Patch Notes: v0.403
V0.403
- Major improvement to Settings/Video/Brighter Nights setting
- Reworked the Sun Position/Ambient Lighting system such that the shadows remain visible at sunrise and sunset to fix the problem where the grass in particular looked totally flat/washed out at those times.
- Synchronized the shadow lengths exactly with Sunrise and Sunset such that the travelling shadows from left to right can now be used as a meter to gauge day progress. Shadows will be longest right at sunrise and at sunset. Shadows will be on the left in the morning since the sun is in the east.
- I am curious on opinions on Brighter Nights. I am on the fence with making this setting default, or at least something between the current somewhat dark nights and the bright nights being default.
- Added ability for the Grass Shader to detect Units moving on it and then deform based on that. It is very subtle, but has been on my mind as a fun thing to try out for ages.