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Lucky Tower Ultimate News

Funny dungeon crawler Lucky Tower Ultimate 1.0 arrives Q1 2026 with an extra content update coming

Lucky Tower Ultimate is truly a brilliantly silly dungeon crawler and one you need to play! The 1.0 has been announced for Q1 2026 and more content is coming.

Read the full article here: https://www.gamingonlinux.com/2025/09/funny-dungeon-crawler-lucky-tower-ultimate-1-0-arrives-q1-2026-with-an-extra-content-update-coming/

Extra Milestone Coming in Autumn & 1.0 Teaser!

[p]Adventurers! [/p][p][/p][p]In our initial Early Access Roadmap that we shared in Sept 2024, we had planned for 4 major updates during Early Access, with the final one being the 1.0 release that concludes the story. However, we realized we still need more time in Early Access to weed out bugs and deliver the most polished 1.0 release possible.[/p][p][/p][p]Only releasing polish and bug fixes for months would be too boring, especially for our dedicated Adventurers. So we’ve decided to release a new small milestone, playfully called "Content II" during Autumn, in which we will deliver a handsome set of fun new content to thank you for your patience![/p][p][/p][p]We’ll be adding new items, new decorations, new traps, and new enemy variations. For example, we’re introducing an executioner’s hood, worn by both Von Wanst and enemies working in the tower’s upcoming torture chambers (wielding pliers with hot coals, of course). We also have prototypes of trap variants, including some that were part of the community trap vote—like the hanging bombs. We’ll see how much content we can cram in![/p][p][/p][h3]Community Contest: Hairstyles & Beards[/h3][p]We thought it would be fun to start a community contest for the new update: design a new beard or hairstyle, and we’ll pick some to appear in the game![/p][p][/p][p]You can share your designs via Discord and the Steam Discussion Forums from now until September 30.[/p][p]https://steamcommunity.com/app/1700270/discussions/0/546746241084628362/
[/p][p]You can submit beards for Von Wanst and hairstyles for either Von Wanst or the peasants—just make sure to specify in your submission.[/p][p][/p][p]Here are templates of the characters without hair you can use.[/p][p][/p][p]The new update will arrive this autumn. Keep an eye out during October for the exact release date.[/p][p][/p][h3]1.0 Launch Teaser - Coming This Winter (Q1 2026)[/h3][p]During Clemmy’s Best Indie Games Fall Showcase, we announced that Lucky Tower Ultimate will be launching into 1.0 during this Winter (Q1 2026)! We hope you liked the new trailer and will share with you the exact release date soon.[/p][p][/p][previewyoutube][/previewyoutube][p]PS: Members of the community have started working on a Lucky Tower wiki. If you’re interested in helping, DM Anselm (anselmpyta) on Discord and you'll be added to a Discord channel so everyone can connect.[/p][p][/p][p]Join the Lucky Tower community: [/p]

Version 0.4.12 patch - bug fixes

[h3]Bug fixes[/h3]

  • Fixed not being able to jump as the monkey
  • Fixed enemies running in gaps/traps outside of the player range
  • Fixed some helmets/armors not displaying damage correctly when worn
  • Fixed purple cyclops having two eyes after dying
  • Fixed debris of broken armor sometimes being rendered above other items
  • Fixed varying height of companions
  • Fixed a visual glitch of the monster talking
  • Fixed village guards suddenly becoming invisible mid-sentence
  • Adjusted some voice lines
  • Polished hurt animation of the flying Evelius

Version 0.4.11 patch - bug fixes, other

[h3]Bug fixes[/h3]

  • Fixed a case of invincible bats
  • Fixed several princess eat particles
  • Fixed a case of an invincible Evelius
  • Fixed Van Wampe (the red haired knight) not appearing when the princess ate Evelius earlier in the tower
  • Fixed a softlock that could occur when Evelius demanded to eat a companion
  • Fixed Evelius "no gearing up" return behavior
  • Several Evelius interruption fixes
  • Improved stunned Evelius physics
  • Fixed Alva trying to play multiple animations at once when throwing bottles
  • Fixed visible brown backgrounds beneath cave platforms
  • Pipe system shouldn't break anymore, when putting an explosion potion from a witch in there
  • Improved companion behavior, when transforming back into Wanst from being a monster
  • Explosion potions can not be brewed again


A lot of small visual glitches fixed:

  • Fixed the pawnshop clerk's eyes intersecting with her eyelids,
  • Fixed nose peeking out of helmets monsters are wearing,
  • Fixed some visual glitches of random peasants in the tavern,
  • Fixed visual glitches of goo on the floor,


[h3]Other[/h3]

  • Changed back from DirectX 12 to DirectX 11, for better compatibility
  • Companions now say something on death
  • Reduced voice line frequencies for goo, anvils and alcoves
  • Slightly nerfed the range of medium sized blobs
  • Companions should stay on the weighted step platform for medium sized bridge gaps now (the same way they do it for the large ones already)
  • Improved bee performance
  • Reinstalling the game on Steamdeck shouldn't reset the save files
  • Fixed game over menu on Steamdeck not offering the option to change the difficulty mode

Version 0.4.10 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed Evelius not accepting the spear
  • Fixed a blackscreen when entering doors in the fourth segment under certain conditions
  • Fixed explosive mushroom in monkey zone which froze the monkey input
  • Fixed monster wearing undershirt
  • Fixed certain aspect ratios (e.g. when using vertical monitors)
  • Fixed various items not being affected by gold and poison potion


[h3]Other[/h3]
  • Updated the Unity version, which should lead to better performance
  • Improved image compression, especially in the village, to optimize performance and reduce RAM usage. If your game crashed when leaving the tower, the update should now hopefully fix many such cases
  • Reworked the colors of particle effects when eating or crushing items