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RAILROADS Online News

Railroads Online – Update 230324



Dear Community,

today we're shipping a hotfix patch with the version number 230324, focusing primarily on bug fixes and improvements related to the recently released Coal & Power Update.

We're tackling issues regarding locomotives, some mechanics, plus the placement of switches and crossovers – among other things.

For more details, check out the patch notes below. Try out the new update for yourself and enjoy the rest of the week!

The Railroads Online Team

[h2]Changelog[/h2]

Switches & Crossovers
  • Fixed an issue that prevented you from linking to the rightmost point when placing a turnout or switch
  • Fixed an issue that caused switches to occasionally place backwards or incorrectly after an attempted snapping in the correct orientation
  • Fixed the left hand 3-way stub switch missing ballast on the left
Locomotives
  • Fixed an issue that caused the ET&WNC 2-8-0 to derail at spawn
  • Fixed an issue that caused the ET&WNC 2-8-0 dynamo to trigger audio and light when there is an oil lamp in place
  • Fixed an issue that caused the ET&WNC 2-8-0 headlight option '3' to not be centered and sometimes appear overscaled
  • Fixed the Class 48 wheels turning at far too high a rate
  • Fixed the Class 48 front headlights not being centered
  • Fixed an issue that caused the Tenmile lamp '5' to always allow you to remove the headlamp from the Class 48
  • Fixed an issue that caused the Tenmile pilot drawbar to become wonky when coupling
  • Fixed that the Cooke 2-6-0 Coal launches when randomly re-railing
  • Fixed the Shay smoke to be offset to the funnel
  • Fixed that the Skeleton Cars are very prone to derail
  • Fixed an issue that caused locomotive wheels to become motionless when brake and throttle are at 100%
  • Fixed an issue that caused coal load to clip through the new hopper car
Gameplay
  • Fixed an issue causing the player to get stuck when exiting a locomotive, disabling the option to respawn
  • Fixed an issue causing telegraph office messages to not loop

Steam Spring Sale: Railroads Online is now 10% off!



Flowers are blooming, trees grow blossoms, the sun comes out: Welcome to this year's Steam Spring Sale, now running until March 23 at 6PM CET! 🌸

For a limited time only, you can save 10% on Railroads Online.

https://store.steampowered.com/app/1696810/Railroads_Online/

Other simulation games from the fantastic astragon lineup are also part of the sale! Check out these fantastic offers:
...and many more! You should definitely complete your collection of simulation games, that's for sure.

Check out the Spring Sale Sale page for more details and a full overview!

See you in the valley,
Your Railroads Online Team

The Coal & Power Update: Out now!



Dear Community,

it's finally here: Welcome to The Coal & Power Update, now available for download!

We are moving ahead at full steam (ha!), introducing brand-new mechanics, new locomotives, new facility buildings, new freight cars... plus bug fixes and improvements.



[h3]Locomotives love their coal![/h3]

As mentioned previously, we are introducing a bunch of brand-new locomotives which are fully powered by coal. Note: Existing engines will continue to be powered by the mighty magic of wood.

During our brainstorming sessions, we came up with a lot of engines that could make their way into the game. Of course, your feedback played a valuable part in that process, ultimately leading to the selection of fan favorites.

With The Coal & Power Update, the following locomotives will join Railroads Online:
  • Cooke 2-6-0
  • ET&WNC 280
  • Mason Bogie Tenmile
  • Ruby Basin 2-8-0T
They will not come alone, however: New freight cars are also making their way into the game. Say hello to the Dump car, the Stock car, the Skeleton car, and the Coffin tank car!



[h3]Coal & Power[/h3]

The new locomotives – we just want to repeat ourselves here – will all be powered by coal... hence leading to the name of this update. Must be a total surprise, right? Right? Right...? Right.

We explained the new mechanics with the last blogpost but here's a reminder how things work: We're adding a new facility building, the coaling tower, that is essential for the workflow. As is the case with other facility buildings, you can place the coaling towers wherever they suit your needs.

What does a coaling tower need? You won't believe it: Coal! The coaling towers are empty once you place them, meaning that you have to create a supply line from the coal mines to the coaling towers to fill them up by using the coal hoppers. Use the attached chute to put some fresh coal into the tender of your engines and shovel them right into the firebox!

If you are burning through too much firewood, good news: Using coal is much more efficient.

[h3]Other new buildings[/h3]

That's not all, though: You'll receive a new engine shed. The Kanaskat water tower. The 1870s water tower. AND EVEN A NEW 3-WAY STUB SWITCH! Put your hands up in the air to celebrate πŸ™Œ

[h3]Steam Spring Sale 2023![/h3]



To hype up the new update, we will put Railroads Online on sale from March 10 to March 23.

From March 10 to 16, so a few days before the actual Spring Sale starts, you can save 20% when purchasing the game – and there has never been a better time to do so. With the start of the Steam Spring Sale which runs until March 23, the discount will be reduced to 10%. The early bird catches the worm!

And here are the final patch notes:

New Content
  • Added new fuel type and firing mechanic coal
  • Added new facility building: Coaling tower
  • Added new facility building: Engine shed
  • Added new facility building: Kanaskat water tower
  • Added new facility building: 1870s water tower
  • Added new switch: 3-way stub switch
  • Added new locomotive: Cooke 2-6-0
  • Added new locomotive: ET&WNC 280
  • Added new locomotive: Mason Bogie Tenmile
  • Added new locomotive: Ruby Basin 2-8-0T
  • Added new freight car: Coffin tank car
  • Added new freight car: Stock car
  • Added new freight car: Dump car
  • Added new freight car: Skeleton log car


Gameplay
  • Fixed collisions for sand house
  • Fixed collisions for firewood depot
  • Fixed collisions for freight depot
  • Fixed collisions for coal mine building
  • Fixed a but that caused the crane to restart after being deactivated
  • Fixed a bug that caused the box car to not be auto-loaded with tool boxes at the iron works when placed on a rail without groundwork
  • Updated radius accuracy for spline curves in circle-mode (Special thanks to FakeNeo)
  • Updated morse code
  • Fixed incorrectly loaded link meshes


Locomotives
  • Fixed incorrect Eureka whistle animation
  • Fixed incorrect Eureka regulator outline
  • Fixed a bug that caused the Eureka open cab windows to flicker at certain angles
  • Fixed locomotive doors hanging in the air
  • Fixed couplers of shay locomotive
  • Fixed a bug that caused the Tank car brake wheel texture to be scrambled when changing the paint style
  • Fixed a bug that caused long strings of characters to exceed the shape of the locomotive
  • Fixed a bug where the Mosca drawbar won't decouple from glenbrook tender
  • Fixed a bug where the Class 70 wood load mesh overhangs tender
  • Fixed a bug where the Class 70 tender marker light doesn't connect with tank body
  • Fixed a bug where the Class 70 headlight shelf & bracket are oversmoothed
  • Fixed the Class 70 tender tank lid
  • Fixed a bug where caboose and waycar did not carry any firewood
  • Fixed a bug where trucks would twitch during travel
  • Fixed a bug causing the cylinder drain lever to not play animation on client


UI
  • Updated Railroads Online logo in the menu (it's the new one, yay!)
  • New backgrounds for main menu
  • Fixed a bug where the mouse cursor disappears from the construction menu after ingame main menu is opened and closed
  • Fixed a bug where the languages portuguese and simplified chinese can not be assigned
  • Fixed a bug where the rolling stock is not deselected after rerail menu is closed via opening the construction menu
  • Fixed the tutorial description of buttons
  • Fixed a bug where the tender configuration will not refresh when changing to a different locomotive in the buy menu
  • Fixed rerail UI overlapping with interaction UI
  • Fixed lack of tooltips to train controls
  • Fixed a bug where the map is overlapping with locomotive buy menu
  • Fixed a bug where the Montezuma is listed as tier 2
  • Fixed incorrect client rotation in purchase menu


Graphics
  • Updated season to spring
  • Fixed flickering water fall water mesh
  • Fixed a bug where the vehicles can be entered from any distance in 3rd person view


Crashes
  • Fixed a crash to desktop after changing texture settings


Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/

A February Update: It's time for coal, but slightly delayed



Dear Community,

last month we gave you a sneak-peek into the next update that introduces new gameplay mechanics and improvements, including coal firing.

Initially, we announced that this update will approximately release by the end of February. However, we made the decision to delay it by just a little bit and now plan to release it on March 10, 2023.

Why? Well, work and polishing simply took us longer than expected. This means that our QA team will begin testing the update next week and, in addition to that, we want to keep some buffer to fix potential issues they find.

[h3]Let's coal coal, baby![/h3]

While this might be disappointing, we want to use the opportunity to share more details about the update with you! For example, some of you speculated in the recent weeks about what happened with the silhouettes of engines and cars we shared last year. A few people in the community guessed it correctly: Some of them are part of this update! :)

(Note: Not all of the silhouettes. They will come later. Hehe.)

Just to clarify: The new locomotives we introduce are all fired by coal. Existing engines will continue to be powered by the mighty magic of wood.

The use of coal will not be a trivial aesthetic make-over, instead it requires a whole new workflow. That's why we are introducing coaling towers which you can place all over the map – at best in strategically important areas.

The coaling towers must be filled with coal via the coal hopper, so make sure to build some very nice lines from the coal mine to your desired coaling towers! The coaling towers have a chute attached to them which you have to use to load the tender of the brand-new engines with coal. From there, you can shovel (yes, SHOVEL!) the coal into the engines' firebox.

Pro tip: Using coal will prove to be much more efficient than firewood and will therefore come with the benefit of not having to refill your tender as often. More focus on deliveries, less on fueling...

Of course, the new update will include much more than that! We won't spoil the full list of included new locomotives, cars, and towers (yes, there are more) – but we are quite sure you'll like them! :) No worries, you can also expect fixes and improvements as usual.

[h3]Steam Spring Sale 2023![/h3]

To celebrate the new update, we will put Railroads Online on sale from March 10 to March 23.

However, from March 10 to 16, you can expect a bigger discount (cool new update, yay!). With the start of the Steam Spring Sale which runs until March 23, the discount will be slightly reduced. The earlier you join, the more you save :)

And that's it for today! We'll share more details about the update once it releases. For now, have a good time in the valley and never stop shaping the world of Railroads Online ❀

Your Railroads Online Team

https://store.steampowered.com/app/1696810/Railroads_Online/

A fresh new look for Railroads Online



Dear Community,

in January, we teased an overhaul of the overall presence of our game on Steam and other platforms. As we are making fast progress, we want to shed some light on our decisions: Welcome to a fresh new look for Railroads Online!

(Also, just a PSA here: This is just an ✨ aesthetic ✨ makeover that our art and marketing departments have been working on and the beginning of new communication channels, the game itself stays largely unaffected ☺️).

[h2]A cleaner name[/h2]

Let's begin with something that did not change today but rather a few weeks ago already: 'RAILROADS Online!' has transformed into 'Railroads Online'.

When we all sat together brainstorming about this refresh, we asked ourselves a lot of questions: What does the current name and its typography stand for? Does the exclamation mark serve a purpose? Does the community use the name as it is?

Our conclusion was this: Let's remove the capitalization and simplify✨ it!

With this new typography, we’ve optimized the readability (especially in the middle of a sentence), but otherwise, not a lot has changed. We know we all kinda dislike change, so we hope these small changes are just for the better.

[h2]A new logo[/h2]

The new main logo and some flat versions for special occasions

The most prominent change would probably be the fully refreshed logo where a change was inevitable once we decided to touch the typography of the name.

Additionally, we wanted to use this opportunity to make sure the new logo represented more of the game's essence. With the new logo, we want to better grasp the look and feel of the industrial age, creating a homage to the past by making the logo both look heavy but also powerful, enticing and unique.

However, in today's modern times, we had to ensure that we can utilize the logo in a variety of use cases. We think our art department nailed it! Do you agree?

Plus: We took great care ensuring that it looks good in motion as well! Speaking of that...

[h2]A fresh trailer[/h2]

[previewyoutube][/previewyoutube]
That was exciting, wasn't it?

By now, and after dozens and dozens of updates, the trailer previously seen on the store page had to be deemed as slightly outdated. If we're going for a new look altogether, a fully overhauled trailer for Railroads Online seemed long overdue.

It was important to us that new players would immediately understand what Railroads Online is about once they see the trailer by showcasing the pillars of the game mixed with some beautiful shots. However, we deliberately kept it as authentic to the actual gameplay as possible – after all, our veterans shouldn't start shaking their heads :D

[h2]A bunch of screenshots[/h2]

Oh yeah: We created new screenshots as well. As it is the case with the trailer as well, you can check them out on the store page.

[h2]An overhauled store page[/h2]

Wow, did they just say 'store page'? Yes, they did! A new logo, a new trailer, new screenshots, a new name... obviously, we had to follow suit and update our presence on Steam accordingly! Alongside it, we exchanged the description, even putting some sleek GIFs in between the paragraphs to improve the overall understanding of the game from the point of view of a player discovering the game for the very first time.

(BTW: It's pronounced 'GIF' not 'JIF'. Hate us in the comments for saying that.)

[h2]A slogan[/h2]

TAKE YOUR TRAIN.

In the future, we will use this new slogan in different areas, for example in trailers and on other marketing material.

[h2]A website, even[/h2]

To new players from all over the world, we believe it is important to create as many touch points as possible. Our very own website includes a lot of detailed information about the game and we're confident to let it become an important part of our overall communication strategy in the future :)

[h2]Open to-do's[/h2]

First things first: We are also working on an updated key visual which we will use pretty much everywhere once it is ready. As it is still work-in-progress, we can not share it today but we will once the final touches have been made :)

Plus, the game will be updated in the near future to include the new logo, updated icons (for example in the Windows Taskbar) and other things. No ETA yet though!

[h2]We finally have Social Media Profiles! [/h2]

In addition, we are – better late than never – finally present outside of Steam as well! We strongly believe that we should be available to the community on as many platforms as possible so that you always have a way to contact us and stay informed about everything that is happening behind-the-scenes.

Follow us for the latest news, quick updates, community spotlights, fast chats and a buuuunch of other things!



PS: We do intend to bring back an official Discord server for the community in the future. We'll let you know once that is the case – just wanted you to be aware of it :)

We hope you like the changes as we are very happy with the results! Once again, these changes only have trivial influence on development so no resources are being taken away. :)

The Railroads Online Team