1. Heartless & Dreadful : Return By 72 Hours
  2. News

Heartless & Dreadful : Return By 72 Hours News

Patch v1.131 (Beta/Unstable) - More garbage edition

[p]Hello gamers, it's me. John Indieslop.

I'm busy :([/p][p]I've got a few more things I want to implement, but I can not release those features yet as a full update onto the main update branch yet, especially since the main build is currently very stable, and this... this is not. If you want to test this out, or try the new feature feel free to switch to the beta branch by right clicking on the game, going to Betas and picking beta_unstable in the Beta Participation tab in order for this update to download.[/p][p]Anyway, here's a changelog. for Patch v1.131 [/p][p]- Engine updated to 6000.2.6f2.[/p][p]Because a certain company broke the inspector in the 2022 LTS and are not fixing it, because they dropped support for it :) Plus, there's a security issue on top of it, so upgrade is even more of a requirement right now. This shouldn't affect you as a player much. But if you're a mod creator for example, be aware of this upgrade.[/p][p]
- SDKSample has been updated to the same version. [/p][p]Now you should use 6000.2.6f2 if you want to create custom levels/mission. The level loader should still be compatible with levels created with the older version of the engine. At least from what I tested.[/p][p][/p][p]- Fixed an issue where in some cases the bottom half of the lock on animation would play incorrectly.[/p][p][/p][p]- Fixed an issue where Shamir's disabled weapons would disable weapons of other playable characters.[/p][p][/p][p]- Fixed a problem where if you pressed F5, your UI would get screwed. A left over from an ancient experiment, it was a debug command. Don't worry about it.[/p][p][/p][p]- Console command toggle has been moved from F1 to F10, if you cheat....... use F10..... stinky......[/p][p][/p][p]- Back end stuff: Shamir has been moved into his own package now.[/p][p]Initially, the game was just made with him in mind, so his combat stuff was coded directly in the script that handled the entire combat system. While it was not that bad, it made it difficult to include him in the next feature described below. [/p][p][/p][p]- Character switcher has been added into the game - Use F1, F2, F3, F4, F5 to change characters in realtime. [/p][p]Unlocked in Extras menu after defeating 100+ enemies in the credits. This should be retroactively available if you had done so in the past. [/p][p]Currently, there's no gamepad support for this feature. But it will be added with the full release of this feature. [/p][p][/p][p]- Huntress V2 has been added, but she's in early development. [/p][p]Initially Huntress was created as a test to see if my code was reusable enough to make extra characters and is flexible enough for other things I could do with my codebase. And it was a neat bonus. But since then, I wanted to create a fully gun based character with the normal playstyle, so... yeah?[/p][p]At the moment, Huntress V2 is only available via Character Switcher, she has a very basic moveset for her pistols and no gamepad support at the moment. It's a very early WIP, you may even hear some placeholder sounds from Shamir when using her, because it is that early.[/p][p]Later she'll be added as a selectable character in the main menu like the rest. [/p][p]As for why she's in the Character Switcher, well. It's because: [/p][p]1) It's easier to test this way. [/p][p]2) She's gonna be there on release anyway. so why not, it'd be a waste of time to develop this feature without her and then update her into it later. Might as well do it now. [/p][p][/p][p]- Added missing locale on Steam for the achievements.[/p][p][/p][p]- Two new achievements added. [/p][p]One for enabling the character switcher, another one for beating TOB as Kair. Because I forgot to add it. [/p][p]
Known issues in the Beta build.

1) Switching to Enerith via Character Switcher can cause a microstutter.
2) Switching a character when using a pulley/rail can cause unintended effects... I kinda forgot to test that.
3) Enerith's Style Image is not correct when switching to him via Character Switcher.
4) Weapons are always drawn when switching to a character via Character Switcher.
5) Upgrades list is currently not reflecting the currently picked character, it only gets set up on level start via divergence.
6) Huntress (TPS Version) is not compatible with the Character Switcher, so using her and switching to another character WILL cause issues.
7) Huntress (CAG Version) may be stuck in a weird rotation when some of the moves are used without enemies on screen.
8) Shamir might be slightly bugged after being ported to function like other playable characters, but I am not sure about it yet. I'm testing.
[/p][p]Also, you know while I'm on topic, I've noticed that the extra playable characters don't have the best animations. I think I'll adjust them. I'm just basically doing this on my free time so please bear with me.[/p][p]As for the issues, they will be fixed once the update will be stable enough to be put on main. [/p][p]If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server. [/p][p]For Discord, it may take time to approve new people due to someone(me) having to sleep. https://discord.gg/2ZyurUSbeE[/p]

Patch v1.130 (Main)

- Final boss: Updated some animations of the final boss to be less shitty.
- Final boss: Removed the projectile attack from the final boss as it was activating up close and was essentially unblockable, ruining the flow of the fight.
- Final boss: Added additional particles for the final boss.
- Final boss: Derandomized attack patterns.
- Final boss: Adjusted the balance so the final boss only spawns 2 clones total for each phase to make it less annoying to deal with. To compensate, the clone health has been raised by a bit.
- Fixed the mission complete trigger in Huntress's mission as for some reason it refused to activate when expected.
- Fixed an issue where the last picked difficulty and its effects would get carried over into the modes it was not intended for. (Stuff like 3 heart system being carried over into Huntress's mission/new world, etc.)
- Fixed an issue where picking total result on the gamepad would not pick the correct button to focus on, causing it to be unusable on the gamepad, and forcing you to pick a button with the mouse in order to get the controls back.
- Adjusted the way the final score is stored for total result, now using level id instead of next level - 1. (I don't remember why I did that way in the first place. Should probably resolve the issue of it not saving into the right slot. Probably.)

Thanks for the reports, if there are any other issues let me know.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

Patch v1.129 (Main)

- Fixed Player possibly getting stuck inside of the Upgrade Statue after jumping into its pool.
- Fixed a specific issue where if you were to walk off the ledge into a deadly pit without jumping after you previously jumped off into it and it teleported you back to the grounded area, it would not teleport you into the correct position, causing you to get stuck underground.

Thanks for the reports, if there are any other issues let me know.

Other stuff: I am currently not working on much HND related stuff since my brain is rotten, aka I am out of ideas for some boss reworks. If you have any ideas or thoughts, feel free to get in touch. I am still here to fix the bugs.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

Updated demo version returned to Steam.

So if you want to torture someone by making them try out the game... you can.

I've adjusted the code to make demo building easier, so if I ever need to update it I won't need to suffer through duping the entire project to make changes.

Also a minor update was pushed to fix a graphical glitch in the first level because the crowd didn't render properly. Why? I don't know. Build vs Editor differences are dumb. If there's anything else broken, let me know. Still all ears on this.

Patch v1.128 (Main)

Sorry, I was recovering from the surgery for the past month so there hasn't been much going on in terms of updates.

I was mostly lying down and sleeping.

Yeah I don't announce stuff like that, but that's the excuse if you were wondering.

In this extremely tiny update there's just two fixes.
- Fixed an issue where blocked damage counted as "real" damage done to the player, this affected the final score calculations.
- Fixed eternal nightmare not showing the correct rank after completing a mission. It was always supposed to show S.

There was also an issue someone reported with the Total Results screen not working properly, but I was unable to reproduce the problem. I finish the mission on the difficulty, the rank shows up in the proper spot... so If you've got more information on that, let me know. I'll take a look into it.

To be quite honest there's also more going on now. I am not very motivated anymore, I still get occasional notes mentioning how the game is janky, clunky, floaty... you get the point. But at this point I have no idea what's the real issue.

Is it the first magnetic pull you towards the enemy so the first hit lands better? That could be turned off. If it's the culprit, I could always adjust the default setting so it's off by default.

Still, I believe I have fixed all the major issues and have no issue playing the game even after not touching it for a month, but some people still feel this way even after many patches.

It is okay, we're all different after all.
I just wish I could understand what exactly is the problem so I could at least try to work on it.

If you have some thoughts or analysis about this, feel free to email me at [email protected]
I'd be happy to read them.

Thanks for playing.