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Lucky Tower Ultimate News

Early Access now Coming in September

[h3]Lucky Tower Ultimate Early Access now coming in September[/h3]

We know you're excited for Lucky Tower Ultimate, and we want to deliver the best possible version on day one of Early Access. In order to do so, we need to take a few extra weeks to add the finishing touches to the Early Access build, and finish translating all our puns into multiple languages (we wrote a lot of great new stuff for the Village, oops!). The release will now be in September.

Stay tuned for the exact release date of Lucky Tower Ultimate, which we’ll share in the coming weeks!

Thanks for your patience!

In other news, here's some updates for what the team has been working on this month:

[h3]Updated Tavern[/h3]


The original tavern from Lucky Tower 1, drawn by Anselm in 2010 (with a mouse!)


The new and improved tavern for Lucky Tower Ultimate!

[h3]Monsters in Different Colors![/h3]

Different segments of the tower have their color own monster! Check out the Green band playing their latest hit track!

[h3]Slime Monsters! [/h3]
There's a new monster coming to the tower for Early Access... the Slime!


Original concept art of the Slime, drawn by Anselm with pen


Ingame Slime

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Evelius’ Tower Plans

Hello, you lucky adventurers, you! June has been an incredibly busy month for Evelius and the Studio Seufz crew. Here’s a little recap of everything we’ve been up to, and what we’re working on.

Lucky Tower Ultimate is Coming to Early Access!

In case you missed it - we announced that Lucky Tower Ultimate is coming to Early Access in August 2024. We released a brand new trailer with the announcement you can watch here:
[previewyoutube][/previewyoutube]
Introducing… THE VILLAGE

One of our favourite German content creators Gronkh showed off some EXCLUSIVE footage of the Village in his German Indie Showcase! If you’re clever and talented enough to escape Evelius’ Tower, Von Wanst will be able to explore the bustling area and purchase items to help him on his next run. Get ready to explore the Village when Lucky Tower Ultimate launches into Early Access!

Final Demo Update

Lucky Tower Ultimate has been featured this past week in the Games Baked in Germany Steam Event, along with a demo update. On July 1st, the demo will come down in preparation for Early Access launch in August.

Demo Patch Notes:
  • It mainly includes bug fixes, aside from that there a some notable changes:
  • Door handles stay down once you enter a door, so you'll know which room you entered already.
  • Chests now have color-coded locks and keys. For every locked chest, there should be a fitting key on the same floor.
  • Reduced number of haircuts, for consistency with the Early Access release (sorry, more haircuts need to be unlocked at the barber in the future!).
  • Improved ragdolls for some enemies.
  • Some UI polishing
Community Gallery

We want to highlight some fantastic artwork created by our community this month! Join the Studio Seufz Discord and share your creations with us.


Art by Northmore


Art by Slickis


Art by FlowerCatta

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Lucky Tower Ultimate Coming to Early Access August 2024

We have some huge news that we couldn't be more excited to share with you: Lucky Tower Ultimate is coming to Early Access in August 2024!

[previewyoutube][/previewyoutube]
[h3]Why Early Access? [/h3]

We've been working hard on Lucky Tower Ultimate for a few years now, and have already received invaluable feedback from our incredible community has been critical to development.

As a roguelite with randomly generated levels, Lucky Tower Ultimate often surprises us with the many challenging and absurd situations it throws at us each time we play. This wide range of experiences is a lot to adventure through alone, so we want to work closely with our players to create the most entertaining version of the game possible. Input from the community will help upgrade the game to craft a truly ultimate version of Lucky Tower.

We expect that Lucky Tower Ultimate will be in Early Access for less than a year.

Closer to the Early Access launch in August, we'll release a roadmap of updates you can expect to see throughout Early Access development.

In the meantime, wishlist Lucky Tower Ultimate on Steam and join the conversation on the Studio Seufz Discord!

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Classic Flash era roguelike makes a comeback with Steam revamp

Sites like Newgrounds and Miniclip were the home of simple and effective games back in the day. The results of The Impossible Quiz are forever burned into my brain at this point after figuring out just what obtuse answer it wants you to give, and while this era of videogames has largely gone the way of the dodo, there's still an uncomplicated enjoyment to be found in them. Lucky Tower Ultimate wants to bring this vibe back, and we finally have a release date for its Steam Early Access launch.


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Lucky Tower Ultimate in the Endless Replayability Fest!

Today marks the start of Endless Replayability Fest, running until May 20 - and we've updated the Lucky Tower Ultimate demo for the event!

Changelog:
  • Vending machines are all over the tower, where you can buy stuff
  • Throwing items like the axe and the shuriken fly in a straight line
  • The magic wand also has a new and improved curve
  • Hub rooms (the ones with the three doors) now have a random layout
  • New Djinn behaviour and voice lines by Joshua Tomar
  • Evelius bossfight is different now, albeit still with unpolished animation
  • Riddle Master can have different weapons, his shield can be looted and used by the player
  • Shields work in the back hand as well as in the front hand
  • Hammerguy does not remain brain dead after killing someone
  • The pick-up indicator is a bit more clear
  • Some foreground decoration
  • One new trap: Contact spikes, that only move up when you walk on them
  • More screenshakes
  • Lots of bug fixing and polishing!




Good luck, adventurers, and don't forget to wishlist Lucky Tower Ultimate on Steam!

Want more Lucky Tower Ultimate?

https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/