Railroads Online – Beta Update 0.5.7

Dear Community,
today we're shipping an update to the beta branch with the version number 0.5.7. With the update, we've fixed some misbehavior of controls, resolved a bunch of issues with locomotives, improved turntable behavior, and enabled some older hardware to play the game on Unreal Engine 5.

As the fixes have been quite extensive and complex, two things you should all have in mind will happen when starting the game with the new version number:
- Please reset your controls: In the last versions, walking forward by pressing W was not possible by default anymore, requiring you to set the key again to the respective function. This was sadly not a trivial fix which means that after installing the update, you have to reset your controls via the option menu to have it all working fully fine.
- Vehicles spawning in the ground: We had to move the actual pivot point of some cars to fix some other critical problems. Due to that, your locomotives will spawn in the ground when initially launching the game. After re-railing them, their new location should be correctly saved and the next time you launch the game, they should spawn correctly. Sorry for the inconvenience.
In addition, we're shipping some smaller new content the team has been working on for a while. This includes a new headlight variant for the Glenbrook engine, a new steel truss bridge segment and a few sound effects.

In the coming weeks, we'll release a bigger blog post listing our learnings from the update, share a few details on what's happening behind-the-scenes, what we're currently working on, and more! Please look forward to it :)
For more details about today's update, check out the patch notes below.
As always, for feedback, please head over to our dedicated beta forum where you can post bugs and give us suggestions :)
Thank you and have a great weekend!
The Railroads Online Team
[h2]Changelog[/h2]
Locomotives & Turntables
- Added new headlight variant for Glenbrook engine
- Added new paint variants for Glenbrook engine
- Fixed an issue that let the vehicle be launched into the air when entering it as a third-person driver by pressing F
- Fixed an issue that caused locomotives to bounce while re-railing
- Fixed an issue that caused cars to fall over to their side when re-railing them in curves
- Fixed an issue that caused the ET&WNC 2-8-0 to derail when purchased
- Fixed several issues with the Climax
- Fixed some number inconsistencies on the Ruby Basin
- Fixed an issue that caused number strings larger than 2 to not fit on the domes of Glenbrook or Eureka
- Fixed an issue that caused locomotives to slide off the Turntable I from the client's side
- Fixed a bunch of other issues with turntables
- Added Steel Truss bridge Segment
- Added the new key visual to the main menu
- Added sound effect when adding a link and pin into a coupler
- Added sound effect when moving a brake handwheel on rolling stock
- Fixed an issue that caused alt-tabbing to cut all audio of the game
- Fixed an issue that, when driving in F menu, caused motion blur to appear around wheels despite the motion blur settings being all the way down
- Fixed an issue that caused walking forward to not be possible by default, instead w behaved as s
- Fixed smoke particles to clip through larger smokestacks
- Fixed player animations to not be visible by other players
- Fixed generator exhaust steam to appear on Tweetsie locomotive without generator fitted
- Boosted render distance of marker lights based on your feedback :)
- Set DX11 as default DirectX version, enabling support for older hardware like the GTX 760 and AMD Radeon R9 200 Series graphic cards that do not support DX12