1. Clanfolk
  2. News
  3. Patch Notes v0.562-v0.567

Patch Notes v0.562-v0.567

v0.562
  • Simple Tailor and Tailor Bench given a default priority of 5 -> 8
  • Doctors will now feed/water animal patients when their food/water meters are < 50% instead of 10%
  • This is to better maintain the Well Fed buff to keep them alive (I may also do this for humans after more testing as it does use up a lot of time babysitting the patient)


V0.563
  • Fixed case where a Clanfolk returns from an expedition, but was part of a Zone will get stuck on the map edge if the Chief is not within their zone.
  • Fixed case where a Clanfolk returns from an expedition, but the Chief is behind some worker or traveler locked doors which then block the expedition report and traps reporter.
  • Renamed Better Rations -> Filling Ration Training for the world map training event. Since Filling Rations is what is unlocked.
  • Fixed bug where a unit could get stuck warming up over and over during sunrise when there were no other attributes needing maintenance at the time.


v0.564
  • Fixed Dry Bricks not being affected by Rain
  • Turned off Auto Supply for Wet Bricks and Wet Tiles because it creates an infinite spawn situation.
  • I need to develop a solution for this and water jugs to count all cases of dry and wet and fired bricks together.
  • Paths now connect to each other, and floors will make an edge with them. Paths still do not connect to walls because they are not floors.


v0.565
  • Fixed Dry Clay Brick and Dry Clay Tile producing a permanent blue unlock icon on the Ideas Panel
  • Fixed Wash Zone and Drink Zone being blocked by Reeds early game when they are not blocked after the sickle is created
  • Stone Throne is no longer flammable
  • Classic Ideas mode now shows the tech unlocks like Idea Points mode instead of just lock icons.
  • Both Unlocking modes now show greater detail about the things being unlocked, like their food effects, or work efficiency etc.
  • The goal here is to let players better plan what they are working towards unlocking and why.


v0.566
  • Peat Bog minimum growth rate 25% -> 50% (To deal with Peat Bogs often being flooded which was preventing peat regrowth)
  • Walking on Peat Bogs will no longer prevent bog regrowth (this is for walking without gravel paths)
  • When Floors or Paths are removed from Peat Bogs, they will start producing peat again.
  • On older saves there may be some dead spots in the Peat Bog, loading a game will also fix these and start them growing again
  • Note: Peat Bogs re-seed at night, and it may take a few nights for the seeding to happen on previously inert tiles.
  • Pregnancy will now progress while on an expedition.
  • A Pregnant Clanfolk will not go on an expedition if they would give birth while on the expedition.
  • Seniors will not go on expeditions that would take longer than the life they have remaining.
  • Spoiled Rations can now be put in the Compost
  • Fixed the Hunt Task remaining on a Cat once it gets tamed (if it had been set for hunting before being tamed)
  • Berries will now be more likely to come with Traders (because they are needed for Filling Rations)
  • Future plan is to make Filling Rations purchasable at the Inn to prevent cases of being locked out of the Map explore for months at a time.
  • Berries are now 15 Coin for 50 Berries (Up from 5 Coin)
  • Berries default desirability is now 0.95 from 1.5 to make them less likely to get eaten before drying
  • Note: Food Desirability can be set in the Food Tab of the Inventory menu (there is a slider when selecting a food item)
  • When Longer Lifespans are selected in the Difficulty Options, Clanfolk on Expeditions will age at the proper (slower) rate now.


v0.567
  • Fixed case where if a tile is cleared and then the result item is picked up instantly for hauling that the job like/dislike afflictions would not get added.
  • Fixed case where loading a map with flooding active, and then loading a new map while it was also raining could cause some flooding data from the previous map to apply itself to the loaded tile.
  • Fixed Plaids appearing on the Sewing Bench with the Auto Supply even though they cannot be crafted there. (Required Tailor Bench like other advanced clothing)
  • Fixed case where if multiple lightning strikes hit the same tile many times, it could create a huge amount of ash that would take a very long time to clear.
  • Fixed lightning that is off the map causing fires on the corners of the map.
  • Fixed Beans were de-growing much further than the other crops over winter, so they were way behind the others the next spring when re-growing.
  • Changed the Seed Stockpile Unlock to show Hay Seed instead of Flax Seed (though any seed will still unlock it)
  • Changed the Food Stockpile Unlock to show Berries instead of Beans (though any food will still unlock it)
  • Reworked how the Ideas Panel shows the requirements for Unlocking and Crafting items like stones, iron ore, branches, large rocks which have multiple ways to unlock as well as craft.
  • Ideas Panel now shows the required tasks to extract simple items like berries as well.
  • Fixed Flax Retting working through bridges