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Sword of the Stars: The Pit 2 News

Armor Quality Update - 1.0.23

Well hey! Did you survive Monster Summer? In The Pit 2 we mean. It has been a few weeks since our last update - chalk it up to Summertime. Everybody's either taking a break or attending a conference. But Fall is coming and we're ready to share something we've been working on. Armor Qualities!

This is one players have been asking for and now everybody can try it out - up until now, not all armors were created equal, but now that even applies to armors of the same type!

Two pieces of kit might have very different disabilities - or maybe they have the same protection, like you just got them fresh from SolForce Quartermaster, but one just seems to let you move a bit freer than the other, or it moves quieter.

Armor scavenging and crafting has just taken an interesting turn now that the end results might just give you that little extra edge... IN THE PIT!

Changelog 1.0.23
  • Armor Quality - Because maybe that Red Green Special armor made of field-expedient duct-tape is going to serve you better than that off-the-shelf Flak Jacket you found!
  • Room distribution adjustments
  • Zuuling AI tweaks
  • Adaptoid spawn adjustments


Want to know more about the qualities of your armor - come chat about it with the developers on The Pit 2 community boards!

Speaking of the community boards and Fall and so forth, make sure you're checking out the boards here on Steam, as we will be talking more and more about the final steps leading us out of Early Access, so now more than ever is the time to make your thoughts and ideas heard!

22.b hotfix

Key binding for fullscreen map ( "`" tilde by default)
Loot mini map tool tip bug fix
Scaling fix for extreme map shapes in fullscreen mode

Update 1.0.22 - He’s the map, he’s the map! I’M THE MAP!

Not the biggest update, but we’ve made some big changes to the map. Big shift in presentation, big changes in how it displays level info. Have a look and let us know how you like it.

[start changelog]

Changelog 1.0.22
  • Really cool level map update.
  • Various minor adjustments and tweaks.

[that is all]

Hotfix 1.0.21b

Changelog

Fixed
  • Door interact button persisting after destroyed bug
  • Empty prop mouse-over bug
  • Failed initialized door / line-of-sight bug


Changes
  • Smoothing control for camera following player (slider in Game Options)
  • Whole whack of items!
  • Rifle AK, Star Fondue, Morrigi Flavor Oils, Disease Extract, X-Rray Transducer, Mutagen, Cannon Parts, Reflex Microfurnace, Chitin, Adamantium Resin, Living Steel Remnant, Unstable Isotopes.

1.0.21 changelog

1.0.20c Hotfix

A mini-update, but there were a couple of sweet additions to drop in as well. Please play and feedback feedback feedback!

Added
  • Save Preview - Character select screen now shows Save File stats, inventory, and equiped items. NOTE: Will only work with new saves.
  • Use Bio-mod interface (Double-click or right-click a Bio-mod to bring up an interface to select which item to add it to.)
  • Add Bio-mod to item interface (Right-click item and select Add Bio-mod to bring up an interface to assign viable Bio-mods to it.)
  • Lock Mini-Map rotation button.
  • New models for different classes of doors (standard, heavy, armored, vault)


Changed
  • Drag Scanning Analyzer or Diagnostic Chip over Bio-mod in inventory to ID the Bio-mod details.


Fixed
  • Teleport trap bug - you now receive a teleport trap for disarming the trap.
  • Invalid door trap feedback bug (Enemies were triggering the feedback.)