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Mage Tower: Call of Zadeus News

Patch 2.1.2.0.11 Notes

Bug Fixes:

-Fixed a bug where sometimes cards would not display the correct attack/health in all places, especially cards with artifacts attached.
-Fixed a bug where Byforthian Caesar would sometimes enter play with the wrong attack/health.
-Fixed a typo on Stone Golem where it said it gets -2 attack per health lost instead of -1.
-Attempted to fix a bug where Intricate Web could crash the game if many arrows were shot at it.

Patch 2.1.2.0.10

(Small bug fix patch.)

Bug Fixes:

-Fixed a bug where Beast Companion's ability stopped working.
-Fixed a bug where Constellation Beast said it could get +12/+12 when the max is now +5/+5.
-Cards like Bodysnatcher that have text and attack/health that can be updated should (hopefully) always have those things updated correctly wherever you see them now.
-Further changes made to make Bazaars and Obelisks stop spawning outside the map.
-Fixed a bug where Band of Heroes was unplayable (even for 2 damage) while not in the leftmost hand slot.
-Fixed a bug where Band of Heroes and Byforthian Caesar were not glowing blue to indicate that they were still playable while not in the leftmost hand slot.

Patch 2.1.2.0.9

(A quick hotfix to fix a few bugs, including a crash bug that was introduced in the last patch.)

Bug Fixes:

-Fixed a bug where the game could crash in some circumstances on the overworld.
-Fixed a bug where sometimes equipped Defenders' stats wouldn't update correctly.
-Fixed a bug where Frost Drake's card was invisible when mousing over the card.
-Fixed a bug where Bodysnatcher's attack and health wouldn't update correctly while in hand.
-Updated Constellation Beast and Starmap text to be accurate.
-Fixed a typo where Irko's Cosmigorius's "Hulking" ability wasn't in bold.

Patch 2.1.2.0.8 Notes

Miscellanous:

-Made it so the card backs say "Call of Zadeus" instead of "Mage Tower".

Card Balance Changes:

-Creativity (which is destroyed when you play a 4-cost or higher card) no longer has its upgrade make it so that only 5-cost and higher cards destroy it. Creativity also had its cost increased from 2 to 3, and its upgrade now reduces the cost to 2. (With Creativity's original upgrade, its drawback became easy to play around, and it was usually "Pay 2 to draw your whole deck", which is too good.)
-Bodysnatcher now only gets +Attack equal to half the amount of cards gained, rounded down, instead of the full amount of cards gained. Cost reduced from 6 to 4 and health increased from 4 to 5. (Was exceedingly overpowered and is still one of the best cards in the game.)
-River Sage's attack reduced from 1 to 0. (A card draw card that self-trashes and can hold equipment is already quite good.)

Other Changes:

-About 90% of Zadeus's monsters have had their stats slightly reduced to compensate for the card rebalancing changes in the last few patches.
-Lost Cities and Bodysnatcher now both tell you in their card text how many cards you've gained so far this game.

Bug Fixes:

-Fixed a crash bug that could rarely happen if you played cards very quickly.
-Fixed a bug where, after loading up a run you'd previously started, the Obelisks would be invisible and you couldn't collide with them.
-Fixed a bug where Council Mage would count as a playable card when ending your turn even when it wasn't currently playable.
-Fixed a bug where a Defender with an equippable artifact that alters a Defender's health would sometimes not show the correct stats.
-Finally fixed a bug that would cause parts of two adjacent vertical roads to be cut out.
-Fixed a bug where Obelisks and Bazaars could spawn at the edge of the map, in areas that were impossible to get to.
-Fixed a bug where sometimes the dungeon enemies' hitboxes extended too far, making you run into them when you shouldn't be running into them.
-Fixed a bug where sometimes Bodysnatcher's attack and health wouldn't show up correctly in some places while it had equipment.
-Fixed a bug where Ferocity Serum had the same graphic as Strength Serum.
-Fixed a bug where Lightning Arrows was showing it was an Uncommon when it's actually a Common.
-Fixed a bug where, on the battle screen, you were able to overlap two artifacts at once with your mouse causing two tooltips to appear at once.
-The artifact Magic Lantern (that makes a card ignore its Void Stone) is no longer equippable to Treasures, Permanents, or Level Up cards, as it would have no effect on them.
-Fixed a bug where Summon Reinforcements and Trade Routes' upgraded versions said they upgraded from 5 to 8 counters instead of from 3 to 6.

Patch 2.1.2.0.7 Notes

(Another hotfix patch.)

Bug Fixes:

-(Hopefully) fixed a crash bug that could happen after picking up a life buff in dungeons. If anyone experiences that bug again please let me know.
-Fixed a bug where Band of Heroes was costing 0 energy.