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RAILROADS Online News

RAILROADS Online! - build 211204

changelog:
-increased LOD distances for rail and trestle deck rail
-adjusted landscape borders
-fixed bug: spline link not showing up when looking at the end of a spline
-fixed tree removal bug: server and client trees will stay in synch even when all trees on the map are removed; When loading an old save there might be some new trees on the rails/grades
-removed deforestation costs for players
-fixed bug: no xp reward for tool crate
-disabled auto activation for headlights
-brake levers show true brake value and not local value for server and clients
-camera is now stationary when interacting with objects
-couplers and headlight are now operated by LMB/RMB
-freight unloader has to be within 150cm to use it
-removed 10s physics impulse for cars
-added subroutine on client to check and correct coupler visual state (10s loop)
-adjusted tie hitboxes for rails and switches causing random derails
-fixed bug where cars could disapprear when using the re-rail tool
-fixed bug where sand level inside the locomotive sander was not saved
-fixed bug: tool crates are now detected by the boxcar from any position
-fixed bug: incorrect client brake wheel rotation at begin play
-increased move threshold for hatches, doors, caps
-removed text above handcar

RAILROADS Online! - build 211123

changelog:
-adjusted boiler code: if there is fuel in the firebox it adds at least 1 degree to the fire temperature per tick
-fixed name filter for serverbrowser
-fixed keybind: toggle helper info is now bound to "J" by default
-fixed spline link points: spline link points are now only located at active spline segments

RAILROADS Online! - build 211122

changelog:
-added filter "all" for demolish tool
-optimized spline-player collision: prevent character from jittering when standing on splines, prevent player from falling through spline when using the locomotive menu
-when completing a new spline the spline collision is now set correctly, Thanks @ian76g for testing

RAILROADS Online! - build 211119

changelog:
-increased spline-player collision distance by 100%
-fixed rail cross 90°
-added spline subroutine: when deleting any track segment, the game checks the spline for invisible segments and deletes the spline in case one is found
-added filter for demolish tool: the player can now select which type of object gets deleted: rails, bridges, groundwork, facilities, locos

RAILROADS Online! - build 211118

changelog:
-added nullpointer checks for save game
-added nullpointer checks for exiting a vehicle
-added nullpointer checks for oil treminal
-set replication distance for spouts, chutes, cranes
-improved reverser direction code
-fixed UI compressor: the UI shows the percentage of it's handvalve
-fixed UI generator: the UI shows the percentage of it's handvalve
-fixed firewood depot collision: the firewood depot enables it's collision after it is placed in the world
-fixed tools: tools are accepted at the Freight Depot
-fixed boxcar roof: tool crates can no longer get stuck on the roof
-fixed tool crate crane: moved crane further to the edge of the platform so nearby boxcars can be properly loaded
-lowered crude oil spawn rate
-increased crude oil spout yaw speed
-adjusted coal hitbox at the factory building
-increased attenuation radius of whistles to 500m (whistle should be heared as long as the client can see the engine)
-improved spline FPS performance
-added LODs for all splines

-211118-A: fixed pawn movement: getting stuck after jumping/exiting a vehicle