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Lucky Tower Ultimate News

Classic Flash era roguelike makes a comeback with Steam revamp

Sites like Newgrounds and Miniclip were the home of simple and effective games back in the day. The results of The Impossible Quiz are forever burned into my brain at this point after figuring out just what obtuse answer it wants you to give, and while this era of videogames has largely gone the way of the dodo, there's still an uncomplicated enjoyment to be found in them. Lucky Tower Ultimate wants to bring this vibe back, and we finally have a release date for its Steam Early Access launch.


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Lucky Tower Ultimate in the Endless Replayability Fest!

Today marks the start of Endless Replayability Fest, running until May 20 - and we've updated the Lucky Tower Ultimate demo for the event!

Changelog:
  • Vending machines are all over the tower, where you can buy stuff
  • Throwing items like the axe and the shuriken fly in a straight line
  • The magic wand also has a new and improved curve
  • Hub rooms (the ones with the three doors) now have a random layout
  • New Djinn behaviour and voice lines by Joshua Tomar
  • Evelius bossfight is different now, albeit still with unpolished animation
  • Riddle Master can have different weapons, his shield can be looted and used by the player
  • Shields work in the back hand as well as in the front hand
  • Hammerguy does not remain brain dead after killing someone
  • The pick-up indicator is a bit more clear
  • Some foreground decoration
  • One new trap: Contact spikes, that only move up when you walk on them
  • More screenshakes
  • Lots of bug fixing and polishing!




Good luck, adventurers, and don't forget to wishlist Lucky Tower Ultimate on Steam!

Want more Lucky Tower Ultimate?

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

The Lucky Tower Ultimate Demo Returns!

Von Wanst makes a comeback as the Lucky Tower Ultimate demo returns!

During GDC, Lucky Tower Ultimate will be featured in Day of the Devs San Fransisco Edition, and The Mix & Kinda Funny's Spring Games Showcase, which means it's time to escape from the tower again (and again and again)!

The demo will be available until Monday March 25th.

Good luck, adventurers, and don't forget to wishlist Lucky Tower Ultimate on Steam!

Changelog (NextFest -> GDC):
  • A lot of bug fixes!
  • Easier to pick up items: They hover higher above the ground and small items are rendered before the player. You can now also pick up items with the equip command.
  • You can now meet every companion in any mood (sad/angry/happy) everywhere in the tower, not just trapped in cages.
  • You can now enter and use the tower's toilet (if you find it).
  • Banana peels leave a visible trail if you step on them.
  • It's now way easier to give Evelius items that he demands via thumbs up / thumbs down instead of unequipping stuff. That's also true for giving companions gold if they demand it.
  • Heal a companion suffering from poisoning by giving them food.
  • You can now wear armor as a monster.
  • A bunch of new helmets and hats! Colorful peasant caps, a heavy cone-shaped helmet and a spiked helmet.

Want more Lucky Tower Ultimate?

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Playing with Von Wanst

Voice actor EJ Montijo - the voice of Lucky Tower's main character Von Wanst - joins co-designers Anselm Pyta and Benedikt Hummel for a playthrough of our Next Fest demo. Learn about the unexpected interactions between many of the items in the tower, while touring new features that have been added to the game!

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/



Demo Playthrough with Studio Seufz

Join Lucky Tower creators Anselm Pyta and Benedikt Hummel from Studio Seufz as they fail and fumble through this clumsy bamboozle-fest and answer your questions about the game and development on stream!

Play the demo, enjoy the stream, and don't forget to wishlist Lucky Tower Ultimate!

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/