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Clanfolk Progress Update! (The Story Generator)

Hi Everyone,

The first test case of Story Generator just went live on the Testing Branch. It will be a while before I push this to the Default Branch as it needs more content and testing, but the machinery for Clanfolk to build stories is now active.

The theme of the next Update is "Year 2+ events," making each game evolve in new ways based on external factors and player choices. My main way of delivering on these external events will be this new Story Generator.

  • The Story Generator builds stories using sets of "Story Elements" which have pre conditions for selection as well as conditions for choosing potential future elements.
  • All Story Elements are tracked and eventually I hope to add a "History Panel" to view the Clan's History via Story Elements and choices made.
  • Anything can be a story element, from bad weather, to a plague, to a tax collector, but for now I have built a simple story as a test case which is delivered via a new Unit Type, Messengers.
  • Messengers function like Workers, Travelers, and Traders and have their own Messenger Post to attract them.
  • If no Messenger Post exists, the Messengers will still arrive, but they will just seek out someone who looks like they are in charge. (Eventually setting the Clan Chief will likely be a thing too)
  • When selected, Messengers will offer a set of choices. Click on the choice, and then they will usually respond with some reaction text based on the decision.
  • The example story element will not trigger until at least day 30 (so after the first Winter) and any possible subsequent element will take at least 12 days to trigger.
  • As I add more and more story elements, they will become more interconnected and will be able to branch down more and more interesting paths.
  • I will be adding a toggle to turn this system off as well, but for now it is defaulted to on as the current test story event chain is not harmful, and I want to to safely insert itself into in progress games.


The Testing Branch is open to everyone under Clanfolk/Properties/Betas from within Steam.

Over the next few weeks, I plan to add many more Story Elements and continue to improve the system.

The Story Elements and Story Generator will evolve over time, and I am very excited to see where this all goes! :)

[h2]Road Map[/h2]
https://store.steampowered.com/news/app/1700870/view/3388412789658793666

Thanks again everyone!

Andrew Hume (Blorf)
MinMax Games Ltd.