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Exekiller News

Join our Discord!



Gamers!


We're excited to invite you to our revamped Discord server, where you can connect with others and stay updated on the development of Exekiller!

[h2]What awaits you? Well… [/h2]

  • Engage with a vibrant community of gaming enthusiasts;
  • Receive exclusive announcements, sneak peeks, and updates directly from the Paradark team;
  • Participate in events, and upcoming beta tests;
  • Influence the development of Exekiller;
  • Most importantly - have fun!

[h2]That’s not all!
[/h2]
Every user on our Discord can participate in special polls, the results of which have a significant impact on our game. We recently asked about the weapon you would like to use in ExeKiller!

Join us and make sure you have your say - your vote matters!

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[h2]How to join? It’s pretty simple! [/h2]

Just click this link to access our server: JOIN NOW!

Let's make Exekiller even more incredible together!

Thanks for being a part of our fantastic Exekiller community.

See you soon
Paradark Studio

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https://store.steampowered.com/app/1701840/ExeKiller/

Dev Diary #4 | Fashion, animations and more…



Howdy, partners!


Long time no hear, huh? It's high time to change that! As a token of our appreciation for sticking with us and continuously fueling our progress on Exekiller, we want to keep you in the loop about our progress at least once a month!

So, even though this is the fourth Dev Diary, consider it a sort of a fresh start! The first of many that will gradually bring us closer to the big day in 2025, when our game will finally debut.

Let's kick off right from the beginning! Here's what has been happening with us lately!

[h2]Fashion always matters![/h2]

First of all, we are constantly working on fashion. In the past few weeks we've been heavily focused on clothing items and essentials within the post-apocalyptic world.

Take a look at the leather coat that some of the outlaws will wear. It seems to resonate perfectly with their demeanor and brings a unique aura to their look. It's likely that foes will have second thoughts before venturing into their path, agreed?



And if the presentation alone doesn't convince them, we're more than willing to treat them to something stronger! As luck would have it, we've recently been working on a 3D model of a grenade - a truly explosive toy.



[h2]Moreover…[/h2]

Certainly, visuals matter, but what would game graphics be without proper animations? In the past few weeks, we've also dedicated our efforts to this aspect, focusing heavily on grenade animations.

[previewyoutube][/previewyoutube]

[h2]That’s not all! [/h2]

Did you make it this far? Know that we greatly appreciate it! As a reward, we have a little surprise in the form of a Staten Island concept art. As you can see, it's very atmospheric.

And even though you'll often encounter many dangers there, we're striving to make the exploration itself a unique experience!



[h2]In the end...[/h2]

As you can see, a lot is happening! And while the road to the release is undoubtedly long, we're continuously working on implementing various features, big and small, to bring Exekiller closer to perfection.

If you want to actively participate in the game's creation, we encourage you to join our Discord. That's where information surfaces first, and you can have direct conversations with us. Don’t hesitate - click here and join now!

See you soon
Paradark Studio

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https://store.steampowered.com/app/1701840/ExeKiller/

ExeKiller | Dev diary 03



Hey everyone!

We have incredible news to share with you! We are absolutely thrilled because we have just signed an agreement with an amazing publisher, Null Games. This is exactly the moment we never even dreamed of, not even in our wildest dreams. We would like to express our heartfelt gratitude to our publisher for the immense trust and support we have already received.

At the same time, we want to inform you that due to the financial support we have received, we will have to postpone the release date of the "ExeKiller" to 2025. It's a tough decision, but we are doing it all to deliver a better game to you. Your satisfaction is our top priority, which is why we want to dedicate more time to perfect every detail.

We understand that you may be concerned about this delay, but we kindly ask for your understanding. Our goal is to create a game that exceeds your wildest expectations. We are working on "Exekiller” with tremendous dedication, striving for perfection in every aspect.

We are incredibly grateful for your support and trust, which you show us every day. You are the driving force behind our team, and without you, nothing would be possible. We promise that the delay in the release of "Exekiller" is in your best interest.

Thank you for being part of our journey and patiently waiting for what the future holds. Over the next years, we will be working to create a game that will amaze you. Stay strong!

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ExeKiller | Dev diary 02

Howdy, partners! Long time no see, right?

Well, for us it’s been one hell of a ride. Since we last spoke, we've begun the transition to Unreal Engine 5. It's not a walk in the park, but it's a necessary step so that you can immerse yourself in the world of Exekiller the way it was always meant to be - graphically rich, smoothly running and, above all, bug-free. UE5 will help us do this faster and better, especially with new features such as nanite, lumen and so on.

We left you dry for a few months, but you were never forgotten. We have a treat for you - the latest gameplay from Exekiller's scorched earth homeland,

We hope you will continue to give us that credit of trust, and we promise, it will be repaid with new updates or exctiting news.

See you soon!
Paradark team


[previewyoutube][/previewyoutube]













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ExeKiller | Dev diary 01

Howdy Partners! We have not forgotten about you. Not for a second! We are constantly working hard to make the world of Exekiller open it’s doors for You (and not to open Pandora’s box of bugs).

The last months have been a great challenge for us. We knew that by publishing the teaser trailer for Exekiller, we are making You a promise - and we are taking the promises very seriously! Today we want to thank You for the positive reception of what we presented in the teaser trailer. We read every comment, we listen to Your suggestions and try to implement in the game everything we dreamed of and everything You expect.

Paradark Studio has grown up to team of 12! Every day our programmers, writers, level designers, composer, sound designer, animator, 3d artists combine their forces to create awsome game.

We have managed to close the script that will play in the first act of Exekiller. Just as we planned, You, our dear player, will take the steering wheel in how the story will unfold. We promised non-linear gameplay, we promised a non-linear storyline - and we'll keep that promise. Your choices won't be cosmetic, they won't be superficial - Your choices will matter. Your revolver will be able to make a difference. Your character will be noticed - whether you’ll be a compassionate or a vengeful hunter.

Many of the things we showed in the trailer have been improved. Not all things will be included in the first act, but all of them will definitely be reflected in the final production.

Although we can't show the gameplay yet because we are polishing this diamond to the limit still we have a lot to show you.

For starters - Music

Each of us describe the world with all five senses. Sight may be most important in our lives, but hearing often lets you give context to what You see. With that in mind, we can present You with the main musical theme of Exekiller. If you want to hear what this world sounds like – before You can see it firsthand - this is where you have the opportunity to do so!

[previewyoutube][/previewyoutube]

Today's promise: regular updates of this devdiary.
#promisesfulfilled

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