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Call of Zadeus News

Patch 2.1.2.1.8 Notes

(Small patch, mostly to fix a crash bug.)

Major Bug Fixes

-Fixed a crash bug that could happen very rarely when playing a card.

Quality of Life

-New visuals and sound fx were added for when you level up a "Level Up" card.

Patch 2.1.2.1.7 Notes

There will be more updates in the next couple months. Also a roadmap is coming this month!

Quality of Life

-When a boss spawns, it will now spawn on the map and chase you down, making it much more clear what is happening. (In previous versions you would just be teleported to the boss's pre-battle screen, which could be confusing.)
-A notification was added for when a player tries to play a card they don't have enough energy for.
-The process of searching for cards in your deck (via certain effects) has had some interface improvements to make things more clear.

Mastery Changes:

(Mastery 3 and 4 have had some adjustments to give them a smoother difficulty transition from Masteries 1 and 2.)

-A few enemies were more difficult at Masteries 3 and 4 than they should have been (i.e. Gold Knight would get +8 health at Mastery 3 when he shouldn't have.) This has been fixed.
-Previously at Mastery 4 there was a sharp increase in enemy spawn rate, and a sharp decrease in starting bloodrunes. These changes now happen incrementally from Masteries 4-8. (So Mastery 4 will not be such a huge jump upward in difficulty.)

Card Changes

-Element Cannon now deals 7 damage to the closest monster instead of destroying it. (Generally a buff because now it can hit Hulking enemies which are immune to "Destroy" effects.)
-Element Cannon now has a Cancel button after you activate it if you change your mind about using it.

Miscellaneous Changes

-The time passed after a dungeon battle has been increased very slightly.
-Bazaar artifacts you can't afford will now be tinted in red.

Enemy Changes

-Temple Guardian has had 1 additional Thorn Mage added to its monster deck.
-Rock Pile is now more difficult at masteries less than 5.
-Skulk's Bogle monster is now a 2/1 at Mastery 1 and 2 instead of a 3/1.
-Skulk's enemies will now tell you how much of the resource you have left after they steal some from you.
-Skulk was saying it stole 25 bloodrunes, but it actually stole 75. Changed both values to 50.
-The Headhunters' Sylla's hp was increased by 1 at Masteries 1 and 2.

Notable bug fixes

-Fixed an issue with Chain Lightning where it was incorrectly shuffling the Spell Charcoals into your deck instead of putting them into your discard pile.
-Enflame is now correctly able to damage Agile and Carapace enemies.
-Fixed a bug where the arrow that guides you to a dungeon could sometimes get stuck pointing right.
-Fixed a bug where the dungeon buff that reduced a card's cost to 0 wasn't working.
-Fixed a bug where Enhance Magic's cost reduction effect wasn't doing anything.
-Fixed a bug where the legendary Enchanted Bow artifact wasn't working with Fireball.

Minor Bug Fixes

-Fixed a bug where it was possible to activate a class skill while other actions were happening, which might cancel the skill activation.
-Fixed a soft lock bug where Summon Artifact could be activated when you had no Permanent cards (it was counting Scheme cards as Permanent cards, then not letting you actually get them.)
-Fixed a bug that could make some cards in your deck glow green right before the Zadeus battle.
-Fixed a bug where when looking at the "Map" boss artifact, it would sometimes choose the map artifact as your final choice even though you were just trying to click the "See Dungeons" button.
-Hopefully fixed an issue where Bazaars and Obelisks could spawn below the bottom of the map.
-Fixed a bug where Thug, which steals Scrolls, was saying on hit that it steals Trade Resources (which no longer exist.)
-Living Mountain will no longer warns of monsters in X turns when the monster deck is empty, since there won't be any more monsters.
-The "Stash of Riches" artifact was still showing up as an unlockable in achievements even though the artifact doesn't exist anymore. Removed it.
-Corrected the Trebuchet artifact's description to note that Siege has Enflame 4.
-Fixed an issue where your artifacts and the day timer weren't showing up on some screens.
-Fixed an issue where, when Wicker Man was in play, some direct damage cards would look like their damage was buffed by having purple text when the damage was not buffed.
-Fixed a bug where The Headhunters' Sylla would be delayed in updating her attack value.
-Fixed a bug where Freezing Breath's cost increase debuff wasn't working.
-Since the Temple Guardian's Thorn Mages buff Sproutlings at end of turn, it wasn't adding that potential damage to the incoming damage counter. Now it does.
-Fixed a bug where Summon Artifact was able to grab Scheme cards.
-Hopefully fixed an extremely rare crash bug that could happen when playing Fireball.
-Fixed an issue where the count of cards unlocked on the Achievements screen was off.
-Fixed a bug where Summon Comet wasn't gaining life if you used it on the last monster.
-Fix an issue where Silence didn't have a prompt telling you to click a monster.
-Fixed a bug where the game would pop up the dialogue box to equip Wax Mask to The King's Banner, even though it couldn't be equipped because The King's Banner is a costless card.

Patch 2.1.2.1.6 Notes

(Fixing the Beast Tamer class, plus some minor changes.)

Major Bug Fixes

-Fixed a major bug with Beast Tamer that made it so she couldn't get attachable artifacts from Bazaars.
-Fixed another bug with the Beast Tamer that made it so that sometimes random cards would fly across the screen when she activated her Bolster ability.

Quality of Life

-You can now drink Health Potions outside of battle by clicking on them.

Enemy Changes

-The Gorgon's "Death Gaze" monster card is now a 12/9 or 15/9 at lower masteries, while it remains a 99/9 at higher masteries.
-Death Gaze no longer has its ability, which made you lose the run if you left the battle and reloaded the run. (I don't want people's runs to be ruined if they leave the game for any external reason.)
-The Gorgon's "Minotaur" monster card is now near the very bottom of the monster deck so it's not possible to get multiple waves of monsters stuck behind it (maybe just a few monsters.)
-Death Gaze is now shuffled into the top half of the monster deck, so now it's impossible for it to get stuck behind Minotaur.

Bug Fixes

-Fixed a potential crash bug in the extra boss battle with the secret final monster.

Patch 2.1.2.1.5 Notes

(Just a lot of small bug fixes, some miscellaneous changes, and minor changes to a few enemies.)

Miscellaneous Changes

-Health gained from the Inquisitor Knight event increased from 10% to 12% of max health.

Mastery Level Balance

(Evening out Mastery level balance from levels 2-4.)

-Mastery 3 was overloaded with too many enemy buffs, so we moved the Fel Wyrm stat buff to Mastery 2 and the Goblin stat buff to Mastery 4.
-Incorrectly, Mastery 3 was increasing monsters-per-turn on Days 3+ when Mastery 4 was supposed to do that. This effect has been correctly moved to Mastery 4.

Enemy Balance

-These changes are for the Vixiloth fight *at low masteries*. There is now one more Vixiloth in the deck (instead of some basic monsters) and the Vixiloths are now 4/6 instead of 5/5. The Portal Spawn are now 2/3 instead of 3/2.
-The Necromancer's Zombies now get +1 health at low Masteries and +1 attack at higher masteries.
-Gold Knight's starting health at low masteries increased from 30 to 32.

**Bug Fixes**

-Fixed a bug where the game could get stuck if you had a Wallering Gaduille that was forced to attack, but The Tidebringer was the closest monster and couldn't be attacked.
-Fixed a bug where Beast Tamer's achievements were not unlockable.
-Fixed a bug where the achievements incorrectly said they were unlocking the removed Rune Warrior class (which will be replaced or reworked.)
-Attempted to fix a bug where a player could end up at the top corner of the dungeon when entering or loading a dungeon. (If this does happen to you, try going to the menu and resuming your run and it may fix it.)
-Fixed a bug where Magic Scroll's cost reduction effect wasn't working.
-Fixed a bug where Meteor was starting with 7 counters instead of 6.
-The text on the class select screen saying what each Mastery does was incorrect at some levels, this has been fixed.
-Fixed a bug where Gold Knight was getting a stat buff at Mastery 2 when it should be at Mastery 3.
-Fixed a bug where the Inquisitor Knight event incorrectly said it had taken 100 bloodrunes when it was only 25.
-Fixed an issue where the "20 card threshhold reached" text on The King's Banner would be cropped on the edges.
-Fixed a bug where an Achievement said it unlocked Volley. In actuality, Volley starts unlocked.
-Fixed a bug where monster attack buffs or debuffs (from monsters like Cold Snap, or cards like Silence) would be doubled when they hit a Defender.
-Fixed a bug where Silence didn't work sometimes on an already Silenced enemy.
-Fixed text of Constellation Beast to correctly say it maxes out at +8/+8 instead of +10/+10.
-Fixed an issue where Intricate Web's 2nd ability name wasn't bolded.
-Fixed a bug where Vixiloth would have more difficult monsters at Mastery 2 instead of at Mastery 3.
-The incoming damage number will now count Xyonith Swarmlings correctly, and that value will now be correctly considered when checking if death is imminent.
-Fixed a bug where Boast could fail if used on a Level 0 enemy 1/8th of the time.
-Fixed an issue where you couldn't Boast for a mana buff against bosses/elites/dungeon enemies. (Now you can't Boast to switch to a harder enemy against those enemy types, but you can still use the mana buff.)
-Fixed an issue where the deck size warning for Day 5 would say your minimum deck size was increasing to 14, when the max is actually 13.

Patch 2.1.2.1.4 Notes

Miscellaneous Changes

-Updated the text box of "Scout" so it says that after War Camp you get Raiding Party. Getting Raiding Party is the whole point, so people probably weren't drafting Scout because they didn't know you get anything after War Camp.
-Added a tiny time buffer between allowable clicks on the Achievement screen so it's less likely you'll accidentally click through an unlocked achievement without seeing what it was.

Bug Fixes

-Fixed a bug where, while attaching a Bazaar artifact that would buff a Defender's stats, it wouldn't show the correct stats for the Defender.
-Fixed a bug where Lost Tome wasn't shuffling the discard pile into the player's deck.
-Fixed a bug where the mountain icon that appears over Gideon's head while he's in mountains would appear while on the minimap.
-Fixed a bug where Stupefying the same enemy twice would reset its attack.
-Fixed a bug where Forge and Purge token tooltips would appear while at the Blacksmith, while the icons were hidden behind the deck.
-Fixed incorrect text for upgraded Summon Reinforcements and Trade Routes that said they can get up to 6 counters, when it's actually up to 8.
-Fixed a crash bug that could happen when leaving a town from the tooltips trying to check info about a non-existent town.