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Community vote no. 2: More Village NPCs!

Fellow adventurers,

we have another community vote for content to go in the next milestone update! This time, you can choose from 5 different village NPCs:

https://forms.gle/1tteABosU95fMozw5
🦷 āœ‚ļø šŸ§‘ā€šŸŒ¾ šŸ šŸŽŗ

Just like last time, the winner will definitely be made, the others will have to wait in line, but the number of votes they receive now might help them to get made earlier.

This will be the last village/NPC vote for now, after that we will focus on new traps.

Voting ends on Friday (December 6th). Thanks for participating!



Community vote no. 1: Village NPCs

Fellow adventurers,

Since the next milestone update will introduce new content in the form of traps, village quests/NPCs, and items, we've decided to hold community voting to help decide on what new content will be included.

For the first community vote, there are two Villager NPCs you can decide between: The Framemaker or the Pipefitter.

To take part in the poll and learn more about the villagers, follow this link:
https://forms.gle/sxygYPJbGLvGkFNL9

The poll will be open until Tuesday, November 26. Thanks for participating!



EDIT:

...and the winner of our first community vote is... The Pipefitter!

We'd like to say it was a close call, but actually it seems like the Frame Maker was massacred by the Pipefitter. An unexpected result for some, but that's exactly why a community vote makes sense to see what players would like most in the game.

This means, The Pipefitter will be in the next milestone for sure and The Framemaker needs to wait until it's their turn.

There will be another community vote soon. Stay tuned!



Version 0.2.6 patch - bug fixes

[h3]Bug Fixes[/h3]
  • Fixed one case of the classic tower exit freeze with companions
  • Fixed Evelius related blackscreens
  • Fixed a case of broken collision / floating around after entering alcoves
  • Fixed broken Van Wampe (the red haired knight) in the final room
  • Fixed one pawnshop gold sack exploit

Version 0.2.5 patch - bug fixes

[h3]Bug Fixes[/h3]
  • Fixed not being able to continue playing after ending the game in the cave under certain circumstances
  • Fixed a freeze that occured when going through a door in the cave with a corpse in hand
  • Fixed spikes with corpses on them still killing the player
  • Several fixes and precautions for freezes and blackscreens
  • Small audio fixes (music in village, volume balancing...)
  • Companions finally all look at Von Wanst when leaving the tower with them

Version 0.2.4 patch - bug fixes, other, balancing

[h3]Bug fixes[/h3]
  • Fixed chests in village (some were empty upon opening them)
  • Fixed shield / clothesline interaction on balcony
  • Fixed "Sacrifices need to be made" achievement
  • Fixed Evelius not eating monster corpses
  • Fixed Van Wampe (red haired knight) corpse missing legs

[h3]Other[/h3]
  • Improved damage texture mapping (work in progress)
  • Improved some golden items
  • Correct graphics for barred door in final room
  • Correct music when starting game in village

[h3]Balancing[/h3]
  • Falldamage on balcony adjusted