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Dev Diary #8 | Drones, gas mask, two-headed snake, and more…



Partners!


We hope you're all doing great and that you enjoyed our last devlog. We're always thrilled to keep you in the loop with what's cooking on the development front!

Today, we're diving into some of the recent goodies we've been working on. Expect mutated creatures, a sprinkle of futuristic gadgets, and - of course - some wardrobe essentials to kick things off!

[h2]New clothing[/h2]

Worn Citrolla hat! You can check out the concept art and its in-game render to see how it evolved. We hope we managed to get that gritty post-apocalyptic vibe.

Let us know what you think!



[h2]Gas Mask[/h2]

Prepare for perilous radiation zones. Your gas mask is your lifeline, but filters won't last forever. Stay sharp and stay alive as you navigate these deadly areas.

[previewyoutube][/previewyoutube]

[h2]Drones[/h2]

Next on the list: drones!

They might not look like your typical drones from today, but trust us, they fit perfectly into the vibe we're going for. And stay sharp - they are more than just eye candy.



[h2]Two-headed snake[/h2]

Get ready to encounter creatures that'll make you look again, like our two-headed snake. Double the heads, double the scare factor... But at least it looks quite dope, right?!



[h2]Finally[/h2]

Big thanks for sticking with us this far! We hope you like where the game is headed and the updates we're sharing. Don't forget to follow us on Facebook, X/Twitter, and Instagram for more juicy details.

And for those who want to have a say in shaping the game, come join us on Discord! We’re crafting a bustling community, and we're all ears when it comes to your thoughts.

Recently, we tossed around ideas for game bosses, and your input seriously makes a difference. So, don't be shy—swing by and say hey - JUST CLICK HERE!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀        

Cheers
Paradark Studio


https://store.steampowered.com/app/1701840/ExeKiller/

Dev Diary #7 | New buildings, car, climbing, and more…



Howdy, Partners!


Welcome in 2024! Just twelve months left until we step into the release year of ExeKiller... Time flies when you're knee-deep in game development, right?

Recently, we welcomed a bunch of new members to the Paradark team, confidently progressing toward the direction we've set. Even though there is still a long way to go, we're eager to share with you the progress we’ve made over the last couple of weeks!

[h2]New buildings [/h2]

Alright, let's chat about those new buildings we've been working on! So, remember how our Discord crew voted for the City Ruins biome? Well, it's happening!



[h2]Car WIP [/h2]

Shifting gears to the wheels and rides. We've been getting down and dirty with textures and fine-tuning the car model. We could talk your ear off about all the little tweaks and details, but let's cut to the chase: you gotta see it to believe it.

We're all ears for your thoughts on this! Your feedback is priceless!



[h2]Climb, climb, climb… [/h2]

Lately we've been pouring a lot of energy into crafting climbing mechanics, and we're thrilled to show you what we’ve come up with.

[previewyoutube]Ladder Video[/previewyoutube]

Just a heads-up, this isn't the end game yet, so expect a few tweaks down the road. Still, even at this point, we're thrilled to know how you like it!

[h2]Social milestones[/h2]

And hey, let's give ourselves a pat on the back for some big wins on the social scene! We've crossed the 500-member milestone on our Discord server (how cool is that?!), and our Twitter is skyrocketing with over 3100 followers!



Huge shoutout to everyone who's been spreading the love and joined our community.

[h2]Music for your ears![/h2]

While we don't have any new concept art today, we've got something special for you on YouTube – the latest track that will be featured in the game.

Consider this the first taste of what's to come! Grab your headphones and vibe with us.

[previewyoutube][/previewyoutube]

[h2]Thank you! [/h2]

Before we wrap things up, we just wanted to say a huge thanks for diving into our dev diary and for all the amazing support you've given us. Honestly, it means the world to us!

Feel free to join our Discord server (JUST CLICK HERE) for more direct interaction, and don't forget to follow us on social media for regular updates:

📍 Facebook
📍 Twitter
📍 Instagram

Cheers,
Paradark Studio


https://store.steampowered.com/app/1701840/ExeKiller/

Dev Diary #6 | Subway Showcase, vending machine, Winston, and more…



Howdy, Partners!


As 2024 is just around the corner, we're excited to share what we've been working on over the past few weeks. It's been quite a journey, and we can't wait to show you the latest developments in ExeKiller! Come with us!

[h2]Epic Games[/h2]

Before we move on to the news about our game, we would like to clarify a misunderstanding that has been caused by our recent announcement regarding the Epic Mega Grant.

Even though we did receive the Grant, it does not mean that ExeKiller will be available exclusively on Epic Games Store and we would like to make that very clear. We want as many people as possible to enjoy our upcoming game, so we have no plans of making it exclusive (or temporarily exclusive) to any platform.

The support from Epic Games changes absolutely nothing, except that we now have additional resources to further refine ExeKiller, which will benefit everyone!

[h2]Gas Mask[/h2]

Let's kick things off with the Gas Mask. In a post-apocalyptic world, it can be a lifesaver, and we've paid close attention to the details to make it both realistic and appropriately eerie.



[h2]Vending Machine[/h2]

Do you like vending machines? Who doesn't! As you might guess, you'll also be able to come across them in the world of ExeKiller. Recently we've been working on them a bit and we can now show you the first results!



They are produced by Nutronix Corporation, which specializes in food production. Importantly, these won't be static models in the game, but fully interactive devices - you'll be able to find company products in them! Sometimes they might save your health or even your lives!

[h2]Say hello to Winston! [/h2]

Now, let's introduce you to Winston – the '60s sensation from Robotion Company! Winston, a stylish robot designed for household tasks, has evolved towards conquering factories and dazzling as an office clerk. His color-changing jumpsuit adds a touch of flair to each task, making him not just a robotic assistant, but a fashionable companion for the future as well!



Oh, and we advise you to remember Winston. We have a feeling you'll meet him more than once… ;)

[h2]Subway[/h2]

It's time for the cherry on top! Would you like to see the level we've been working on lately? Be our guest!



The level may look great, but we’re warning you - danger lurks around every corner! The Blind Justice faction is hiding there, but... More on that later!

[h2]See you! [/h2]

Lastly, we want to express our gratitude for your continued support and interest in the development of ExeKiller. The game is created for you and with you, and we hope to keep crafting a project that fulfills our shared dreams.

What’s more - remember that you are always welcome on our Discord server! By joining, you can help us develop the game - recently, there has been a question regarding skills, so we are waiting for your votes!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    

Thank you for being a part of this incredible journey!

Best regards,
Paradark Studio

Follow us:

📍 Facebook
📍 Twitter
📍 Instagram

https://store.steampowered.com/app/1701840/ExeKiller/

We have received an Epic MegaGrant!



Howdy, partners!


We recently spoke, but we have information that can't wait…

  [h2]We have received an Epic MegaGrant![/h2]

Yes, that’s right! And we couldn't be more thrilled about this fantastic opportunity that's about to set us on the path to crafting an outstanding, polished game.



So, what's the grand plan, you ask?

We're going to put this MegaGrant to excellent use by fueling the development of Exekiller. This financial boost is poised to be very helpful in delivering the gaming experience you've all been eagerly anticipating.

Get ready to embark on an extraordinary journey!

Prepare to dive into a world brimming with immersive atmospheres, extensive and intricate lore, and a wealth of thrilling quests! We can hardly contain our excitement, and we want you to stay tuned for all the epic updates that lie ahead!

Stay in the loop, follow us closely, and join us on this incredible adventure as we bring Exekiller to life like never before. Together, we're going to create something special! So if you wish to participate, we strongly urge you to become a part of our Discord community - just CLICK HERE.

See you soon
Paradark Studio


Follow us:

📍 Facebook
📍 Twitter
📍 Instagram

https://store.steampowered.com/app/1701840/ExeKiller/

Dev Diary #5 | Mocap session, combat animations, and more…



Howdy, Partners!


As promised, we're committed to keeping you in the loop with our ongoing development. We want you to witness the evolution of ExeKiller in real time, so today we have some truly exciting things to share! Let us show you…

[h2]Mocap Session[/h2]

We've noticed your feedback regarding animations in the game and you can rest assured, we are not turning a blind eye to your comments - we're taking action!

[previewyoutube][/previewyoutube]

In a recent motion capture session, we had the opportunity to document some movements that will be integrated into the game. Our main goal is to enhance immersion and bring the game world closer to reality! At least when it comes to motion!

[h2]Beat them up![/h2]

But that's not all! In our pursuit of realism, we're paying attention to every animation detail. Today, we're thrilled to showcase what we've been working on recently - combat animations. Check out how effectively you can take down Winston!

[previewyoutube][/previewyoutube]

It would be safe to say that our opponents won't have an easy time with us… There will be more combat techniques, but we’ll tell you more about them another time!

[h2]Turrets[/h2]

Furthermore, we're excited to announce that we've completed and textured some new 3D models. And let us introduce one of them - the turret. This dangerous tool will make your life harder in the game, and learning how to defend against it will be essential for survival.

Beware, it can be quite deadly! Take a look for yourselves:



[h2]There's more in store…[/h2]

For those of you who have stuck with us until this point, we have a little surprise - a highly atmospheric concept art. We hope you enjoy it!

And we think it's a great idea to turn this into a tradition - a visual treat at the end of each dev diary. What would you say?



[h2]See ya! [/h2]

Finally, we want to express our heartfelt gratitude for your continued presence and support throughout Exekiller's development. We are working hard to deliver the best possible project by 2025. We're confident that we'll achieve this goal together!

To stay up-to-date and be the first to receive all the latest information, make sure to join our Discord server! It's worth mentioning that after joining you will be able to participate in special polls, the results of which have a significant impact on our game. Don't hesitate!

Warm regards,
Paradark Team

Follow us:

📍 Facebook
📍 Twitter
📍 Instagram

https://store.steampowered.com/app/1701840/ExeKiller/