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Sword of the Stars: The Pit 2 News

Hotfix Update 1.0.24.f

Bit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update

trigger multiple adaptiods with multishots
Modified Adaptiod exclusion list
Motion sensor duration adjusted
Adjusted Beserk door trap duration
Added scroll controll to opening text scroll
Attacks to apadtoid in prop state passed on to adaptiod state
Enemies caugth in closing doors from alarms will be crushed
fixed alphabetical sorting in sots dex
added more feed back for item destroyed door trap
added feedback for when status effect is avoided from a stat roll
Maitenance Master paralayze beam cool down
Load player logic adjusted for edge inventory cases ( ie utility belt placed to the extreme right )
Updating loot item name tag on the ground when topping up a stack but leaving somebehind (if inventory is full and there is no room for a new stack)
Adjusted durability mods to be proportional to base value and current value
unload ammo from weapon into full inventory drop excess ammo on the grouond
teleported log feedback
Adjusted icon loading logic
Adjusted Enemy loot drop algorithm
Enemy and Room tweaks

Hotfix 1.0.24.e

adaptiod adjustments (sensor spotting, damage trigger, exclusioins)
ammo type modifications
Attack bot in wall bug
Movement modifier code refactored
ruined surviellance console infinite spawn bug
monster spawn tweaks

Hotfix 1.0.24.d

brood mother spawning rats in doors bug
click walk through doors (new first floor bug, issue with new floor algorithm)
interact with props at a distance bug
tool adept stacking bug
cleaned up discrepancies in range feedback
Biome / Unique floor distribution algorithm bug
Disabled slow trap from webs until slow stacking bug can be sorted out

1.0.24.c hotfix

24.c
infinite loading map bug(usually after a biome)
pick up item tweaks (g and shift g will take all if the menu is open)
click to pick up menu option added to game options
turret code change so can be targeted and display proper range info

Tricks and Treats Return To The Pit 2



Normally a noisy and raucous place, The Musty Brig was more of a low hum that evening, for it was Halloween, and Old Gunny was several glasses into his favorite rot gut, which is when he usually starts telling tales. And when Gunny shared war-stories, everybody listened because they often learned something that might keep them alive at a critical point.

Often, but not always.

"And the rock rats, they run around, like little skeletons... skittering..." Gunny started making little noises and wiggling his fingers in an attempt to approximate what a skeleton rat looked and sounded like, but mostly he looked like he was trying to play an invisible piano.

"Where is this asteroid facility again?" Asked someone in the back. It was a younger Raptor. To look at him, he probably hadn't explored more than the abandoned and cleared Pit in the Feldspar Mountains.

"Wouldn't you like to know!" Hollered Gunny. "Where's m'drink?"

The keeper poured him another one. There was no point cutting Gunny off, it just ended in a fight, Gunny versus everybody.

"The hallways are littered with gravestones, cobwebs that could slow a tank, and Fear Gourds. It's enough to make yer blood run cold. But worst of all..."

It felt like the whole bar leaned in all at once, waiting for him to finish the sentence.

And waiting.

"Where's m'drink?"

"You're holding it!" Shouted the crowd.

"Worst of all... is Jack Strangler. Ten, no twelve feet tall, he's all sinew and claw, but instead of a head, he has a fiery Fear Gourd!" The crowd chuckled. "But only around Halloween."

There were murmurs, as older Raptors explained Halloween to the younger mercs. The old customs didn't always carry to the new colonies.

"You're full of it, Sarge!" Someone yelled out.

"It's true! And the rat mothers wear witches hats!"

That broke the dam, and the entire place started howling before breaking into a filthy song favored by SolForce Marines only they'd changed the hero of the song to be old Gunny.

"Happy Halloween, you bunch of knuckle-draggers!" Shouted the barkeep. "Drinks are on Gunny!"



It's Halloween and that means it's time for Kerberos Productions to celebrate by adding little tricks n treats to our game. The Pit 2 launched into Early Access last Halloween, so we didn't get dressed up then - it would have sent a confusing message about what the game was - but after a year of improvements and incorporating the feedback of players, we're ready to get a little spooky!

But don't worry, if these Halloween events aren't your style - the event is only temporary, lasting just the week leading up to All Hallows Eve, and on top of that, we've put a switch on the Character Select screens, so you can turn off the fun if you want. Why would you? We don't know, but just in case, we don't want you to feel like we're forcing it on you.

So, gear up Raptors and get ready to jump into The Pit, but be ready. It's scientifically proved to be creepier than usual.



And if you don't have them already, you should check out The PIt and Kaiju-A-GoGo, two of our older games that also like to get into the Ghostly spirit of things (ha!).

https://store.steampowered.com/app/233700/Sword_of_the_Stars_The_Pit/?gclid=Cj0KCQjwhsmaBhCvARIsAIbEbH4NW5T4tGadhzX0i6dpiAHr8r5O0uXw-W2I2fyD4iGWe_44o-YEvRsaAluMEALw_wcB
https://store.steampowered.com/app/333210/KaijuAGoGo/?gclid=Cj0KCQjwhsmaBhCvARIsAIbEbH6STLsx7eIj7imVtGtTm9An1IWXFYafEcv6tBbss-S3lQqqmfX1aasaAhoNEALw_wcB