1. Heartless & Dreadful : Return By 72 Hours
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Heartless & Dreadful : Return By 72 Hours News

Patch v1.130 (Main)

- Final boss: Updated some animations of the final boss to be less shitty.
- Final boss: Removed the projectile attack from the final boss as it was activating up close and was essentially unblockable, ruining the flow of the fight.
- Final boss: Added additional particles for the final boss.
- Final boss: Derandomized attack patterns.
- Final boss: Adjusted the balance so the final boss only spawns 2 clones total for each phase to make it less annoying to deal with. To compensate, the clone health has been raised by a bit.
- Fixed the mission complete trigger in Huntress's mission as for some reason it refused to activate when expected.
- Fixed an issue where the last picked difficulty and its effects would get carried over into the modes it was not intended for. (Stuff like 3 heart system being carried over into Huntress's mission/new world, etc.)
- Fixed an issue where picking total result on the gamepad would not pick the correct button to focus on, causing it to be unusable on the gamepad, and forcing you to pick a button with the mouse in order to get the controls back.
- Adjusted the way the final score is stored for total result, now using level id instead of next level - 1. (I don't remember why I did that way in the first place. Should probably resolve the issue of it not saving into the right slot. Probably.)

Thanks for the reports, if there are any other issues let me know.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

Patch v1.129 (Main)

- Fixed Player possibly getting stuck inside of the Upgrade Statue after jumping into its pool.
- Fixed a specific issue where if you were to walk off the ledge into a deadly pit without jumping after you previously jumped off into it and it teleported you back to the grounded area, it would not teleport you into the correct position, causing you to get stuck underground.

Thanks for the reports, if there are any other issues let me know.

Other stuff: I am currently not working on much HND related stuff since my brain is rotten, aka I am out of ideas for some boss reworks. If you have any ideas or thoughts, feel free to get in touch. I am still here to fix the bugs.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

Updated demo version returned to Steam.

So if you want to torture someone by making them try out the game... you can.

I've adjusted the code to make demo building easier, so if I ever need to update it I won't need to suffer through duping the entire project to make changes.

Also a minor update was pushed to fix a graphical glitch in the first level because the crowd didn't render properly. Why? I don't know. Build vs Editor differences are dumb. If there's anything else broken, let me know. Still all ears on this.

Patch v1.128 (Main)

Sorry, I was recovering from the surgery for the past month so there hasn't been much going on in terms of updates.

I was mostly lying down and sleeping.

Yeah I don't announce stuff like that, but that's the excuse if you were wondering.

In this extremely tiny update there's just two fixes.
- Fixed an issue where blocked damage counted as "real" damage done to the player, this affected the final score calculations.
- Fixed eternal nightmare not showing the correct rank after completing a mission. It was always supposed to show S.

There was also an issue someone reported with the Total Results screen not working properly, but I was unable to reproduce the problem. I finish the mission on the difficulty, the rank shows up in the proper spot... so If you've got more information on that, let me know. I'll take a look into it.

To be quite honest there's also more going on now. I am not very motivated anymore, I still get occasional notes mentioning how the game is janky, clunky, floaty... you get the point. But at this point I have no idea what's the real issue.

Is it the first magnetic pull you towards the enemy so the first hit lands better? That could be turned off. If it's the culprit, I could always adjust the default setting so it's off by default.

Still, I believe I have fixed all the major issues and have no issue playing the game even after not touching it for a month, but some people still feel this way even after many patches.

It is okay, we're all different after all.
I just wish I could understand what exactly is the problem so I could at least try to work on it.

If you have some thoughts or analysis about this, feel free to email me at [email protected]
I'd be happy to read them.

Thanks for playing.

Patch v1.127 (Main)

give me your liver.

- Malice's projectiles can now be parried/reflected.
- Malice's attacks have been de-randomized, instead he attacks in a pattern.
- Malicereceived additional attacks, will now switch between grounded and flying state. Basically, the projectile spam has been reduced a lot and it's better to fight overall as now you get to use your normal grounded moves a lot more often.
- Fixed an issue where the Sinner mode was set incorrectly in a cutscene.
- Sinner gauge no longer "unlocks" for characters that is not Shamir.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE