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Lucky Tower Ultimate News

Version 0.2.5 patch - bug fixes

[h3]Bug Fixes[/h3]
  • Fixed not being able to continue playing after ending the game in the cave under certain circumstances
  • Fixed a freeze that occured when going through a door in the cave with a corpse in hand
  • Fixed spikes with corpses on them still killing the player
  • Several fixes and precautions for freezes and blackscreens
  • Small audio fixes (music in village, volume balancing...)
  • Companions finally all look at Von Wanst when leaving the tower with them

Version 0.2.4 patch - bug fixes, other, balancing

[h3]Bug fixes[/h3]
  • Fixed chests in village (some were empty upon opening them)
  • Fixed shield / clothesline interaction on balcony
  • Fixed "Sacrifices need to be made" achievement
  • Fixed Evelius not eating monster corpses
  • Fixed Van Wampe (red haired knight) corpse missing legs

[h3]Other[/h3]
  • Improved damage texture mapping (work in progress)
  • Improved some golden items
  • Correct graphics for barred door in final room
  • Correct music when starting game in village

[h3]Balancing[/h3]
  • Falldamage on balcony adjusted

Version 0.2.3 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed Fun-guy achievement
  • Fixed not beeing able to eat certain mushrooms
  • Fixed navigation in the graphics submenu
  • Fixed monkey not picking up pumpkin in headroom


[h3]Other[/h3]
  • Added new music when playing with the cup game monster
  • Added shadows to the saved companions in the tavern

Lucky Tower Ultimate is an absurdly funny dungeon crawler you need to play

Lucky Tower Ultimate from Studio Seufz is probably one of the funniest real-time dungeon crawlers I've ever played and I can't wait to play more.

Read the full article here: https://www.gamingonlinux.com/2024/11/lucky-tower-ultimate-is-an-absurdly-funny-dungeon-crawler-you-need-to-play

Update 1: The Cave - Out Now

Hey Adventurers, the first Lucky Tower Ultimate Early Access update, “The Cave” is out now!



Here’s what's included in this update:
  • The Cave
  • More than 666 new voice lines
  • 5+ new achievements
  • Ultra Widescreen support
  • New enemy: troll
  • New village quest
What is The Cave?
The Cave offers an alternative way to escape the tower once you reach the exit door, allowing you to refuse Evelius’s offer and avoid the boss fight. This longer route out of the tower and into the Village will be a dark and atmospheric maze, visually reminiscent of Studio Seufz’s game The Longing. Companions can go insane in these tunnels, so be careful to keep morale high!



[h3]Early Access Feedback[/h3]
Please share your Lucky Tower Ultimate feedback with us! We’ve set up a feedback form with specific questions and we’d love to hear your thoughts on how we can improve the game for everyone in future updates.

[h3]Steam Bundles[/h3]
There are two bundles now available featuring Lucky Tower Ultimate! German Rogues includes three roguelikes from Germany: Rack and Slay, Rogue Voltage and Lucky Tower Ultimate. There's also a Gunbrella and Lucky Tower Ultimate bundle with our friends at Devolver! Be sure to check out both bundles.

Enjoy the new way to escape the tower, we can’t wait to hear your thoughts on the cave and the update.

[h3]Patch Notes[/h3]

[h3]New Features[/h3]
  • Cave segment added to the tower. It can be found by opening the barred door in the final room of the regular tower
  • New troll enemy
  • A hidden treasure room can be found in the caves
  • Six new types of mushrooms (currently only found in the caves)
  • Items now react to being hit by stomp traps and anvils. Steel and gold items will be turned into discs that can be used as deadly frisbees. Other items are destroyed or pushed away
  • New quest in the village: In the castle area, you can talk to a sculptor to request a giant gold statue of yourself. Be warned, this will require a lot of gold...

[h3]Quality of Life Improvements[/h3]
  • The UI has been optimized for a lot more resolutions, including Ultra Widescreen
  • You can now skip the intro by pressing any button twice

[h3]New Voice Lines[/h3]
  • Plenty of new lines have been recorded. Too many to list them all, but here are some examples:
  • Van Wampe (the red haired knight) now has voice lines
  • Wanst comments the goodbye lines of companions
  • New lines for escaping and re-entering the tower
  • New lines for killing Evelius
  • More lines for Evelius gifting you items
  • Companion lines for entering the balcony
  • More idle and small talk lines for Wanst and companions
  • Townsfolk chatter

[h3]Other Changes[/h3]
  • Sobu and Alva no longer immediately attack you when looted (now with new voice lines)
  • Potion effects now apply to items in the village. However, Wanst will not drink potions while in the village
  • All cushions in the idea/monkey zone now give different answers, if Evelius asks Wanst a question
    The time limit for the monkey selection has been raised to 60 seconds

[h3]Bug fixes[/h3]
  • Fixed monster render order issues
  • Fixed Evelius talking at the basement, even though he is dead
  • Riddle Master cave chest freeze fixed
  • You can now bring chests back to the tower from outside