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Lucky Tower Ultimate News

Version 0.4.13h patch - Unity fix

Unity recently found a security vulnerability in all their applications. Devs were advised to update their games with patched Unity editors, so this update does just that.

Version 0.4.13 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed Monkey being unable to jump (again, this time for sure hopefully)
  • Fixed framerate cap and V-Sync not being saved properly
  • Thrown items shouldn't get stuck on upper floors anymore
  • Fixed hourglass + gold potion interaction (resulted in village not loading)
  • Fixed a few voice lines playing again (toilet, broom door)
  • Postal companions should now do less glitchy stuff
  • Fixed some characters being lootable even though no item came out (Snowy, Puffles, Cave Peasants)
  • Fixed game freeze when dying on the balcony while a powder keg is still active from one of the previous rooms
  • Fixed player not respawning after throwing the respawn bottle down the hatch to the next segment and then dying on the current floor
  • Fixed debug view not working after respawn
  • Fixed sometimes not being able to pick up the item dropped on death after respawning


[h3]Other[/h3]
  • Polishing for the hammer pendulums. They should now feel a bit more smooth
  • Polished and recolored clouds that appear when Evelius, bats and monsters spawn
  • A bunch of new sounds added
  • Peasants now use the same punch and attack animations like Von Wanst instead of only one animation

Funny dungeon crawler Lucky Tower Ultimate 1.0 arrives Q1 2026 with an extra content update coming

Lucky Tower Ultimate is truly a brilliantly silly dungeon crawler and one you need to play! The 1.0 has been announced for Q1 2026 and more content is coming.

Read the full article here: https://www.gamingonlinux.com/2025/09/funny-dungeon-crawler-lucky-tower-ultimate-1-0-arrives-q1-2026-with-an-extra-content-update-coming/

Extra Milestone Coming in Autumn & 1.0 Teaser!

[p]Adventurers! [/p][p][/p][p]In our initial Early Access Roadmap that we shared in Sept 2024, we had planned for 4 major updates during Early Access, with the final one being the 1.0 release that concludes the story. However, we realized we still need more time in Early Access to weed out bugs and deliver the most polished 1.0 release possible.[/p][p][/p][p]Only releasing polish and bug fixes for months would be too boring, especially for our dedicated Adventurers. So we’ve decided to release a new small milestone, playfully called "Content II" during Autumn, in which we will deliver a handsome set of fun new content to thank you for your patience![/p][p][/p][p]We’ll be adding new items, new decorations, new traps, and new enemy variations. For example, we’re introducing an executioner’s hood, worn by both Von Wanst and enemies working in the tower’s upcoming torture chambers (wielding pliers with hot coals, of course). We also have prototypes of trap variants, including some that were part of the community trap vote—like the hanging bombs. We’ll see how much content we can cram in![/p][p][/p][h3]Community Contest: Hairstyles & Beards[/h3][p]We thought it would be fun to start a community contest for the new update: design a new beard or hairstyle, and we’ll pick some to appear in the game![/p][p][/p][p]You can share your designs via Discord and the Steam Discussion Forums from now until September 30.[/p][p]https://steamcommunity.com/app/1700270/discussions/0/546746241084628362/
[/p][p]You can submit beards for Von Wanst and hairstyles for either Von Wanst or the peasants—just make sure to specify in your submission.[/p][p][/p][p]Here are templates of the characters without hair you can use.[/p][p][/p][p]The new update will arrive this autumn. Keep an eye out during October for the exact release date.[/p][p][/p][h3]1.0 Launch Teaser - Coming This Winter (Q1 2026)[/h3][p]During Clemmy’s Best Indie Games Fall Showcase, we announced that Lucky Tower Ultimate will be launching into 1.0 during this Winter (Q1 2026)! We hope you liked the new trailer and will share with you the exact release date soon.[/p][p][/p][previewyoutube][/previewyoutube][p]PS: Members of the community have started working on a Lucky Tower wiki. If you’re interested in helping, DM Anselm (anselmpyta) on Discord and you'll be added to a Discord channel so everyone can connect.[/p][p][/p][p]Join the Lucky Tower community: [/p]

Version 0.4.12 patch - bug fixes

[h3]Bug fixes[/h3]

  • Fixed not being able to jump as the monkey
  • Fixed enemies running in gaps/traps outside of the player range
  • Fixed some helmets/armors not displaying damage correctly when worn
  • Fixed purple cyclops having two eyes after dying
  • Fixed debris of broken armor sometimes being rendered above other items
  • Fixed varying height of companions
  • Fixed a visual glitch of the monster talking
  • Fixed village guards suddenly becoming invisible mid-sentence
  • Adjusted some voice lines
  • Polished hurt animation of the flying Evelius