the poison sect, Nethershade Cult specializes in unique elixirs, allowing members to triumph effortlessly.
- Five-dragon Cult: Formerly the worm sect, Five-dragon Cult now has capabilities in worm cultivation and combat. Cultivating worms eliminates the need to hunt them daily, while combat allows the combination of worms for new effects.
- Oro Sword Sect: Formerly the ice sect, Oro Sword Sect now has the ability to form *cold areas* in icy terrain, although their overall abilities remain the same.
- Fire God Vale: Formerly the heat sect, Fire God Vale now holds a monopoly on blueprints and forging improvements for weapons and equipment, although you may commission them for artifact forging even if you don’t join them.
- Seance: Formerly the misfortune sect, Seance now offers *divination* for guidance using the *Moon Block*.
- Millibeast Sect: Formerly the beast sect, members can now send animals to gather resources and use *Dragonform* on animals with reworked *Inner Kungfu*.
- Bamboo Pond: Formerly the concealed weapon sect, Bamboo Pond members have access to various new *Concealed Weapons* to weaken opponents before combat, which can be crafted using blueprints by a skilled craftsman.
- Heaven's End Palace: Previously a hidden sect, now they wield knowledge of human meridians, aiding in *Acupoint* upgrades and new *Acupoints*.

Hidden sects now all have official names, including Shaolin, Iron Armor Alliance, Wudang, Beggar Gang, and Tianya Sword Alliance. Players can unlock *Sect Wayscrolls* in-game through *events*, providing opportunities to join these sects.
- Skyforge Pavilion: Formerly part of the royal government’s Ministry of Works, this new sect holds advanced *Forging* abilities and can dismantle, cleanse, and add inscriptions to equipment.
- Linglang Swordhouse: Founded by a prince, this new sect’s disciples wield *Sword Cases* in combat and roam the world collecting famous swords.
- Esoteric Buddhist Sect: This new Buddhist sect guides others toward good through strict rules, possessing the unique *Transcendence* ability, helping others abandon past wrongs and embrace enlightenment.

Players who do not wish to join an established sect may establish their own, gaining access to the abilities of defeated sects. A custom sect can include abilities from sects eliminated by the player; it’s even possible to create a sect with all abilities by conquering all others.

8. New Main Storyline: Expanded and restructured the main storyline’s pacing. Now, five plots unlock Dragonspring Town, and after completing its storyline, *events* will trigger on town plots where sect representatives can grant *Sect Wayscrolls*, allowing players to join.

9. Enhanced *Skills* and *Inner Kungfu* Learning in Sects: Players can now talk to a sect *Salute* to learn the sect’s *Inner Kungfu* and *skills* through specific dialogue options.

10. Revised Wooden Poles Function: Wooden poles now allow players to practice move skills and *skills* (currently equipped ones). Practicing *skills* also advances the progress of *skills* that are being learned.

11. Revised Sneak Feature: Sneak mode now accurately hides players, and it’s possible to escape pursuing NPCs by sneaking. Success in sneaking depends on the Sneak skill, and being detected briefly disables re-entering Sneak.

12. Revamped Abilities Like *Geomancy* and *Fly On Snow*: Theft no longer has a value cap, and *Geomancy* now boosts the success rate for both stealing and lockpicking.

13. Overhauled *Inner Kungfu* Effects: The effects of *Inner Kungfu* have been thoroughly reworked across the game, resulting in fresh experiences.

14. Revamped Martial Arts Moves: NPCs no longer perform *Yin Leg* or *Slap* (unless taught by the player). Replaced with Taizu Long Fist, Large Pi Gua Palm, and Six Styles Flick Leg. *Yin Leg* and *Slap* are now exclusive *skills* for players.

15. Reworked Production System: Almost all equipment and item recipes now require blueprints, typically gained by joining the respective sect or through treasure map *events*.

16. New Interactions: Players can now carry unconscious characters to beds, allowing forced sharing of the bed.

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[h2] Optimization[/h2]

1. Improved *Events* System: No longer reliant on dialogue responses, NPCs assigned *event* tasks will now display an *event* button that, when clicked, completes the task.

2. Improved Farming System: Farming now includes watering and fertilizing to boost yields. Different crops also have preferred terrains that further increase yield. Added a one-click harvest option to collect all mature crops on a plot simultaneously.

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[h2]
Fixes[/h2]


1. Bug Fixes: Resolved numerous bugs throughout the game.

2. Logic Adjustments: For example, attacking bandits or notorious NPCs/buildings no longer increases infamy.

绝世好武功内测总结

Greetings to all the Heroes who have been following us,

Ever since we announced the upcoming launch of version 1.0, we've been feeling quite anxious about whether this decision would gain your support. After this round of internal testing, we wanted to sit down and have an honest conversation with you all.

During the internal test in mid-October, over 140 players (Including players from China and other regions.)provided invaluable assistance, helping us identify and fix more than 120 bugs, as well as optimizing some of the suggestions raised by the community. We've completed multiple updates during this time.

Rest assured, after the launch of version 1.0, we will continue to develop and update The Matchless Kungfu. There will be no abrupt end to our journey.

Here are some evaluations and suggestions from our players:







[h3]Some Optimizations and Changes for the Official Version:

1.Brand New Updates for Three Major Sects

2.Revamped Character Ability System (More detailed leveling system)

3.Redesigned Teaching and Learning Mechanics (Reduced rewards from repetitive teaching, making it harder to acquire Inner Kungfu ultimate skills)

4.Expanded Main Storyline (New events will be triggered after Longquan Town)

5.Exclusive Gameplay Features for Each of the Eight Sects (Each sect will have more unique characteristics)

6.Revamped Meridians and Inner Kungfu System (New points for upgrades, Inner Kungfu enhancements, and reverse practice mechanics)

7.Further Restructuring of Combat Values

8.Optimized Event System (Easier task deliveries)

9.Initial Skills Adjustments for NPCs

10.Optimized Farming System (Different crops will have terrain preferences, etc.)[/h3]

There are many more details for you to explore in the official version. We will provide a comprehensive update list in the official announcement and address any key concerns from the community. If you have any questions for us, please leave your comments below!

Heroes, we’ll see you at the official version announcement on November 6!

The Matchless Kungfu
October 28, 2024

The Matchless Kungfu Internal Testing Report 10.14-10.17

Dear Heroes, we hope you're all doing well! ːsteamhappyː

Since we announced the 1.0 release date, many of you have been eager to know about the development progress and updates for The Matchless Kungfu. Therefore, we want to share some details about the current internal testing to keep you informed about what we’re working on. Given that the 1.0 version will introduce a lot of changes and new content, it's inevitable that there will be areas we couldn’t fully address during development. As The Matchless Kungfu is an open-world sandbox game, each hero’s journey through the martial world is unique, so we expect players will encounter a variety of unforeseen issues.

On October 15th, we invited some veteran players, along with a few new friends, to begin this round of internal testing. Just like the pre-EA launch, this test will last for over a week. Since we’ll need to continuously fix and develop certain features during the testing period, our development team has already switched to “super overtime mode,” so we’re unable to invite more players to participate. We appreciate your understanding!

At the same time, we will compile all the issues discovered during this test along with the fixes into a report to share with everyone, so that all of you heroes can stay informed about the problems encountered in the internal test version and the progress of our fixes!


Due to the laggy translation progress,Since testing for players in English-speaking regions won’t begin until October 15th, we will upload any subsequent player feedback and fixes in future updates to this announcement.

For the update notice of version 1.0, please refer to the link below
Click to go directly!

As we are currently focusing on handling development tasks, internal test feedback, and bug fixes, updates to the official branch may not be as frequent during this period. We kindly ask for your understanding and patience, heroes!



The Matchless Kungfu
2024.10.14

[Price Adjustment Announcement] The matchless kungfu

Hello, Heroes!
As mentioned in the 1.0 update preview, we have been considering a price adjustment. After internal discussions, we've decided to implement a moderate price increase.

Starting from September 30, 2024, at 3 PM (Beijing Time), the price of The Matchless Kungfu will be adjusted to the official version price, which will be the final price at launch.

For the Chinese region, the official version of The Matchless Kungfu will be priced at $19.99, an increase of $5. This is our way of expressing gratitude to all the heroes who supported us during Early Access.

We ask for your understanding, as this price adjustment will help us continue providing updates and support, further enhancing the gameplay experience of The Matchless Kungfu. Please note that our 1.0 version is not the final version you might think; we will continue to update the game, just like some outstanding predecessor open-world sandbox games. We hope you can understand.

In the official version, we will be introducing an achievement system. Additionally, to give our heroes more time to enjoy the launch discount, we will extend the discount period by two days until November 7.

Thank you for your ongoing support during Early Access. We look forward to seeing you at the official launch!

The Matchless Kungfu" 1.0 Version Update Announcement

Dear Heroes! Here we are!

After more than one year of development, we are nervous to announce that "The Matchless Kungfu" will launch its 1.0 release version on November 7, 2024, Beijing time!

Since the game's EA launch, the suggestions, support, and feedback from all heroes have been immensely helpful to us. However, we apologize for the limited aspects and feedback we could address.

In the past two months, we have not made significant version updates, only filling in the events content, which is also in preparation for the game's 1.0 release. We will continue to maintain updates of events and optimized content before the 1.0 version goes live.

In the next two months, we will fully commit to the development of the 1.0 version content, hoping to bring you a different feeling of "The Matchless Kungfu," allowing everyone to find the "freedom" and "jianghu spirit" in it. We want more players to fall in love with our game and also want the players who already like it to have a different experience. As a small studio, we are well aware that this is actually quite difficult. Due to the initial underlying framework, we cannot optimize many aspects quickly. We hope for your understanding and thank you again for your continuous support!

After the release of version 1.0, we will continue to develop and maintain the update of the content of "The Matchless Kungfu".

At the same time, after part of the content of version 1.0 is completed, we will invite some players to participate in the test. You can join our discord community or follow our official steam to get relevant information.


1.0 version update content:


[h2]1.New contact for the 13 original Sects[/h2]

As the last announcement said, we have created exclusive gameplay for the original 13 Sects.
In addition to the parts we revealed last time, there are the following gameplays (some art resources are not final):

[h3]Misfortune: Divination[/h3]






[h3]Poisonous Insects: More poisonous insects[/h3]





[h3]Millibeast: More pet training features[/h3]







[h3]Ice Sword: Unique props like ice jade, etc.[/h3]



[h2]2.New Sect with New Inner Kungfu, New Skills and New Mnemonic[/h2]

Skyforge Pavilion: Specializes in heavy weaponry. Their supreme art, "Force," allows them to accumulate and control "Force" during combat. The more "Force" they have, the higher the damage they can deal. However, accumulating too much "Force" can put them at a disadvantage.

Linglong Swordhouse: Focuses on the unique sword casket gameplay. The sword casket is a special piece of equipment that only Swordhouse disciples can fully utilize

Esoteric Buddhist Sect: Specializes in persuasion and conversion. They have a unique mechanism called "Persuasion." When certain conditions are met, they can directly convince opponents to abandon their weapons and seek enlightenment. Additionally, the Esoteric Sect excels in verbal duels and is highly skilled in Buddhist teachings.

The above is just a small part of the gameplay of the three factions, leaving more content as a suspense.


[h2]3.Basic Value adjustmment[/h2]

We will merge personal ability levels with basic values, and the improvement of abilities will change compared to previous methods.
At the same time, we have also modified the restrictions on learn, making them more stringent.


[h2]4.New nickname system[/h2]

As you have mentioned before, the current ability level titles are a bit too monotonous and lack the Kungfu spirit in everyone's hearts. We have referred to some classic Kungfu works and introduced a nickname system. Like players, some NPCs will also have nicknames. NPCs with nicknames will be the peerless masters in "The Matchless Kungfu." Players will obtain their sublimation secrets and nicknames after completing specific adventure tasks and defeating them.


[h2]5.Optimization of world forces[/h2]

The crime system of the Imperial City will be optimized, considering the relationship between the NPCs who discover the player's misdeeds and the player to determine their behavior.
The Blood List of the Black Sparrow Force will also be optimized for task release, and players will no longer face a situation where there are no assassination tasks on the Blood List.
At the same time, we have also changed the NPC relationship module, and there will be more negative relationships between NPCs, not as harmonious as before.


[h2]6.Plot content enrichment[/h2]

The main plot content will be fully updated.
The events of each plot will be gradually updated to have at least 2-3 small events.
Special NPC challenges as mentioned above for nicknames
Unlocking plots related to factions


[h2]7.Internal skills and Meridians[/h2]

Some internal skills will have a reverse training function, with reversed activated acupoints and completely different effects.
A new internal skill level system has been added, with each internal skill divided into three levels.


[h2]8.Other system optimizations[/h2]

Optimization of Sects names
Optimization of AI actor events
Optimization of music gameplay, where players can choose music scores to play
Optimization of farming gameplay
Optimization of tutorial-related content


[h2]9.Adjustable plots (updated on September 6)[/h2]

After completing the event of opening the Heavenly Gate, opening the Great Thousand Atlas will trigger an events, activating the button to rearrange the plots







Update history since EA


Many players may have knew about us during the New Product Festival in June last year and the EA launch in August. In the past year, we have made the following updates, which may be loved by everyone or may have shortcomings in our production. We hope for your understanding again. As a new team, we are the first time to do a product of the magnitude of "The Matchless Kungfu," and it is inevitable that there will be some errors due to lack of experience.









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Price adjustment

We have also been considering whether to adjust the price after the 1.0 release, and we are still struggling. We will announce the relevant adjustments to you later.

We will continue to actively adopt opinions, regularly update development logs, and introduce to you what we are doing.

Finally, we would like to express our gratitude to all the players who supported us during the EA stage! After 1.0, we will continue to maintain updates, continuously iterate and upgrade the original content that is not perfect, and make "The Matchless Kungfu" a truly jianghu in everyone's hearts!