Greetings, your Grace! 👑
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Welcome to the Chronicles of Rodovia - a series designed to
prepare you for ascension to the throne! 📖 Thanks to the following entries, you will learn how to manage your kingdom and your subjects, make crucial, even fateful decisions, and safeguard your reign from premature demise. In each subsequent post,
we will take a closer look at a different gameplay element and explain the basic mechanics that govern the world of Crown of Greed, so be sure to follow them carefully.
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Server link »[/p][p]This entry in the Chronicles takes a different turn, as we momentarily move beyond the battlefield and the footholds created in every mission. We have wanted to tell you more about the Kingdom Management System for a long time now, and we are glad that we are ready to introduce you to more details. The feature we describe below not only adds depth to the gameplay, but also gives you another field to make important decisions and try out different strategies. Let's dive right in![/p][p][/p][h2]Let your kingdom thrive - even between missions[/h2][hr][/hr][p]If you've already played the pre-release version of Crown of Greed or have been following the Chronicles of Rodovia series closely, you're certainly already familiar with the game's gameplay loop. You find yourself in the middle of nowhere, in hostile enemy territory, where you must fight for every inch of land and every single shiny coin. However, between these murderous challenges there is also time for a moment of rest and calm planning.[/p][p][/p][p]
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[/p][p][/p][p]Behold the
Kingdom Management System - a feature allowing you to expand your kingdom between missions. You can think of it as a new meta-progression mechanic, where you - the king - can use the points earned during the campaign to buy upgrades for your kingdom. Needless to say, these upgrades will surely prove to be very helpful when tackling the challenges ahead![/p][p][/p][p]
Naturally, the question arises: how do you obtain the points needed to develop your kingdom? Heritage points, as they’re known, are earned by completing a scenario’s main objective, with greater rewards available at higher difficulty settings, and by taking on and completing various side missions. The rule is simple here - the more deadly the quest, the more Heritage points you get! That’s why it can be worth pushing your management skills to the limit and tackling the higher difficulty levels - especially since the points can only be obtained once per mission, so you can't just "farm" points in one scenario over and over again.[/p][p][/p][p]
Work in Progress - the Kingdom
System panel[/p][p]
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[/p][p][/p][h2]What kind of upgrades and buildings can you choose?[/h2][hr][/hr][p]It turns out that there are many buildings that can enhance your headquarters, and each of them will provide a different effect and bonuses. Be sure to review them all carefully before making your selection to manage your Heritage points wisely. Your choice of upgrades should reflect your unique playstyle and the way you manage your cities during missions. And now - the buildings.
They are divided into categories:[/p]
- [p]Economy[/p]
- [p]Military[/p]
- [p]Reconnaissance[/p]
- [p]Science[/p]
- [p]and Others[/p][p][/p]
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Work in Progress - Expanding your Kingdom[/p][p]
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[/p][p][/p][h3]Making the right choice...[/h3][p][/p][p]On top of that, many of the buildings
can be upgraded from Tier 1 to Tier 2 and Tier 3, just as can the heroes' dwelling during missions. When you decide to upgrade a building, you will increase its efficiency and provide yourself with additional benefits - but to make sure this is not groundless, let's look at the example of the Town Hall.[/p][p][/p][p]
Tier 1 - Town Hall - grants extra starting gold in every next mission[/p][p]
Tier 2 - Tax Center - grants additional tax collector and increases all collectors movement speed[/p][p]
Tier 3 - Capitol - increase kingdom gold income making you even richer![/p][p][/p][p]And all this for just one building! Now you see how powerful the Kingdom Management System is. If you're a player who likes to first stabilize your kingdom economically before taking on your enemies, Town Hall is the perfect choice. But what if you prefer a different leadership style?[/p][p][/p][h3]Other buildings examples[/h3][p][/p]
- [p]Wheelwright's workshop - significantly improve the speed, profitability and durability of caravans[/p]
- [p]Defensive fort - unlocks a new type of tower, develops powerful abilities for Warrior and Arbalester[/p]
- [p]Armory - increases guards' stats, unlocks new armor and weapon upgrades, grants bonuses to items bought by your heroes[/p]
- [p]The cartographer's office - significantly supports your efforts to explore the fog of war and improves visibility at night[/p]
- [p]Tower of the Arcana - reduces the cooldown and cost of spells, supports Vestal, Necromancer, Druid, and Wizard heroes, and makes reviving your dead adventurers... less painful[/p]
- [p]Heroes' Guild - provides a better start for recruited heroes and allows for greater freedom in hiring them, unlocks the ability to create teams of 3 and 4 heroes[/p]
- [p]And many, many more! [/p][p][/p]
[p]Given the sheer number of options, approaches, and strategies, we can't wait to see how you build your kingdom. Will you prioritize magic? Growth? Support specific hero classes? Or perhaps create a balanced mix of all bonuses? It all depends on you, the king, but beware. Your choices matter![/p][p][/p][p]
Work in Progress - the Kingdom
System panel[/p][p]
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[/p][h3][/h3][h2]As always, there are two sides of the coin[/h2][hr][/hr][p]Unfortunately, in the world of Rodovia, nothing comes without a cost. Every decent kingdom needs the sewer system, often called the veins of civilization. Sewers, despite their important sanitary function, are also an ideal habitat for pesky rats, which can become a real nuisance to your city.[/p][p][/p][p]And although it may sound trivial (after all, your warriors face deadly dragons and huge devils), an untamed rat population can cause you a lot of problems. The more buildings you build in the Kingdom Management System, the more sewers connect them. Needless to say, more rats will soon visit your streets. These hostile rodents are not afraid of humans. They are known for attacking workers, guards, and tax collectors inside the city, distracting much of the guards' attention. Don't forget about this "additional cost" when growing your kingdom, your grace![/p][p][/p][p]
Work in Progress - Sewers and the Rats[/p][p]
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[/p][p][/p][h2]Thank you, your Majesty![/h2][hr][/hr][p]We trust that the fifteenth entry of the Chronicles of Rodovia series has
sparked your eagerness to seize the throne and guide your kingdom to prosperity and glory! You can be sure that we will soon publish more
interesting information and news about the game, just like the next parts of our Chronicles 😁 Stay hyped, stay tuned, and add Crown of Greed to your
Steam wishlist. Thank you, Rulers! [/p][p][/p][p][/p][h3]Have you seen our other games?[/h3][hr][/hr][p]
Viking Frontiers [dynamiclink][/dynamiclink]
Builders of Greece [dynamiclink][/dynamiclink]
Gimle: The Broken Prophecy [dynamiclink][/dynamiclink][/p]