1. Mage Tower: Call of Zadeus
  2. News

Mage Tower: Call of Zadeus News

Patch Notes 0.64.6

Miscellaneous Changes

-Added support for 1600x900 resolution.

Performance Improvements

-Improved management of unused objects.
-Removed many deprecated sprites and improved sprite loading code.
-Got rid of many unnecessary lines of code.

Bug Fixes

-Fixed a bug where, for 1 frame after a battle, the camera would incorrectly display the top left of the map.
-Fixed a bug where Sinister Weapon didn't work on Icy Sentinel.
-Fixed a bug where some monsters didn't work correctly with Cosmigorius Tamer.
-Fixed a grammar issue where the monster angry icon would sometimes say "Angry in 1 turns." on mouseover.
-Fixed a bug where the tip window telling you about the Bazaar pointer could overlap the pointer it was talking about.

Patch 0.64.5 Notes

Major Bug Fix

-Fixed a crash bug that could happen when a certain shader was active (which happens in the starting tutorial or when a boss is chasing you down.)

Other Fixes

-Crow is now only playable once per turn. (Its first-paragraph ability can still trigger multiple times per turn, but you can only actually play it once per turn.) This is to prevent an infinite damage combo that could happen if you reduced its cost to 0 with artifacts or certain cards.

Patch Notes 0.64.4

New Content

-Added 3 new Event types: Ghost Glade, Swamp Hag, and Hidden Hearth.

Bug Fixes

-Fixed a bug where the confirmation box for entering a dungeon would be hidden if a boss was currently chasing you.
-Fixed a bug where Equipment cards could not have Magic Lantern attached to them or be Bolstered.
-Fixed an issue where Ballista and Frost Shards would sometimes damage monsters that were already going to die to an arrow.
-Fixed an issue where the message confirming you wanted to use certain skills was misaligned sometimes.
-Increased Bazaar hit box size to better match the size of the Bazaar sprite.
-Fixed a bug where life gain options would be offered at Events even when you are at full life and it would do nothing.
-Fixed a bug where Darkflame would glow as playable even when you didn't have a Spell Charcoal in hand.
-Fixed a bug where the Sojourner class's Oasis card wasn't affecting the attack values of Tenacious monsters in certain cases.
-Fixed the text displayed by Poison Daggers while you're picking targets for it to say that it makes an angry monster non-angry (rather than slowing any monster.)
-Fixed a bug where Valley of the Titans' energy upgrade wasn't showing correctly on the Blacksmith screen.
-Artifacts like Doom Bell and Lionhead Fountain will now have their counter value overlapping the artifact on the main screen, instead of below the artifact, so it doesn't cover other artifacts.
-Fixed a bug where Boons were clickable during class select even though they were not visible.
-Fixed a bug where the Sojourner's Bliff location would sometimes assign new costs to cards that have no costs.
-Fixed a bug where Reclusive Homunculus would recover cards that had Deplete but were never actually Depleted due to an attached artifact (essentially duplicating them.)
-Fixed a bug where you could go to the map while a confirmation window was open.
-Fixed a grammar error with the Dukedom artifact.
-Fixed a bug where Thuridian Colossus's attack and health weren't displaying correctly on the Blacksmith screen.
-Fixed a bug where Bodysnatcher's card frame could be misaligned on the Blacksmith screen.
-Fixed a bug where sometimes a boss spawn would be skipped if you were in a dungeon for more than a day.
-Fixed text on Spore Spewer's debuff to note it only lasts one turn.
-Added text to Dread Moon's debuff, which was missing text.

Patch Notes 0.64.3

Major Bug Fixes

-Fixed a bug where the game would crash at end of battle if you played Cultist's Summoning.

Bug Fixes

-Fixed a bug where at some Mastery levels Ruins Monument would have 3 attack instead of 2.
-Fixed a bug where Healing Staff did nothing on Icy Sentinel.

Patch Notes 0.64.2

Bug Fixes

-Fixed a bug where the game might trap you in the top corner of the map when starting a new run, if you had last been in a dungeon in a previous run.

-Fixed a bug where the achievements to reach days 3 and 5 would not trigger correctly.

-Fixed an issue where the game would say it was offering the second and third clue when it should have said first and second clue.

-Fixed an issue where Gloryseeking's damage was reduced by the Glade Nymph's Spore Cloud debuff even though it's not actually an Ability card.

-Frost Shards now has an upgrade that reduces its cost by 1.

-Fixed slightly misaligned text on the Diviner's Wand Lava River card.

-Ferocity now says it also enhances "Skills" instead of only "Class Skills".

-Fixed an issue with data for cards attached to Irko's Monomania sometimes not being stored correctly.

-The Quick Shot and Vicious Strikes skills now show they deal extra damage while Ferocity is in play.