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Lucky Tower Ultimate News

Version 0.1.9 patch - bug fixes, other

Yes, we're keeping up with the daily patches!

[h3]Bug fixes[/h3]
  • Fix for one freeze that occurs when exiting the tower with companions
  • Fix for a freeze that can occur when a companion demands gold and you give him gold beforehand
  • Fix for walking endlessly on the balcony
  • Fix for white items on the balcony
  • Fix for a game freeze that can occur with hammer guy and riddle master
  • Fix for black screen when dying to a dark room with a respawn bottle


[h3]Other[/h3]
  • Input is now disabled when tabbing out of the game
  • Monsters in hidden gaps that are awoken by honk horns now make those gaps crumble without having to set foot on them
  • Wanst's house in the main menu gets visibly bigger, if you upgrade it in-game

Version 0.1.8 patch - bug fixes

[h3]Bug fixes[/h3]
  • One Evelius/Monster transformation freeze fixed
  • Can't eat items fixed
  • Fixed red haired knight not appearing in final room
  • Fixed companions following the player into town
  • Fixed Chinese dialogue appearing in Russian dialogue


[h3]Other[/h3]
A Debug Panel can now be opened with F9. If you're sharing screenshots for bugs, it helps us if you activate it beforehand.

Version 0.1.7 patch - bug fixes

[h3]Bug fixes [/h3]
  • Frozen blobs fixed
  • Enemies drop no equipment fixed
  • Teleporting dead companions fixed
  • It's now possible to hit Evelius with spells without causing softlocks
  • Fix for a softlock when sending companions into door with powder kegs
  • One softlock fix for choosing the monster transformation and Evelius being braindead afterwards


Version 0.1.6 patch - bug fixes, balancing

[h3]Bug fixes[/h3]
  • Dark rooms should not cause permanent darkness anymore
  • Black screen fix for enter door
  • Monster cave bug fix
  • Additional fallbacks for Evelius freezes
  • Missing voice lines for item selection fix

[h3]Balancing[/h3]
  • Beehives now have a puddle of honey in front of them, instead of regular green goo. It slows down more.
  • Rooms with just beehives in them are now a bit smaller.
  • Wearing beehives as hats no longer protects from bees (the beekepers hat does)

v.0.1.5 patch - balancing, bug fixes, sounds

[h3]Balancing[/h3]
  • Lights-Out rooms nerfed: they don't go completely black anymore
  • Entering alcoves no longer makes you drop two-handed items
  • Wizard and witch no longer cast/carry death spell/potion
  • Purple wizards can still cast the death spell, but they have specific elder wands and a longer attack animation
  • The elder wand is a new item that you can use yourself to cast deadlier spells.

[h3]Bug fixes[/h3]
  • Further fixes for several game freezes!
  • Randos don't pickup gambler items before gambling
  • Anvils don't insta-kill in stake rooms
  • Some barber fixes (exploit with hairs, black screen)

[h3]Sounds[/h3]
  • OG monster scream for the gap monsters is back as a variant
  • Some new sounds (Monster eat, trap sounds)