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Lucky Tower Ultimate News

Community vote no. 5: Weird stuff

Happy New 2025 to all of you!

We hope you enjoyed the Yule update. Father Frost has been removed from the game for now, but like winter, he will return every year.

Let's kickstart the new year with a community vote!

https://forms.gle/sdTd3yH8ZgxwmpH27

The winner of the last poll was the pipes, which might have gone unnoticed due to the seasonal update. This time, we have some oddities for you to vote on. Cheers!

Happy Holidays from Studio Seufz

Good Yule, Merry Christmas and happy holidays, Adventurers!

To celebrate the season, we’re launching a limited holiday-themed update for Lucky Tower Ultimate, from Dec 20 until Jan 7, 2025.

In this update, you’ll find Father Frost himself trapped somewhere in the tower. He’s furious about your spot on the naughty list and ready to attack. But don’t worry—you can still claim your 'presents' by relieving him of his apparel and items. Including his beard.

Any limited items you unlock in the village shop will remain in-game after the holidays.

Enjoy the update, and don’t forget to leave some punch for Father Frost!



v.0.2.9. update

Yule Special!
  • Added a secret Santa room, only available until early January!
  • Six completely new and unique items! Including Santa's beard


Bug Fixes
  • Fixed pendulums doing damage when hiding in alcoves
  • Fixed broken companion render order after leaving alcoves
  • Fixed blob enemies interfering with pacifist achievement
  • Fixed eyes of Van Wampe and insane randos
  • Fixed broken coins in pawnshop when buying expensive items
  • Fixed companion positioning in tavern endscreen
  • Fixed sleeper / poison interaction
  • Fixed pillows in headroom not triggering
  • Fixed explotion potions removing items when dropping them in trap doors
  • Fixed not being able to eat mushrooms
  • A few voiceline and subtitle fixes
  • Chest debris now have the correct color
  • Bats and trees in main menu polished
  • A few coloring / damage indicator improvements

Community vote no. 4: New Traps!

...and the winner of community vote #3 is... Snowy & Puffles!

It won by a large margin, followed by Room with a View.

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We already have community vote #4 for you! This time featuring mostly small traps, that are designed to occur all over the tower:
https://forms.gle/25dzEM1crSUDTeVw8

Voting closes next Friday on December 20th. Thank you all for participating in these polls!


Version 0.2.8 patch - bug fixes, other

[h3]Bug Fixes[/h3]
  • Fixed gamefreeze when talking to companions during cup game
  • Fixed gamefreeze when companions demand too much gold after leaving tower
  • Fixed gamefreeze after Sobu shows the correct door and turns evil
  • Fixed wizards and trolls walking not over spikes (with impaled enemies)
  • Fixed armor render issues with bellies hanging out
  • Statuemaker voiceline adjustments
  • Falling through ground safety fallback
  • Several voiceline and localization fixes


[h3]Other[/h3]
  • Entering doors more lag resistant
  • Resolution optimization (you can now select "maximized window" as a new option)





Community vote no. 3: New Traps!

...and the winner of our community vote #2 is... The Bard! 🎺

This time, it was a very tight race, with the Bard winning by only 11 votes ahead of the Dentist. The other NPCs received far fewer votes. Thanks to everyone who participated!

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Now, we move on to traps! This is the first trap vote, where you get to decide between three options—two of them blasts from Lucky Tower's past. Just like with the NPCs, the option with the most votes will make it into the next milestone, while the others will take a backseat.

https://forms.gle/LpV6ghy9UnVJum4J8