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Clanfolk News

Patch Notes: v0.372

v0.372
  • Fixed case where Deerhounds would come to protect trade animals if the trade animals were walking past a pack of wolves on their way to the trade sign. The trade animals are protected by the trader.
  • Increased Toilet default priority from 5-> 8 so that with Non Strict Priorities it is more likely to be serviced if the repair skill is not high priority for any of the Clanfolk.
  • Fixed case where if player had ever set a wild cat to be hunted and it even went into a cat den and then it ended up getting tamed, that now tamed cat would be set to be slaughtered each time the game was loaded. To fix this now, de-deselect slaughter, save, load, and the cat will be safe :)

Patch Notes: v0.370-v0.371

v0.370
  • Fixed case where animals could get stuck starting and stopping hunts if the hunting target was at long range and dead
  • Fixed case where if all humans are sleeping AND all pets sleeping a lonely unit will get stuck talking to a sleeping dog until morning, trying to fill social bar.
  • Fixed error in closest item finding logic that was skipping items that were nearby but just on the other side of long walls without doors. This could lead to position deadzones where some items could not be seen as available from the other side of the wall. This may fix a lot of odd behavior where sometimes items seem to be ignored even though they exist. Very happy with this fix :)


v0.371
  • Fixed case where a Doctor could Juggle the patient if the patient had a critical low fun desire, and a slightly higher poop need.
  • Fixed case where a Doctor could spend half a day getting a patient to poop because of the Public Pooper Affliction mixed with being a very tired doctor. Let gravity do the work doc.
  • Fixed animals scavenging off their own species/Grandpa
  • Fixed case where placing WorkZone footprints overlapping tile types with no clearing tool was possible. This could break early tutorial progression.
  • Fixed Case where sometimes animals would drink out of the middle of the lake.

Patch Notes: v0.369

v0.369
  • Fixed Rare Freeze introduced in v0.368. Sorry about that.

Patch Notes: v0.366-v0.368

v0.366
  • Fixed Mem Leak in Save Game Screenshots which could cause out of memory crash after very long play sessions with many saves
  • Optimized Saving system speed. There should be less of a hitch when saving now.


v0.367
  • Fixed case that could cause critter AI to get frozen when seeking shelter or when laying eggs
  • Fixed case where it was possible to Clanfolk to get locked out of using certain attribute restoring items, like beds due to other
    Clanfolk not cleaning up their previous reservations properly.


v0.368
  • Fixed case where is a person is carrying a Baby when they die that the baby is stuck being carried and cannot be picked up by anyone else. This in particular lead to the parents never sleeping, but also never being able to help the baby in the dead person's grip.
  • Fixed case where a trade animal that has lost its owner becomes stuck on the map


Hi All, there were some unexpected problems with v0.365 that should be resolved as of v0.368 now. Please let me know in the bug report forums if you see any oddness with saving and loading or weird behaviors. I think the problems are all resolved, but if not, I will get them fixed right away.

I am going to get back to work on Update 11 as long as v0.368 turns out to be stable. As always, the testing branch is updated almost daily, so please join us if you are interested in getting quicker (but sometimes a little more rough) updates. It is very helpful having extra eyes/ideas on the new version as it develops.

Thanks Again,
Blorf :)

Patch Notes: v0.365

v0.365
  • Ambient Deer honking limited to mornings only and made much less frequent. Just enough to know they are there from a morning honk.
  • Altered Trader Male/Female Livestock choices such that no Males = 100% -> 67% chance male, no Females = 100% -> 67% chance female, so people collecting just one type do not get locked out of them spawning all together.
  • Re-Added 10% chance of a Senior animal spawning. Some players were using them for inexpensive meat and I did not realize.