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Heartless & Dreadful : Return By 72 Hours News

Patch v1.076 (Main)

If no one is using an important mechanic of your game, that means that mechanic sucks.

So here's a new one, so you don't have to switch to dodge to get out of the damaged animation no more.

- General - Added a new recovery mechanic. Now whenever you are damaged, you can just press Jump to get out of the damaged animation. This will also show up on the screen and tell you when to press it.
This feature is available for all characters, and for the upcoming playable knight.



- Huntress updated a few animations.
- Jump cancel now also resets the gun cooldowns (except for the shotgun, as that would be too overpowered.)
- Character Reset/Cancels now also reset the double taps, this should make it a bit more consistent, and reduce accidental double tap moves.
- Can't press the attack while paused anymore.
- Fiery Uppercut - Reduced the lockout time as it felt a bit too long.
- Minor Adjustments to the animation system for the ranged weapons.

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.075 (Main)



In case you don't follow twitter/x or discord, just shoving a small preview.
Playable knight is the main focus right now, so please bear with those smaller changes before I'll be taking care of whatever is in the trello list.

- General - Added the B button function to the rest of the main menu.
- General - Moved the social media buttons so the gamepad cursor doesn't cut off.
- General - Rebaked the lighting for a few levels due to the extra rock lods from the previous patch.
- General - Increased the jump cancel trigger on enemies in order to improve jump cancel consistency.
- Quee - Increased Quee's hitbox sizes to match a bit closer to the visual effects. That should make some moves feel a bit more reliable.
- Dodge Mode - Teleportation towards enemy now takes the enemy's current gravity, to ensure the player doesn't fall off below the enemy too early during air combat.
- Fixed a Linux build bricking. (Not sure as I have no way to test it, but the build went fine this time.)
- Jump pads now force the floatiness on, unless the mechanic is disabled in the gameplay menu.
- Jump pads now have a grounded protection, in order to ensure the player won't get stuck on it once or twice.
- Quee - Fixed an issue where the proper animation wouldn't play out if you tried to do a turbo launch right after doing another attack mid air and then holding the attack button and the backwards input right as you landed. How specific.
- Reduced the attack input lag by a tiny bit.


Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.074 (Main)

Wow. The B button now functions like in many other games... Crazy.

- General - Added another small change to improve how hits feel. You may notice it. You may not. It's camera FOV related, it's very subtle, too.
- General - Default FOV is now 90
- General - Added some LODs to some rocks to improve performance in some areas. This was actually done due to prototyping of another mission, but I guess that retroactively applies here too.
- Fixed some enemies in the training mode not getting their sounds or aggression disabled, even if the toggle for either was enabled.
- Some moves now have a velocity multiplier, making the player move faster as if affected by the gravity. (Airflow, Comet are the biggest examples.)
- Pressing B on the gamepad in menu options in-game/settings will now count as pressing "back", this should make the navigation with the gamepad a bit nicer. (The same will be supported for the main menu/where you load levels in the next patch.)

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.073 (Main)

The work on the playable Knight continues.

- Fixed Jump Particles not showing on extra playable characters. (Huntress, WIP Enerith...)
- Updated the description of the boost mode's concentration to be more up to date.
- Removed Boost Mode's Concentration recharge when the invisible lock on is active.
- Fixed a rare situation where a launcher hitbox would show up only for a frame or two.
- Added a few invincibility frames to jumping, meaning you now can sort of use jumping as a way to dodge.
- Another small change to the ground detection to prevent the character from gliding slightly above the floor.
- Increased the size of claws hitboxes to be more consistent with the effects.
- Shamir - Updated running animations.
- Claws - Added the same hit effect as from other weapons on top of the claws effect. That makes the hits feel nicer.

Known issues -
No bugs, but features are in progress.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.072 (Main)

No more missing gamepads... No more, I sayeth.

- Added a missing screenshot for Huntress's Mission completion screen.
- Gamepad support - The system that checked for the gamepads has been adjusted. This should likely resolve the issue where the gamepad wouldn't be properly recognized on Windows (if it's an obscure one) or Linux, where it's just Linux. In addition, this corrects "Show inputs on Screen" option, to show gamepad inputs where expected. Thanks AlmostAGhost for a good pointer for this one.
- General - Fixed an issue where Boss 02 (DJ) would get stunned in the special attack, causing it to shoot through the glass.
- General - Gameplay - "Active" camera is now active by default. This only applies to fresh launches of the game, it wouldn't affect your current settings.
- General - UI - When pressing Save & Exit, you will now also be asked to confirm if you want to do it. This is done for gamepad users to prevent accidental exits from the game.
- Graphics - Allowed users to pick resolutions for 16:10 and other ultrawides. This previously was disabled as it was using a bit of a purchased asset code.
- Settings - Graphics - Fixed an overlap of resolutions table, it crossed over to the FSR buttons before.

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE