1. Mage Tower: Call of Zadeus
  2. News

Mage Tower: Call of Zadeus News

Patch 0.99.5 Notes

(Note about our recent Announcement post. We had been planning on entering "Full Release" this month, but have instead have decided to stay in Early Access while we polish the game more. So currently we are not setting a date for "Full Release".)

Major Bug Fixes

-Fixed a bug where using Enflame to kill a Miniboss while there were multiple Minibosses in the monster deck (only possible in the Warlock battle) would crash the game.

Patch Notes 0.99.4

General Changes

-Some cards have been deactivated as part of the process of refining the card pools and making sure every card is fun and fulfills an interesting role. Some may return after fine-tuning. (Those cards are Set Trap, Exalted Throne, Warweaver, Standing Stone, Runeform.)
-Swapped the "100 days" achievement to unlock Dragon's Tower instead of Reality Shift. (Reality Shift will now be unlocked by default.) This is so the player can unlock more card draw spells and get more experience before they unlock Dragon's Tower.

Major Bug Fixes

-Fixed a bug where Darkflame summoned a monster when played (this was part of an earlier iteration of the card.)
-Fixed a bug that was causing Bow and Arrow to give Defenders the buff effect from the Champion card.
-Fixed a crash bug that would happen if you tried to play Forked Lightning on an empty monster board.
-Fixed a bug where legendary cards spawning in battle could crash the game.

Other Bug Fixes

-Fixed a bug where Spell Charcoal's rarity was wrong. (It should just be a common. Only matters for the tentacle event that generates random cards based on rarity.)
-Fixed an issue where the cursor sprite could cover artifact tooltips in battle.
-Fixed a bug where Power of the Ghost glade could be attached to cards that were unplayable.
-Added the "Conjure" keyword to Brewmaster's "Double Vision" skill and made it correctly increase your card conjure count.
-Fixed an issue where Mage Tower (the card) had text box display issues when upgrading at the Blacksmith.
-Fixed an issue where Constellation Beast's textbox was slightly too large.
-Fixed an issue where the icon showing the player's current class and difficulty level was sometimes incorrectly in front of other windows.

Patch 0.99.3 Notes

Enemy Changes:

-Dungeon Shaper: Improved Animated Armor and Lesser Animated Armor's stats slightly at low difficulty levels.

Major Bug Fixes:

-Fixed a bug where all of Spider Queen's monsters would enter the board at start of battle.

Other Bug Fixes:

-Fixed a bug where Poison Arrow's notification text (telling you to click a monster) wasn't appearing.
-Fixed a bug where Ghastly Orb said the Revenant would be a 4/2 instead when it's actually a 3/2.
-Fixed a bug where Elixir of Foresight had Star Potion's sprite.
-Fixed an issue where Staff of Poison and Staff of Enflame would not update card damage displayed while outside battle.
-Fixed an issue where Boons were sometimes showing up in the Artifact panel in the Bazaar.
-Fixed an issue where Vortex wasn't working with damage-boosting attachable artifacts.
-Fixed a bug where after a card's damage was doubled via Chaos Gem, another card's text box might incorrectly say its damage will be doubled too.
-Fixed a bug where Explosive Barrel being depleted triggered Shadow Tentacles twice instead of once.
-Fixed a potential crash bug with Structures.
-Fixed a bug where Arcane Well and Cyclopean Block were triggering in half the time they should have been.
-Fixed a bug where Mind's Eye could be upgraded even though it has no effect.
-Fixed an issue where Converge did nothing for Vortex. (Now it correctly reduces the cost to 0, which lets you pick any damage value 0-9 for free.)

Patch 0.99.2 Notes

(Just another quick hotfix!)

-Fixed a crash bug that could happen with the enemyclass variable when starting a new run.
-Deathrings will now correctly interact with damage buff boons (i.e. if you give it +1 Damage, it will buff the card and skill's damage.)
-Fixed an issue where the Mountaineers building and Sojourner passive weren't preventing you from getting slowed in mountainous regions.

Patch 0.99.1 Notes

(Just a quick hotfix!)

-Fixed a bug where Ascendancy was dealing 4 damage + gold count instead of 0 + gold count.
-Fixed an issue where the text for "Set Trap" wasn't fitting in its text box.
-Fixed a bug where upgraded Poison Damage text would be black instead of green.