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Sword of the Stars: The Pit 2 News

Update 1.0.28 - The Unsexiest Update

Update 1.0.28 is the least sexy update ever, and that's including hotfixes. Hotfixes have a certain tension to them because they're fixing an immediate issue that's interfering with the game.

1.0.28
- Optimizations
- Map fixes

See? Super un-hot.

But, onwards we march!

The Pit 2 Demo Updated To 1.0.27!

As we've worked to expand and improve The Pit 2 in Early Access, there has been a demo available for people to try, which is slightly uncommon, but it seemed to make sense to let people try out a game before deciding to buy, Early Access or not.

It's been over a year since the last demo build, so we figured it's time for a new one.

If you've been pondering the game, try the demo. And if you have the game and want to get your friends to check it out, now they can with a demo that mirrors the current state of the game.



In the demo, you can choose two of the five player characters in the game, The Marine and The Medic, to get an idea how differently characters play compared to one another (you can still check the skills, attributes, and item load-outs of the other three, you just can't play them). Then you can try the first three floors of The Pit 2, with the normal dynamic layouts and randomized encounters and loot! Shoot some things, scrounge for things, make things, turn things into other things! Maybe die! Probably die! It's a Rogue!

And after having some fun on the first three floors, ask yourself... if this is just the demo, what would you find if you could go to floor four and beyond?

Even more things, that's what. Armor, monsters, special biome floors with special surprises, new rooms filled with who knows what! The Pit awaits... who long can you survive?

https://store.steampowered.com/app/1698630/Sword_of_the_Stars_The_Pit_2/

1.0.27 Update - We were on the Moon... with Steve.

We know over the last months, progress on The Pit 2 slowed and we understand that would lead to reasonable concerns about its future, but the truth of the matter is that for a handful of mundane, video game industry biz reasons, we had to slow down. We never stopped, but it made regular updates less regular obviously.

Does this update mean things are now back to previous output levels? No, only because there will be a ramping up, but it does mean a lot of the things that were stressing our time are concluded, and that just means more time for The Pit 2!

TL;DR We're a smaller indie studio and sometimes as the world and industry moves around us, we have to adjust our focus a bit.

We really appreciate you all checking in and we look forward to hearing more about what loose wires you manage to find and how you like / dislike QOL additions. More to come!

Update 1.0.27

Additions
  • New Catwalk floor styles added.
  • Slash and Bite attacks now have a graphic.
  • Device choices added to prop interactions.
  • Preferred Devices added. If a device is selected in one interaction, it will become default until uses are spent or a different device is used.
  • Right-Click inventory Filters to sort inventory by that category.


Changes
  • Select cosmetic props now have per-tile custom attributes (eg: lighting - let's see if you notice)
  • Event log moved behind Repair Interface.
  • New Inventory Filters! Bio Mods and Crafting Materials.
  • Progress bar added to repair pop-up.
  • Den Mother culled from around starting areas of Forest Biome levels.


Fixes
  • Stacked item applied bonus bug fixed.
  • Equipment damage feedback not updating bug fixed.
  • Various Typos fixed.


Not Fixed
  • Those reported sound volume bugs, because our producer didn't check them in on time!

1.0.26.b hotfix

AI hotfix
unresponsive monsters fixed

1.0.26 Update - Suns Out, Guns, Knives, Vibroblades, Grenades, Etc. Out.

Hi gang!
Below you'll find the list of changes and tweaks and additions to the 1.0.26 update. Try out some of the additions and changes made based on your feedback and as always, keep an eye out on the gameplay in general. Without your feedback, we spend all our time in the lab, working on bigger things that take awhile before we can let you play with them (more on one of those things below).

As always, thanks for playing the game and chatting with us about it. And the Summer Sale is on at Steam, so if you know about out there that you think might dig the game, let them know that this is a good time to grab the game price-wise!

To summarize this update, there is a lot of HUD work, most of it where you can see it (map rotation settings, additions to item info, automatic fading to the log list), but some of it is adjustments to optimize icon use. The map control changes are handy, but hurt enemies now leaving trails you can follow is handy AND cool.

OK, we're back to the lab - as always, feedback, feedback, feedback!

Update 1.0.26

Additions
  • (When using attack key) Attack nearest only uses melee weapons
  • (When using attack key ) Melee attacking nearest target is an Option toggle.
  • Minimum Stat requirement shown in Item requirements.
  • Opacity fade added to log list (mouse-over brings back full opacity).
  • Audio stingers added for when player uses elevator and teleports.
  • Mini-map controls now nested in a sub-menu.
  • When the mini map is locked you can choose the cardinal direction.
  • AI processing optimization.
  • Blood trails for fleeing enemies.


Changes
  • Text for Game Over buttons has been updated for clarity.
  • Adjustments made to game loading.
  • Adjustments made to icon loading.
  • Fire effect on player follows player better
  • Improved interact key-press (doors were overriding proper interact selection).
  • Sound drop-off for snoring Moonbear adjusted.
  • Sound level decreased for Electrical Towers in Generator Level.
  • Loading bar has more than one text line (more to come).
  • Tile info mouse over only on in map tiles.


Fixes
  • Grabbed status now cleared when moving between floors.
  • Mistyped Teleport traps fixed. More traps in game now.
  • Show Save Game button available when not valid.
  • Held movement key no longer overrides additional movement key presses (e.g. Hold forward move key, then press left or right, player will move left or right instead of forward).