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Heartless & Dreadful : Return By 72 Hours News

Patch 1.058 (Main)

This one is also skipping the beta channel due to no major changes on the backend, very minor fixes really. Thank you everyone for the reports and your feedback.

Changelog:
Claws - Fixed Moonlight not dealing Toxic damage as intended by previous patch.
Claws - Added missing particle effecst to Rising Sun
General - Hint about dodging out of any attack - clarified.
General - Fixed an issue where a pulley's handle would count as the ground, causing a very small problem during platforming.
General - Fixed the abilitiy to use dodge up while in the vehicle, causing the character to have a stroke.
General - Fixed Jump-Pad's collider not counting as grounded if you are not touching the center of the jump trigger.
General - To improve platforming, you can now jump a lot safer from platform's ledges. (Added a 0.1s delay to make the player still count as grounded if they just fell from the edge, to give some room for error in platforming and slope jumping.)
UI - Clarified that you need to press the difficulty button in the level loader to continue the game.
UI - Fixed some overlaps in the graphics settings.
UI - Fixed minor spelling errors.
UI - Updated Claw move previews in the upgrades menu/movelist to represent the updated color scheme and Toxic abilities.
Mission 01 - Made a level completer trigger way larger so the chances of missing it are way smaller.
Mission 01 - Removed a specific leftover jump pad from old level layout that was not meant to be accessible.
Mission 02 - Removed some confusing rocks in one of the encounters, they had no collision anyway and were just in the way.
Mission 02 - Allowed the player to go back after beating the encounter near the statue, instead of being forced to proceed.
Mission 04 - Fixed the possibility of starting the combat near the CT increase collectible in such a way you'd be locked out of the arena, causing a possible softlock.
Mission 05 - Reduced flicker where pointed out.
Mission 08 - Minor collision improvements. (Mainly just one rock, really.)
Mission 08 - You can now jump on the boats, because boats are fun.
Post-Game - Day 2 Dialogue with Kair - Fixed the wrong image displaying in the dialogue.
Post-Game - Seth, added a missing picture in Day 1 Dialogue.

Known issues, If you find something broken, let me know. You can either email me or send it on the Steam Discussions/Forums.
As per usual, tracking for bugs and requests is on the trello:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

Patch 1.057 (Main)

There are no "major" back-end changes in the game, so this update is skipping the Beta channel.

Changelog:
- Brain MSG - will no longer trigger a notification in the missions if the game has been completed on the save file.
- Claws - Now have "Toxic" property, dealing additional damage over time and slowing down basic enemy movement, this should make the weapon feel less "boring" and have more use with crowd control.
- Claws - Now have different visual effects and particles. This should help to ensure the player can easily tell which weapon they are using based on the VFX and color alone. (Previously, this weapon caused some confusion with Quee, as the effects looked rather similiarly to each other.)
- Extras - Now can scroll through the character text similiarly to World and Enemy text.
- Game completion - Fixed incorrect text showing up instead of "Unlocked:"
- Huntress - Can no longer flap her wings or switch weapons if she is dead. Because she is dead.
- Main Menu - Added the ability to check collected collectibles in the extras menu, so you don't have to enter the mission to check what's left to collect.
- Main Menu - Now can use back arrows to go to the last unlocked mission, and forward arrow to go back to 1 if you reached the last unlocked mission.
- Mission 1 - Fixed an issue where if you were to restart from the checkpoint, wrong music track will play and the waypoint will be incorrect.
- Mission 11 - Fixed the sensetivity being different in the Turret Section compared to normal gameplay.
- Mission 12 - Performance improvements in the last arena.
- Shotgun - Now can re-charge even if the charged ammo isn't spent.
- Tutorial - Fixed the compass overlaying on-top of the tutorial text.
- Vs Knight - Lowered HP regain on lower difficulties.
- Vs Knight - Projectiles spawned during Knight's CT are now slower, this scales back up on higher difficulties.

Known issues and suggestions:
- See Trello. Bugs are in the first tab, if you find a something else, let me know.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you have any suggestions or feedback, feel free to suggest them on the forums. All is read, and all is considered. Cheers.

The updated demo of the game is back on Steam!

Hey you, yeah, you. Wanted to give the game a shot before, but didn't want to hurt my feelings by doing a refund?

Well good news.
The demo version built from the latest game build (with all them fancy bug fixes and all) is now back on Steam.

So if you had this game on your fancy wish list, go to the game's page and click that big, stinky green (gross) button, and give it a shot.



Did you like it? That's sweet. Did you hate it? That's okay, no hard feelings. I'll only shed one tear. One.

Anyway, don't be too hasty on spending that hard earned cash just yet, though. For I have heard that there's a small deal coming up in a few days... Your lucky number is 15.

Patch 1.056 (Main)

This update merges changes from the beta builds into the main.

The changes from the Beta builds can be seen here:
https://steamcommunity.com/games/1701890/announcements/detail/3803913612024104021
https://steamcommunity.com/games/1701890/announcements/detail/3824180445337283205

In addition, there's the following changes in this build.
- Jump animation will now play only when pressing jump, not when falling off a cliff or something else specific.
- Reduced speed of the new jumping animation to make it smoother.
- Selected costume is now selected correctly in the main menu when returning to the main menu from the mission with the costume equipped.
- Additional stability and corrections to the collectibles menu.

Known issues:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
Let me know if something is broken, from my own personal playtests I haven't noticed much, but games are complex. You do one thing, another may be affected.

Patch 1.055 (Beta channel.)

Probably a small one. Gotta get rid of those one at a time...

- General - Fixed the collectible list and a few translations in the practice mode.
- General - Added a new jump animation in hopes of improving the "feel" of jumping.
- Collectible list - Corrected mission 12 counting as Post Game content.
- Collectibles - Fixed the collectibles in Post-Game.
- Tower Of Blood Completion - Fixed not counting in total result.
- Chaos Trigger - Can no longer be activated in the credits.
- Sinner Form - Removed the footsteps since the character is meant to be floating.
- Sinner Form - No more weird delayed hitbox when entering the sinner form.
- Sinner Form - No more hitbox when exiting out of sinner form.